Player Matchup

Gilgamesh
Gilgamesh
BoloDeBaunilha
Gilgamesh
Level 67
God Stats
1W - 8L
1,371 SR
Queue Stats
20W - 70L
1,213 Elo+
Party 1
Neith
Neith
Pricope12
Neith
Level 7
God Stats
11W - 17L
1,395 SR
Queue Stats
11W - 25L
1,242 Elo+
Party 1
Janus
Janus
PugSayajin
Janus
Level 88
God Stats
1W - 4L
1,336 SR
Queue Stats
30W - 73L
1,285 Elo+
Party 1
Team Averages
Level 54
1,367 SR
1,247 Elo+

VS

Team Averages
Level 78
1,456 SR
1,347 Elo+
Freya
Freya
DASRIQ
Freya
Level 103
God Stats
4W - 6L
1,433 SR
Queue Stats
100W - 145L
1,284 Elo+
Party 2
Danzaburou
Danzaburou
Slaughterman499
Danzaburou
Level 104
God Stats
3W - 7L
1,436 SR
Queue Stats
33W - 42L
1,448 Elo+
Solo
Lancelot
Lancelot
Xiatrius
Lancelot
Level 27
God Stats
4W - 4L
1,500 SR
Queue Stats
102W - 142L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BoloDeBaunilha
Gilgamesh
17
0 / 7 / 11
13,240
552
8,406
23,281
16,484
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
Pricope12
Neith
20
3 / 3 / 10
15,095
629
18,098
23,351
11,621
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
20
13 / 6 / 3
18,294
762
33,815
20,713
9,397
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
DASRIQ
Freya
20
6 / 7 / 8
16,699
696
18,564
25,127
11,837
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Danzaburou
Slaughterman499
Danzaburou
20
6 / 4 / 9
17,200
717
26,017
25,396
12,408
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Lancelot
Xiatrius
Lancelot
20
3 / 5 / 12
15,629
651
11,105
22,786
11,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
44
16
Kills
15
16
Deaths
16
24
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BoloDeBaunilha
Gilgamesh
0
7
11
0.79
W
Freya
DASRIQ
Freya
6
7
8
1.43
L
Neith
Pricope12
Neith
3
3
10
2.67
L
Janus
13
6
3
2.42
W
Danzaburou
Slaughterman499
Danzaburou
6
4
9
2.63
W
Lancelot
Xiatrius
Lancelot
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,319
Damage
55,686
67,345
Taken
73,309
37,502
Mitigated
35,376
7,297
Healing
22,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BoloDeBaunilha
Gilgamesh
8,406
1,910
388
1,109
23,281
16,484
0
5,657
17,624
0
24,414
W
Freya
DASRIQ
Freya
18,564
5,636
0
8,463
25,127
11,837
441
10,346
14,409
61,061
0
L
Neith
Pricope12
Neith
18,098
5,326
0
3,035
23,351
11,621
884
7,233
16,118
0
59,940
L
Janus
33,815
1,559
248
2,517
20,713
9,397
397
6,210
14,503
106,181
0
W
Danzaburou
Slaughterman499
Danzaburou
26,017
9,926
463
8,520
25,396
12,408
1,764
15,119
9,779
0
93,545
W
Lancelot
Xiatrius
Lancelot
11,105
2,216
0
4,899
22,786
11,131
572
7,857
14,601
0
57,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,629
Gold Earned
49,528
257
Minions Killed
267
10
Camps Cleared
10
1,156,709
Distance Traveled
1,235,634
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
13,240
552
22
1
2
357,906
4
W
Freya
16,699
696
78
3
2
386,224
0
L
Neith
15,095
629
87
4
0
396,181
0
L
Janus
18,294
762
148
6
8
402,622
0
W
Danzaburou
17,200
717
125
5
7
389,085
5
W
Lancelot
15,629
651
64
3
1
460,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role