Player Matchup

Scylla
Scylla
S0ULAID
Scylla
Level 142
God Stats
3W - 8L
1,493 SR
Queue Stats
215W - 202L
1,519 Elo+
Solo
Erlang Shen
Erlang Shen
lYoDaddyl
Erlang Shen
Level 148
God Stats
0W - 1L
1,482 SR
Queue Stats
63W - 66L
1,596 Elo+
Solo
Thor
Thor
senpai_exe_sama
Thor
Level 156
God Stats
12W - 13L
1,551 SR
Queue Stats
574W - 312L
1,652 Elo+
Solo
Team Averages
Level 149
1,509 SR
1,589 Elo+

VS

Team Averages
Level 110
1,638 SR
1,658 Elo+
Ymir
Ymir
SorenAndKaari
Ymir
Level 133
God Stats
1W - 0L
1,182 SR
Queue Stats
3W - 4L
1,511 Elo+
Solo
Neith
Neith
WuckFeeebs
Neith
Level 129
God Stats
7W - 3L
1,958 SR
Queue Stats
114W - 75L
1,714 Elo+
Party 1
Kukulkan
Kukulkan
xButteredPopcorn
Kukulkan
Level 68
God Stats
12W - 6L
1,773 SR
Queue Stats
64W - 33L
1,750 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
S0ULAID
Scylla
12
1 / 3 / 0
7,576
631
6,037
7,219
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
lYoDaddyl
Erlang Shen
12
1 / 7 / 1
7,569
631
7,394
17,609
15,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 5 / 2
7,234
603
6,794
10,926
4,495
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 10
8,879
740
5,196
12,914
12,438
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
15
9 / 0 / 6
10,106
842
17,253
12,327
5,525
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

15
4 / 0 / 11
9,400
783
8,401
4,255
2,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
2
Kills
15
15
Deaths
3
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Scylla
S0ULAID
Scylla
1
3
0
0.33
W
2
3
10
2.33
W
Neith
9
0
6
12
L
Erlang Shen
lYoDaddyl
Erlang Shen
1
7
1
0.21
L
0
5
2
0.2
W
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,225
Damage
30,850
35,754
Taken
29,496
22,424
Mitigated
19,984
4,808
Healing
3,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
S0ULAID
Scylla
6,037
225
0
250
7,219
2,604
0
2,615
4,604
29,249
0
W
5,196
999
95
243
12,914
12,438
135
2,288
10,626
14,807
0
W
Neith
17,253
12,293
0
3,653
12,327
5,525
2,024
3,285
9,042
0
50,096
L
Erlang Shen
lYoDaddyl
Erlang Shen
7,394
3,789
22
4,306
17,609
15,325
0
6,765
10,844
0
25,549
L
6,794
1,065
0
230
10,926
4,495
0
4,576
6,350
0
18,079
W
8,401
1,466
0
0
4,255
2,021
781
1,006
3,249
33,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,379
Gold Earned
28,385
121
Minions Killed
151
4
Camps Cleared
7
628,373
Distance Traveled
650,166
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,576
631
45
4
1
205,653
4
W
Ymir
8,879
740
27
2
1
183,315
2
W
Neith
10,106
842
56
5
4
225,403
1
L
Erlang Shen
7,569
631
45
4
3
201,190
3
L
Thor
7,234
603
31
3
0
221,530
5
W
Kukulkan
9,400
783
68
6
2
241,448
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role