Player Matchup

King Arthur
King Arthur
Poodietang101
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 58L
1,646 Elo+
Solo
Horus
Horus
StonedSnorlax
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 30L
1,352 Elo+
Solo
Freya
Freya
chinothepotato21
Freya
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 38L
1,448 Elo+
Solo
Raijin
Raijin
fbgDestinn
Raijin
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
97W - 126L
1,430 Elo+
Solo
Tyr
Tyr
handsome_Jung
Tyr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,438 Elo+
Solo
Team Averages
Level 23
1,500 SR
1,463 Elo+

VS

Team Averages
Level 40
1,444 SR
1,510 Elo+
Ymir
Ymir
 
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
OrestesK
Horus
Level 23
God Stats
4W - 2L
1,500 SR
Queue Stats
213W - 201L
1,515 Elo+
Solo
Jormungandr
Jormungandr
SmiteGamingXD
Jormungandr
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chaac
Chaac
danyrocko33
Chaac
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,522 Elo+
Party 1
Charybdis
Charybdis
leogamer42078
Charybdis
Level 108
God Stats
1W - 2L
1,219 SR
Queue Stats
52W - 41L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Poodietang101
King Arthur
15
1 / 7 / 9
9,181
612
11,542
22,054
22,832
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
0 / 3 / 9
9,448
630
7,363
21,034
23,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
6 / 7 / 6
10,942
729
24,345
21,591
12,155
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Raijin
fbgDestinn
Raijin
18
5 / 5 / 4
10,870
725
29,480
12,915
7,421
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 7 / 9
9,380
625
7,959
26,432
31,642
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
19
6 / 1 / 17
11,402
760
16,165
31,172
23,383
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Horus
OrestesK
Horus
19
8 / 3 / 17
12,136
809
16,516
20,819
25,803
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jormungandr
SmiteGamingXD
Jormungandr
18
3 / 5 / 17
11,217
748
14,941
19,670
19,376
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
6 / 4 / 16
11,406
760
16,894
27,510
31,222
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
leogamer42078
Charybdis
19
6 / 4 / 19
11,831
789
29,388
14,395
7,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
115
13
Kills
29
29
Deaths
17
37
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
1
17
14.5
W
Horus
OrestesK
Horus
8
3
17
5.5
L
King Arthur
Poodietang101
King Arthur
1
7
9
0.79
W
Jormungandr
SmiteGamingXD
Jormungandr
3
5
17
2.3
L
0
3
9
1.5
L
6
7
6
1.29
W
6
4
16
3.5
L
Raijin
fbgDestinn
Raijin
5
5
4
1.4
L
1
7
9
0.79
W
Charybdis
leogamer42078
Charybdis
6
4
19
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,689
Damage
93,904
104,026
Taken
113,566
97,948
Mitigated
107,461
29,990
Healing
43,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
16,165
1,752
4,051
14,270
31,172
23,383
270
14,460
16,712
28,307
0
W
Horus
OrestesK
Horus
16,516
5,742
6,171
6,566
20,819
25,803
756
9,587
11,232
0
29,439
L
King Arthur
Poodietang101
King Arthur
11,542
1,487
1,736
1,500
22,054
22,832
0
6,787
15,267
0
16,211
W
Jormungandr
SmiteGamingXD
Jormungandr
14,941
4,393
1,131
1,454
19,670
19,376
1,082
8,762
10,908
32,850
0
L
7,363
2,947
5,237
9,606
21,034
23,898
0
6,228
14,806
0
13,361
L
24,345
7,975
1,285
5,167
21,591
12,155
0
6,138
15,453
44,394
0
W
16,894
3,068
1,337
6,507
27,510
31,222
293
12,480
15,030
0
28,227
L
Raijin
fbgDestinn
Raijin
29,480
3,079
211
1,451
12,915
7,421
0
2,954
9,961
50,619
0
L
7,959
2,033
115
3,682
26,432
31,642
0
8,999
17,433
0
15,450
W
Charybdis
leogamer42078
Charybdis
29,388
12,149
0
1,957
14,395
7,677
4,562
8,536
5,859
0
53,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,821
Gold Earned
57,992
110
Minions Killed
147
0
Camps Cleared
0
1,209,982
Distance Traveled
1,328,876
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,402
760
23
2
0
278,601
0
W
Horus
12,136
809
20
1
0
266,070
2
L
King Arthur
9,181
612
5
0
0
266,589
3
W
Jormungandr
11,217
748
27
2
0
273,388
0
L
Horus
9,448
630
5
0
0
252,035
0
L
Freya
10,942
729
47
3
0
229,329
1
W
Chaac
11,406
760
26
2
0
271,284
0
L
Raijin
10,870
725
47
3
0
222,238
1
L
Tyr
9,380
625
6
0
0
239,791
0
W
Charybdis
11,831
789
51
3
0
239,533
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role