Player Matchup

Charybdis
Charybdis
ChosenNumber310
Charybdis
Level 43
God Stats
1W - 1L
1,321 SR
Queue Stats
10W - 11L
1,374 Elo+
Party 2
Danzaburou
Danzaburou
Eternal BubbIe
Danzaburou
Level 26
God Stats
1W - 0L
1,717 SR
Queue Stats
19W - 16L
1,365 Elo+
Party 2
Cthulhu
Cthulhu
Tigers818181
Cthulhu
Level 84
God Stats
2W - 0L
1,579 SR
Queue Stats
23W - 18L
1,402 Elo+
Party 2
Team Averages
Level 51
1,539 SR
1,380 Elo+

VS

Team Averages
Level 47
1,348 SR
1,204 Elo+
Fenrir
Fenrir
NutZillaa
Fenrir
Level 43
God Stats
2W - 4L
1,397 SR
Queue Stats
34W - 58L
1,119 Elo+
Party 1
Ravana
Ravana
richmoose69
Ravana
Level 46
God Stats
13W - 20L
1,269 SR
Queue Stats
73W - 105L
1,147 Elo+
Party 1
Janus
Janus
x-ZOONI_DEMON-x
Janus
Level 52
God Stats
10W - 6L
1,378 SR
Queue Stats
83W - 135L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ChosenNumber310
Charybdis
17
5 / 6 / 7
13,032
724
12,473
16,605
8,257
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Eternal BubbIe
Danzaburou
17
2 / 5 / 8
12,388
688
10,072
20,377
9,771
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Tigers818181
Cthulhu
19
7 / 3 / 7
14,024
779
22,127
23,601
22,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
NutZillaa
Fenrir
18
8 / 4 / 5
13,406
745
15,087
21,384
11,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ravana
15
1 / 4 / 5
10,879
604
12,542
14,330
9,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
5 / 6 / 9
12,834
713
24,754
18,400
7,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
33
14
Kills
14
14
Deaths
14
22
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Charybdis
ChosenNumber310
Charybdis
5
6
7
1.42
W
Danzaburou
Eternal BubbIe
Danzaburou
2
5
8
1.2
L
Fenrir
NutZillaa
Fenrir
8
4
5
2.63
W
Cthulhu
Tigers818181
Cthulhu
7
3
7
3.5
L
Ravana
1
4
5
0.88
L
5
6
9
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,672
Damage
52,383
60,583
Taken
54,114
40,962
Mitigated
28,091
12,405
Healing
9,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
ChosenNumber310
Charybdis
12,473
8,828
0
2,345
16,605
8,257
532
6,756
9,737
0
39,908
W
Danzaburou
Eternal BubbIe
Danzaburou
10,072
3,174
0
2,053
20,377
9,771
1,287
11,676
8,467
0
32,480
L
Fenrir
NutZillaa
Fenrir
15,087
4,982
399
3,494
21,384
11,345
378
9,230
11,566
0
35,511
W
Cthulhu
Tigers818181
Cthulhu
22,127
1,236
431
7,576
23,601
22,934
40
6,431
16,707
50,490
0
L
Ravana
12,542
2,809
0
2,611
14,330
9,537
640
5,432
8,375
0
42,811
L
24,754
1,223
171
2,827
18,400
7,209
129
6,221
11,671
57,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,444
Gold Earned
37,119
172
Minions Killed
173
5
Camps Cleared
8
967,296
Distance Traveled
993,619
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
13,032
724
70
4
2
263,599
0
W
Danzaburou
12,388
688
42
2
1
342,492
0
L
Fenrir
13,406
745
38
2
3
368,269
3
W
Cthulhu
14,024
779
60
3
2
361,205
0
L
Ravana
10,879
604
49
3
3
346,684
2
L
Janus
12,834
713
86
5
2
278,666
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role