Player Matchup

Charybdis
Charybdis
Judeifer
Charybdis
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 60L
1,579 Elo+
Party 1
Osiris
Osiris
ReGirra
Osiris
Level 59
God Stats
4W - 2L
1,909 SR
Queue Stats
37W - 40L
1,481 Elo+
Party 1
Freya
Freya
orsouomo
Freya
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 32L
1,510 Elo+
Party 1
Team Averages
Level 83
1,636 SR
1,523 Elo+

VS

Team Averages
Level 46
1,551 SR
1,468 Elo+
Kali
Kali
GrandMadara
Kali
Level 28
God Stats
1W - 1L
1,643 SR
Queue Stats
27W - 17L
1,466 Elo+
Party 2
Vamana
Vamana
Void--Galaxy
Vamana
Level 42
God Stats
28W - 18L
1,509 SR
Queue Stats
181W - 185L
1,473 Elo+
Party 2
Chronos
Chronos
Xsub_zerosX
Chronos
Level 69
God Stats
9W - 5L
1,500 SR
Queue Stats
205W - 219L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Judeifer
Charybdis
16
1 / 3 / 3
10,789
599
16,507
13,548
6,190
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
ReGirra
Osiris
15
1 / 2 / 3
10,186
566
7,538
13,271
15,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Freya
orsouomo
Freya
16
2 / 3 / 2
10,657
592
10,065
11,333
5,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 6
11,058
614
8,938
11,889
6,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vamana
18
5 / 0 / 3
12,278
682
14,885
21,970
17,489
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chronos
Xsub_zerosX
Chronos
16
2 / 2 / 3
11,041
613
9,514
10,966
5,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
4
Kills
8
8
Deaths
4
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
2
6
2
L
Charybdis
Judeifer
Charybdis
1
3
3
0.83
L
Osiris
ReGirra
Osiris
1
2
3
1.25
W
Vamana
5
0
3
6.5
W
Chronos
Xsub_zerosX
Chronos
2
2
3
1.75
L
Freya
orsouomo
Freya
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,110
Damage
33,337
38,152
Taken
44,825
27,003
Mitigated
29,591
8,442
Healing
19,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,938
2,886
0
4,917
11,889
6,404
1,028
3,315
8,044
0
24,792
L
Charybdis
Judeifer
Charybdis
16,507
8,351
0
1,712
13,548
6,190
104
2,612
10,936
0
63,627
L
Osiris
ReGirra
Osiris
7,538
2,775
279
2,241
13,271
15,311
51
2,631
10,640
0
24,932
W
Vamana
14,885
7,752
389
11,305
21,970
17,489
0
4,720
16,299
0
54,274
W
Chronos
Xsub_zerosX
Chronos
9,514
3,111
0
3,090
10,966
5,698
230
1,732
9,008
44,139
3,112
L
Freya
orsouomo
Freya
10,065
3,397
0
4,210
11,333
5,502
0
3,317
8,016
30,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,632
Gold Earned
34,377
210
Minions Killed
193
9
Camps Cleared
7
1,020,175
Distance Traveled
1,041,027
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
11,058
614
43
2
2
363,183
8
L
Charybdis
10,789
599
131
7
6
333,286
4
L
Osiris
10,186
566
26
1
2
354,685
4
W
Vamana
12,278
682
66
4
2
367,677
2
W
Chronos
11,041
613
84
5
3
310,167
2
L
Freya
10,657
592
53
3
1
332,204
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role