Player Matchup

Cupid
Cupid
The12Docter
Cupid
Level 127
God Stats
4W - 3L
1,716 SR
Queue Stats
391W - 237L
1,606 Elo+
Party 1
Yemoja
Yemoja
Toffee Taffy975
Yemoja
Level 25
God Stats
10W - 7L
1,485 SR
Queue Stats
43W - 43L
1,380 Elo+
Party 1
Nu Wa
Nu Wa
Xanator06
Nu Wa
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 31L
1,565 Elo+
Party 1
Team Averages
Level 74
1,567 SR
1,517 Elo+

VS

Team Averages
Level 70
1,490 SR
1,259 Elo+
Hun Batz
Hun Batz
BLACK SMOKE612
Hun Batz
Level 105
God Stats
1W - 1L
1,247 SR
Queue Stats
33W - 45L
1,221 Elo+
Party 2
Hera
Hera
FUZY SLIPPERS
Hera
Level 17
God Stats
1W - 3L
1,722 SR
Queue Stats
17W - 21L
1,182 Elo+
Party 2
Hercules
Hercules
cF SpiNz
Hercules
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 3
13,263
698
26,425
20,162
11,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 0 / 11
13,109
690
2,159
9,900
14,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
Xanator06
Nu Wa
17
3 / 0 / 8
12,317
648
15,540
13,457
5,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
2 / 5 / 0
11,560
608
8,488
14,909
5,720
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
0 / 5 / 2
10,648
560
13,379
13,985
5,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
cF SpiNz
Hercules
16
0 / 3 / 2
10,395
547
13,403
22,829
18,393
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
13
Kills
2
2
Deaths
13
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
2
5
0
0.4
L
0
5
2
0.2
W
9
2
3
5.25
W
1
0
11
6.5
W
Nu Wa
Xanator06
Nu Wa
3
0
8
7
L
Hercules
cF SpiNz
Hercules
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,124
Damage
35,270
43,519
Taken
51,723
31,817
Mitigated
29,350
23,192
Healing
6,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
8,488
1,640
0
1,363
14,909
5,720
62
5,613
9,026
0
43,904
L
13,379
3,625
0
108
13,985
5,237
39
3,634
10,119
76,346
0
W
26,425
14,704
618
5,647
20,162
11,693
1,479
5,811
14,351
0
85,690
W
2,159
835
9,719
5,201
9,900
14,445
380
5,129
4,771
11,429
0
W
Nu Wa
Xanator06
Nu Wa
15,540
6,264
120
1,887
13,457
5,679
1,219
3,134
10,323
49,776
0
L
Hercules
cF SpiNz
Hercules
13,403
2,698
498
4,578
22,829
18,393
0
7,881
14,428
0
35,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,689
Gold Earned
32,603
192
Minions Killed
221
11
Camps Cleared
4
960,954
Distance Traveled
901,371
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,560
608
67
4
2
270,013
0
L
Hera
10,648
560
110
6
1
292,669
0
W
Cupid
13,263
698
106
6
9
314,884
2
W
Yemoja
13,109
690
19
1
1
308,968
1
W
Nu Wa
12,317
648
67
4
1
337,102
1
L
Hercules
10,395
547
44
2
1
338,689
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role