Player Matchup

Poseidon
Poseidon
AssAuLtX ArTiSt
Poseidon
Level 142
God Stats
3W - 4L
1,676 SR
Queue Stats
169W - 150L
1,531 Elo+
Solo
Horus
Horus
HYD7
Horus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 44L
1,477 Elo+
Solo
Baba Yaga
Baba Yaga
VirusxSenpai
Baba Yaga
Level 142
God Stats
4W - 4L
1,728 SR
Queue Stats
151W - 125L
1,559 Elo+
Solo
Loki
Loki
XROLLERMTZX
Loki
Level 160
God Stats
2W - 1L
1,762 SR
Queue Stats
42W - 42L
1,584 Elo+
Solo
Ullr
Ullr
nievesfoo
Ullr
Level 140
God Stats
2W - 4L
1,639 SR
Queue Stats
87W - 77L
1,536 Elo+
Solo
Team Averages
Level 135
1,661 SR
1,537 Elo+

VS

Team Averages
Level 112
1,571 SR
1,516 Elo+
Freya
Freya
Grand Coeur Ela
Freya
Level 159
God Stats
14W - 13L
1,632 SR
Queue Stats
91W - 95L
1,576 Elo+
Solo
Kumbhakarna
Kumbhakarna
LUMlNE
Kumbhakarna
Level 100
God Stats
1W - 3L
1,708 SR
Queue Stats
1W - 4L
1,353 Elo+
Solo
Fenrir
Fenrir
Retzail
Fenrir
Level 89
God Stats
8W - 17L
1,387 SR
Queue Stats
223W - 220L
1,596 Elo+
Solo
Olorun
Olorun
UbiquitousGaze
Olorun
Level 88
God Stats
116W - 117L
1,485 SR
Queue Stats
567W - 575L
1,524 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Z1GM4
Ah Muzen Cab
Level 124
God Stats
2W - 4L
1,645 SR
Queue Stats
228W - 210L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
19
1 / 12 / 11
13,119
1,009
14,268
23,585
10,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Horus
HYD7
Horus
20
2 / 3 / 15
13,862
1,066
19,215
20,163
25,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baba Yaga
VirusxSenpai
Baba Yaga
20
8 / 3 / 11
15,583
1,199
35,329
15,152
8,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 15 / 10
13,341
1,026
15,319
33,786
15,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
20
7 / 2 / 9
14,670
1,128
20,038
17,513
8,678
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

5

VS

Team 2 Tickets

143

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 6 / 10
15,230
1,172
25,918
24,635
12,072
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Kumbhakarna
LUMlNE
Kumbhakarna
20
5 / 1 / 26
15,450
1,188
15,306
24,843
28,037
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
Retzail
Fenrir
20
9 / 5 / 14
14,890
1,145
21,200
20,875
11,416
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
4 / 4 / 16
13,931
1,072
19,034
18,296
9,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Z1GM4
Ah Muzen Cab
20
6 / 5 / 20
14,516
1,117
21,782
23,776
20,510
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
121
21
Kills
35
35
Deaths
21
56
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Poseidon
1
12
11
0.54
W
11
6
10
2.67
L
Horus
HYD7
Horus
2
3
15
3.17
W
Kumbhakarna
LUMlNE
Kumbhakarna
5
1
26
18
W
Fenrir
Retzail
Fenrir
9
5
14
3.2
W
4
4
16
3
L
Baba Yaga
VirusxSenpai
Baba Yaga
8
3
11
4.5
L
3
15
10
0.53
W
Ah Muzen Cab
Z1GM4
Ah Muzen Cab
6
5
20
3.2
L
Ullr
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,169
Damage
103,240
110,199
Taken
112,425
68,625
Mitigated
81,617
13,205
Healing
30,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
14,268
1,730
0
1,573
23,585
10,170
0
10,812
12,773
37,438
0
W
25,918
8,712
0
8,406
24,635
12,072
0
9,147
15,208
57,239
738
L
Horus
HYD7
Horus
19,215
7,403
2,272
5,471
20,163
25,933
0
12,147
8,016
0
34,858
W
Kumbhakarna
LUMlNE
Kumbhakarna
15,306
2,309
2,018
1,935
24,843
28,037
0
13,030
11,271
21,531
0
W
Fenrir
Retzail
Fenrir
21,200
6,848
0
4,342
20,875
11,416
0
9,439
11,005
0
41,136
W
19,034
11,184
2,158
5,861
18,296
9,582
0
7,637
10,510
56,599
0
L
Baba Yaga
VirusxSenpai
Baba Yaga
35,329
1,566
0
2,632
15,152
8,188
0
8,310
6,842
70,417
0
L
15,319
4,834
0
0
33,786
15,656
0
17,545
16,241
0
31,443
W
Ah Muzen Cab
Z1GM4
Ah Muzen Cab
21,782
10,580
0
5,374
23,776
20,510
0
10,344
13,163
0
43,165
L
Ullr
20,038
6,630
0
1,257
17,513
8,678
0
10,780
6,733
0
32,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,575
Gold Earned
74,017
250
Minions Killed
253
4
Camps Cleared
17
1,204,227
Distance Traveled
1,338,151
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
13,119
1,009
51
4
1
189,203
0
W
Freya
15,230
1,172
64
5
5
241,024
7
L
Horus
13,862
1,066
39
3
2
271,945
0
W
Kumbhakarna
15,450
1,188
13
1
2
331,796
1
W
Fenrir
14,890
1,145
28
2
6
295,158
3
W
Olorun
13,931
1,072
102
8
2
221,921
0
L
Baba Yaga
15,583
1,199
84
6
1
270,269
1
L
Loki
13,341
1,026
44
3
0
257,689
2
W
Ah Muzen Cab
14,516
1,117
46
4
2
248,252
8
L
Ullr
14,670
1,128
32
2
0
215,121
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role