Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
LeonPanzaVerde
Hades
Level 101
God Stats
9W - 9L
1,508 SR
Queue Stats
243W - 210L
1,560 Elo+
Solo
Neith
Neith
MoneyMikesss
Neith
Level 145
God Stats
5W - 6L
1,573 SR
Queue Stats
47W - 63L
1,526 Elo+
Party 1
Mulan
Mulan
ReVo Fluxx
Mulan
Level 160
God Stats
6W - 10L
1,416 SR
Queue Stats
177W - 167L
1,592 Elo+
Party 1
Eset
Eset
Viridian75
Eset
Level 150
God Stats
4W - 5L
1,363 SR
Queue Stats
233W - 230L
1,593 Elo+
Party 1
Team Averages
Level 141
1,472 SR
1,554 Elo+

VS

Team Averages
Level 113
1,615 SR
1,597 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Kha0sss
Baron Samedi
Level 91
God Stats
10W - 8L
1,639 SR
Queue Stats
206W - 189L
1,670 Elo+
Party 3
Fafnir
Fafnir
Often Moist
Fafnir
Level 152
God Stats
3W - 3L
1,708 SR
Queue Stats
178W - 175L
1,630 Elo+
Party 2
Artemis
Artemis
Typically Damp
Artemis
Level 138
God Stats
0W - 2L
1,816 SR
Queue Stats
168W - 168L
1,608 Elo+
Party 2
Hun Batz
Hun Batz
iRuleYou
Hun Batz
Level 118
God Stats
2W - 3L
1,411 SR
Queue Stats
35W - 30L
1,576 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
4 / 0 / 4
6,616
662
5,342
5,403
1,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

9
1 / 1 / 4
5,210
521
2,853
8,111
3,017
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
5 / 0 / 2
6,037
604
5,862
6,785
2,123
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
11
0 / 1 / 1
6,291
629
7,153
9,817
7,417
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
4 / 0 / 4
6,441
644
4,341
5,358
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
1 / 1 / 0
5,928
593
5,172
9,723
7,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
Kha0sss
Baron Samedi
8
0 / 4 / 0
5,018
502
1,858
6,207
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
7
0 / 4 / 1
4,708
471
3,474
11,078
8,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 3 / 0
5,225
523
5,500
7,662
2,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
iRuleYou
Hun Batz
8
0 / 2 / 1
4,957
496
3,343
7,109
2,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
14
Kills
2
2
Deaths
14
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
0
4
6
L
Gilgamesh
 
Gilgamesh
1
1
0
1
L
Baron Samedi
Kha0sss
Baron Samedi
0
4
0
0
W
1
1
4
3
W
5
0
2
6
L
Fafnir
0
4
1
0.13
W
Mulan
0
1
1
0.5
L
1
3
0
0.33
W
4
0
4
6
L
Hun Batz
iRuleYou
Hun Batz
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,551
Damage
19,347
35,474
Taken
41,779
16,376
Mitigated
23,250
12,894
Healing
12,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,342
2,661
0
651
5,403
1,890
0
707
4,696
0
45,750
L
Gilgamesh
 
Gilgamesh
5,172
2,112
0
3,430
9,723
7,439
0
0
9,723
0
38,459
L
Baron Samedi
Kha0sss
Baron Samedi
1,858
99
118
1,464
6,207
2,737
0
1,568
4,639
30,092
0
W
2,853
1,390
155
4,578
8,111
3,017
0
838
7,273
22,562
0
W
5,862
3,047
0
2,073
6,785
2,123
123
1,751
5,034
0
34,280
L
Fafnir
3,474
737
0
2,383
11,078
8,100
0
3,037
8,041
12,190
0
W
Mulan
7,153
1,173
0
3,617
9,817
7,417
0
0
9,817
0
50,741
L
5,500
2,609
0
3,307
7,662
2,420
0
1,462
6,200
0
37,020
W
4,341
370
361
1,459
5,358
1,929
58
2,036
3,322
46,232
0
L
Hun Batz
iRuleYou
Hun Batz
3,343
1,151
0
1,928
7,109
2,554
0
1,127
5,982
0
30,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,595
Gold Earned
25,836
354
Minions Killed
273
0
Camps Cleared
0
983,207
Distance Traveled
930,891
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,616
662
90
9
0
239,631
7
L
Gilgamesh
5,928
593
82
8
0
179,712
2
L
Baron Samedi
5,018
502
64
6
0
178,645
3
W
Hades
5,210
521
42
4
0
178,675
4
W
Neith
6,037
604
57
6
0
167,427
1
L
Fafnir
4,708
471
15
2
0
199,946
1
W
Mulan
6,291
629
98
10
0
200,252
2
L
Artemis
5,225
523
53
5
0
141,694
1
W
Eset
6,441
644
67
7
0
197,222
2
L
Hun Batz
4,957
496
59
6
0
230,894
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role