Player Matchup

Gilgamesh
Gilgamesh
Auskeladd
Gilgamesh
Level 67
God Stats
7W - 3L
1,821 SR
Queue Stats
53W - 34L
1,536 Elo+
Party 2
Cupid
Cupid
ExaltedUmbra
Cupid
Level 130
God Stats
13W - 9L
1,702 SR
Queue Stats
304W - 288L
1,491 Elo+
Party 1
Apollo
Apollo
Rattata
Apollo
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 34L
1,530 Elo+
Party 2
Arachne
Arachne
Souljakid
Arachne
Level 107
God Stats
21W - 19L
1,644 SR
Queue Stats
295W - 282L
1,491 Elo+
Party 1
Scylla
Scylla
maximumwaves
Scylla
Level 128
God Stats
130W - 103L
1,607 SR
Queue Stats
295W - 282L
1,491 Elo+
Party 1
Team Averages
Level 99
1,655 SR
1,508 Elo+

VS

Team Averages
Level 112
1,499 SR
1,488 Elo+
Kuzenbo
Kuzenbo
BingleSnapsVI
Kuzenbo
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 172L
1,499 Elo+
Party 3
Zhong Kui
Zhong Kui
Deltangelic
Zhong Kui
Level 110
God Stats
4W - 1L
1,673 SR
Queue Stats
215W - 256L
1,450 Elo+
Party 3
Camazotz
Camazotz
Howlune
Camazotz
Level 122
God Stats
33W - 40L
1,493 SR
Queue Stats
144W - 137L
1,549 Elo+
Solo
Nu Wa
Nu Wa
Killercw3
Nu Wa
Level 84
God Stats
1W - 1L
1,339 SR
Queue Stats
283W - 319L
1,450 Elo+
Party 3
Heimdallr
Heimdallr
Mistmouth
Heimdallr
Level 127
God Stats
4W - 4L
1,491 SR
Queue Stats
341W - 371L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Auskeladd
Gilgamesh
12
2 / 4 / 3
8,226
484
7,324
18,289
18,056
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
5 / 0 / 2
9,471
557
10,916
9,304
3,858
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Apollo
Rattata
Apollo
14
0 / 5 / 0
8,511
501
10,291
20,840
10,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
Souljakid
Arachne
14
3 / 2 / 1
8,730
514
5,301
16,477
7,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
15
1 / 1 / 1
8,227
484
7,302
7,861
3,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
12
0 / 3 / 6
7,852
462
6,324
17,361
20,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Deltangelic
Zhong Kui
16
3 / 1 / 5
10,143
597
17,919
17,281
16,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Camazotz
Howlune
Camazotz
15
5 / 0 / 2
9,062
533
7,228
17,193
7,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nu Wa
Killercw3
Nu Wa
14
1 / 3 / 6
8,966
527
12,181
8,860
3,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
Mistmouth
Heimdallr
14
3 / 4 / 1
8,671
510
6,195
11,294
4,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
11
Kills
12
12
Deaths
11
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Auskeladd
Gilgamesh
2
4
3
0.88
W
Kuzenbo
0
3
6
1
W
Zhong Kui
Deltangelic
Zhong Kui
3
1
5
5.5
L
5
0
2
6
W
Camazotz
Howlune
Camazotz
5
0
2
6
W
Nu Wa
Killercw3
Nu Wa
1
3
6
1.33
W
Heimdallr
Mistmouth
Heimdallr
3
4
1
0.88
L
Apollo
Rattata
Apollo
0
5
0
0
L
Arachne
Souljakid
Arachne
3
2
1
1.75
L
Scylla
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,134
Damage
49,847
72,771
Taken
71,989
43,099
Mitigated
52,286
21,850
Healing
32,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Auskeladd
Gilgamesh
7,324
2,324
2,536
2,576
18,289
18,056
0
7,964
10,317
0
35,925
W
Kuzenbo
6,324
2,882
0
3,312
17,361
20,422
10
1,577
15,784
26,750
0
W
Zhong Kui
Deltangelic
Zhong Kui
17,919
1,946
0
10,895
17,281
16,194
987
0
17,281
88,301
0
L
10,916
7,445
0
4,154
9,304
3,858
894
3,424
5,880
0
91,675
W
Camazotz
Howlune
Camazotz
7,228
1,845
0
14,531
17,193
7,641
0
0
17,193
0
65,045
W
Nu Wa
Killercw3
Nu Wa
12,181
2,515
170
1,393
8,860
3,226
146
5,725
3,135
68,093
0
W
Heimdallr
Mistmouth
Heimdallr
6,195
3,130
0
2,672
11,294
4,803
0
0
11,294
0
71,684
L
Apollo
Rattata
Apollo
10,291
7,159
0
10,265
20,840
10,240
0
14,127
6,713
0
74,172
L
Arachne
Souljakid
Arachne
5,301
3,452
0
1,739
16,477
7,321
0
6,231
10,246
0
69,081
L
Scylla
7,302
423
0
580
7,861
3,624
0
4,678
3,183
66,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,165
Gold Earned
44,694
546
Minions Killed
508
0
Camps Cleared
0
1,664,987
Distance Traveled
1,655,709
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,226
484
53
3
0
362,847
1
W
Kuzenbo
7,852
462
28
2
0
349,577
0
W
Zhong Kui
10,143
597
166
10
0
322,641
0
L
Cupid
9,471
557
158
9
0
304,888
2
W
Camazotz
9,062
533
92
5
0
382,938
3
W
Nu Wa
8,966
527
113
7
0
282,603
5
W
Heimdallr
8,671
510
109
6
0
317,950
9
L
Apollo
8,511
501
140
8
0
288,512
3
L
Arachne
8,730
514
106
6
0
371,125
0
L
Scylla
8,227
484
89
5
0
337,615
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role