Player Matchup

Sol
Sol
 
Sol
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BackDoe Jit
Medusa
Level 106
God Stats
6W - 0L
1,806 SR
Queue Stats
219W - 241L
1,395 Elo+
Party 3
Ganesha
Ganesha
Ifzzy
Ganesha
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 32L
1,377 Elo+
Party 2
Hera
Hera
OG Liick
Hera
Level 97
God Stats
1W - 5L
994 SR
Queue Stats
265W - 311L
1,332 Elo+
Party 3
Mulan
Mulan
mLalli
Mulan
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 43L
1,356 Elo+
Party 2
Team Averages
Level 87
1,460 SR
1,392 Elo+

VS

Team Averages
Level 101
1,535 SR
1,439 Elo+
Fenrir
Fenrir
BakedLettuce43
Fenrir
Level 55
God Stats
0W - 2L
1,547 SR
Queue Stats
23W - 22L
1,478 Elo+
Party 1
Anhur
Anhur
Caesarkun
Anhur
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 40L
1,346 Elo+
Solo
Sobek
Sobek
PlushedSeal
Sobek
Level 140
God Stats
1W - 2L
1,243 SR
Queue Stats
47W - 44L
1,481 Elo+
Party 1
Zhong Kui
Zhong Kui
SirGentleman115
Zhong Kui
Level 129
God Stats
1W - 1L
1,602 SR
Queue Stats
35W - 33L
1,450 Elo+
Party 1
Xbalanque
Xbalanque
Truedogamer
Xbalanque
Level 63
God Stats
5W - 2L
1,781 SR
Queue Stats
48W - 59L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 2 / 24
8,930
893
9,127
10,247
4,136
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
17
15 / 3 / 12
10,999
1,100
23,528
12,216
5,415
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ganesha
Ifzzy
Ganesha
16
0 / 2 / 32
9,707
971
8,968
13,989
15,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hera
15
6 / 3 / 20
9,495
950
13,110
9,604
4,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
mLalli
Mulan
16
10 / 4 / 18
10,087
1,009
15,477
17,745
17,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 5
8,558
856
3,238
14,403
6,741
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
Caesarkun
Anhur
12
2 / 9 / 4
7,727
773
9,058
13,602
4,955
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

14
3 / 5 / 7
8,936
894
7,800
18,742
23,126
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
SirGentleman115
Zhong Kui
15
3 / 7 / 9
8,690
869
11,965
16,061
11,616
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xbalanque
Truedogamer
Xbalanque
15
2 / 6 / 4
8,309
831
9,845
12,311
5,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
43
33
Kills
14
14
Deaths
34
106
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
2
24
7
W
Medusa
15
3
12
7
L
4
7
5
0.93
L
Anhur
Caesarkun
Anhur
2
9
4
0.44
W
Ganesha
Ifzzy
Ganesha
0
2
32
8
W
Hera
6
3
20
5.33
L
3
5
7
1.3
L
Zhong Kui
SirGentleman115
Zhong Kui
3
7
9
1.07
L
Xbalanque
Truedogamer
Xbalanque
2
6
4
0.67
W
Mulan
mLalli
Mulan
10
4
18
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,210
Damage
41,906
63,801
Taken
75,119
46,915
Mitigated
51,835
26,944
Healing
16,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,127
1,948
506
3,688
10,247
4,136
4,212
3,587
6,660
22,191
0
W
Medusa
23,528
11,745
772
3,943
12,216
5,415
2,559
5,037
7,179
0
41,376
L
3,238
539
1,157
1,583
14,403
6,741
360
4,639
9,585
0
4,018
L
Anhur
Caesarkun
Anhur
9,058
3,890
573
598
13,602
4,955
0
5,506
7,960
0
15,250
W
Ganesha
Ifzzy
Ganesha
8,968
538
912
4,063
13,989
15,696
779
3,150
10,839
18,348
0
W
Hera
13,110
2,996
2,098
2,370
9,604
4,420
785
3,604
6,000
19,378
0
L
7,800
270
1,680
4,407
18,742
23,126
85
7,483
11,043
21,267
0
L
Zhong Kui
SirGentleman115
Zhong Kui
11,965
788
218
3,691
16,061
11,616
605
7,923
8,021
20,115
0
L
Xbalanque
Truedogamer
Xbalanque
9,845
2,979
822
1,588
12,311
5,397
882
5,654
6,516
0
18,355
W
Mulan
mLalli
Mulan
15,477
2,387
1,320
7,272
17,745
17,248
393
4,387
13,358
0
24,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,218
Gold Earned
42,220
104
Minions Killed
84
0
Camps Cleared
0
949,493
Distance Traveled
868,705
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,930
893
26
3
0
181,731
0
W
Medusa
10,999
1,100
41
4
0
180,027
0
L
Fenrir
8,558
856
3
0
0
202,205
0
L
Anhur
7,727
773
20
2
0
149,484
0
W
Ganesha
9,707
971
0
0
0
196,364
0
W
Hera
9,495
950
21
2
0
198,244
0
L
Sobek
8,936
894
23
2
0
187,241
0
L
Zhong Kui
8,690
869
18
2
0
159,608
0
L
Xbalanque
8,309
831
20
2
0
170,167
0
W
Mulan
10,087
1,009
16
2
0
193,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role