Player Matchup

Baron Samedi
Baron Samedi
ASSASSIN prayer
Baron Samedi
Level 67
God Stats
2W - 1L
1,455 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Meezy808
Gilgamesh
Level 145
God Stats
1W - 2L
1,930 SR
Queue Stats
38W - 54L
1,389 Elo+
Solo
Sol
Sol
NapalmCryogenix
Sol
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 4L
1,402 Elo+
Party 1
Team Averages
Level 105
1,628 SR
1,430 Elo+

VS

Team Averages
Level 57
1,475 SR
1,139 Elo+
Cupid
Cupid
AldebaranDeTauro
Cupid
Level 43
God Stats
1W - 3L
1,500 SR
Queue Stats
48W - 58L
755 Elo+
Solo
Janus
Janus
BaalRug
Janus
Level 84
God Stats
2W - 3L
1,710 SR
Queue Stats
47W - 68L
1,314 Elo+
Solo
Osiris
Osiris
ramosfco
Osiris
Level 43
God Stats
0W - 2L
1,214 SR
Queue Stats
9W - 19L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ASSASSIN prayer
Baron Samedi
13
5 / 1 / 4
8,154
815
8,242
9,221
4,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gilgamesh
Meezy808
Gilgamesh
12
1 / 1 / 6
7,768
777
3,476
8,454
8,457
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
3 / 2 / 6
8,210
821
12,330
10,616
4,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 3
6,843
684
6,369
8,503
3,762
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
BaalRug
Janus
8
2 / 3 / 1
6,332
633
5,251
5,661
2,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
ramosfco
Osiris
10
1 / 4 / 2
6,790
679
5,411
13,955
13,616
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
9
Kills
4
4
Deaths
9
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ASSASSIN prayer
Baron Samedi
5
1
4
7
L
1
2
3
1.25
L
Janus
BaalRug
Janus
2
3
1
0.83
W
Gilgamesh
Meezy808
Gilgamesh
1
1
6
4
W
3
2
6
3
L
Osiris
ramosfco
Osiris
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,048
Damage
17,031
28,291
Taken
28,119
17,047
Mitigated
19,669
11,747
Healing
3,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ASSASSIN prayer
Baron Samedi
8,242
1,018
1,110
2,897
9,221
4,590
612
1,476
7,653
17,462
0
L
6,369
3,135
346
2,720
8,503
3,762
0
5,958
2,545
0
21,245
L
Janus
BaalRug
Janus
5,251
990
198
277
5,661
2,291
0
3,786
1,875
14,900
0
W
Gilgamesh
Meezy808
Gilgamesh
3,476
934
480
1,679
8,454
8,457
347
2,018
6,298
0
27,294
W
12,330
5,559
276
5,305
10,616
4,000
1,439
1,940
8,530
36,687
0
L
Osiris
ramosfco
Osiris
5,411
2,144
0
150
13,955
13,616
0
11,074
2,881
0
11,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,132
Gold Earned
19,965
126
Minions Killed
81
9
Camps Cleared
1
544,893
Distance Traveled
481,975
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,154
815
21
2
0
169,316
0
L
Cupid
6,843
684
41
4
1
184,294
0
L
Janus
6,332
633
24
2
0
101,801
1
W
Gilgamesh
7,768
777
46
5
6
188,855
1
W
Sol
8,210
821
59
6
3
186,722
3
L
Osiris
6,790
679
16
2
0
195,880
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role