Player Matchup

Chang'e
Chang'e
AIRIK-0-
Chang'e
Level 89
God Stats
3W - 1L
1,743 SR
Queue Stats
50W - 44L
1,482 Elo+
Solo
Sol
Sol
KillAsegurator
Sol
Level 160
God Stats
1W - 4L
1,534 SR
Queue Stats
278W - 270L
1,367 Elo+
Party 2
Arachne
Arachne
SIF Meisy
Arachne
Level 148
God Stats
0W - 2L
1,318 SR
Queue Stats
89W - 82L
1,474 Elo+
Party 2
Guan Yu
Guan Yu
TonaShax
Guan Yu
Level 4
God Stats
0W - 1L
1,313 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ullr
Ullr
Yogi Slxme
Ullr
Level 35
God Stats
3W - 3L
1,405 SR
Queue Stats
89W - 106L
1,363 Elo+
Solo
Team Averages
Level 87
1,463 SR
1,437 Elo+

VS

Team Averages
Level 71
1,582 SR
1,451 Elo+
Ne Zha
Ne Zha
Ace5134
Ne Zha
Level 125
God Stats
14W - 8L
1,614 SR
Queue Stats
44W - 34L
1,519 Elo+
Party 1
Neith
Neith
DREC9898
Neith
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 83L
1,445 Elo+
Solo
Baron Samedi
Baron Samedi
Flavorslitt
Baron Samedi
Level 47
God Stats
7W - 4L
1,702 SR
Queue Stats
54W - 56L
1,524 Elo+
Solo
Eset
Eset
Kingsta187
Eset
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 50L
1,381 Elo+
Party 1
Shiva
Shiva
gotoxichenry
Shiva
Level 47
God Stats
27W - 14L
1,592 SR
Queue Stats
190W - 188L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AIRIK-0-
Chang'e
16
1 / 9 / 1
10,949
456
11,804
27,649
9,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
5 / 7 / 0
10,911
455
15,249
20,504
7,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
SIF Meisy
Arachne
17
3 / 7 / 0
11,155
465
8,366
28,376
11,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Guan Yu
TonaShax
Guan Yu
14
0 / 7 / 3
8,780
366
2,945
26,183
23,406
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
1 / 3 / 1
9,779
407
5,017
16,928
7,583
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ace5134
Ne Zha
20
7 / 2 / 11
13,795
575
17,856
27,875
13,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
DREC9898
Neith
18
2 / 4 / 8
11,898
496
14,418
14,111
6,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
Flavorslitt
Baron Samedi
17
4 / 1 / 14
12,165
507
10,478
18,630
29,451
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
15 / 2 / 9
14,568
607
33,521
15,417
7,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

19
5 / 1 / 9
13,480
562
17,877
20,484
27,023
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
84
10
Kills
33
33
Deaths
10
5
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AIRIK-0-
Chang'e
1
9
1
0.17
W
Ne Zha
Ace5134
Ne Zha
7
2
11
6.25
W
Neith
DREC9898
Neith
2
4
8
1.5
W
Baron Samedi
Flavorslitt
Baron Samedi
4
1
14
11
L
5
7
0
0.71
W
15
2
9
9.75
L
Arachne
SIF Meisy
Arachne
3
7
0
0.43
L
Guan Yu
TonaShax
Guan Yu
0
7
3
0.21
L
1
3
1
0.5
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,381
Damage
94,150
119,640
Taken
96,517
60,264
Mitigated
84,577
19,605
Healing
39,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AIRIK-0-
Chang'e
11,804
618
284
5,946
27,649
9,848
450
13,560
14,089
80,104
0
W
Ne Zha
Ace5134
Ne Zha
17,856
5,710
0
15,436
27,875
13,913
4,748
5,607
21,930
0
130,035
W
Neith
DREC9898
Neith
14,418
7,040
0
4,007
14,111
6,264
7,786
8,905
4,736
0
79,329
W
Baron Samedi
Flavorslitt
Baron Samedi
10,478
171
4,020
6,444
18,630
29,451
613
3,066
15,263
53,754
0
L
15,249
3,852
0
5,810
20,504
7,933
3,336
7,912
12,592
82,419
0
W
33,521
4,374
1,933
4,859
15,417
7,926
1,246
5,697
9,317
142,974
0
L
Arachne
SIF Meisy
Arachne
8,366
5,669
0
2,877
28,376
11,494
0
9,840
18,536
0
68,824
L
Guan Yu
TonaShax
Guan Yu
2,945
185
606
2,752
26,183
23,406
99
10,293
15,890
0
20,979
L
5,017
477
0
1,330
16,928
7,583
146
2,394
14,534
0
51,161
W
17,877
2,910
509
2,740
20,484
27,023
2,149
2,329
17,938
0
96,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,574
Gold Earned
65,906
492
Minions Killed
692
0
Camps Cleared
0
1,970,491
Distance Traveled
2,335,976
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,949
456
136
6
0
369,634
7
W
Ne Zha
13,795
575
188
8
0
502,242
0
W
Neith
11,898
496
110
5
0
428,711
3
W
Baron Samedi
12,165
507
58
2
0
458,565
7
L
Sol
10,911
455
132
6
0
360,504
4
W
Eset
14,568
607
177
7
0
488,263
3
L
Arachne
11,155
465
110
5
0
498,661
1
L
Guan Yu
8,780
366
26
1
0
425,171
2
L
Ullr
9,779
407
88
4
0
316,521
1
W
Shiva
13,480
562
159
7
0
458,195
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role