Player Matchup

Neith
Neith
DesertGhoztz
Neith
Level 156
God Stats
7W - 9L
1,552 SR
Queue Stats
261W - 202L
1,640 Elo+
Party 1
Geb
Geb
Gio64
Geb
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 66L
1,731 Elo+
Party 1
Kuzenbo
Kuzenbo
Lordsman0
Kuzenbo
Level 67
God Stats
3W - 4L
1,360 SR
Queue Stats
133W - 136L
1,454 Elo+
Party 3
Baron Samedi
Baron Samedi
ReaLityNebula
Baron Samedi
Level 106
God Stats
4W - 4L
1,678 SR
Queue Stats
74W - 60L
1,510 Elo+
Party 3
Susano
Susano
ReaLityPhoenix
Susano
Level 124
God Stats
6W - 4L
1,399 SR
Queue Stats
140W - 141L
1,495 Elo+
Party 3
Team Averages
Level 98
1,498 SR
1,566 Elo+

VS

Team Averages
Level 78
1,627 SR
1,596 Elo+
Kali
Kali
AlHalGaming_
Kali
Level 142
God Stats
59W - 29L
1,817 SR
Queue Stats
119W - 118L
1,565 Elo+
Party 2
Xbalanque
Xbalanque
GangstaJit4L
Xbalanque
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 44L
1,706 Elo+
Party 2
Bacchus
Bacchus
Obermuss
Bacchus
Level 116
God Stats
69W - 71L
1,553 SR
Queue Stats
150W - 177L
1,510 Elo+
Party 2
Ra
Ra
PeachIcePuffa
Ra
Level 24
God Stats
3W - 0L
1,608 SR
Queue Stats
47W - 24L
1,607 Elo+
Party 2
Shiva
Shiva
T-Flex-K
Shiva
Level 104
God Stats
151W - 106L
1,655 SR
Queue Stats
322W - 328L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,319
486
5,298
7,543
3,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
Gio64
Geb
9
0 / 3 / 2
5,502
423
3,317
8,056
5,886
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
Lordsman0
Kuzenbo
10
0 / 3 / 1
5,945
457
4,490
10,916
10,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
ReaLityNebula
Baron Samedi
12
1 / 1 / 1
6,727
517
4,464
6,154
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 5 / 0
6,388
491
4,383
9,917
3,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 2
8,157
627
8,856
10,882
5,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xbalanque
GangstaJit4L
Xbalanque
11
2 / 1 / 2
6,230
479
2,311
6,815
2,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Obermuss
Bacchus
10
3 / 0 / 2
6,929
533
4,719
8,454
7,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 1 / 4
6,492
499
3,214
7,178
2,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
T-Flex-K
Shiva
14
4 / 1 / 1
8,438
649
7,434
9,356
7,692
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
3
Kills
15
15
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
L
0
3
1
0.17
W
Xbalanque
GangstaJit4L
Xbalanque
2
1
2
3
L
Geb
Gio64
Geb
0
3
2
0.33
L
Kuzenbo
Lordsman0
Kuzenbo
0
3
1
0.17
W
Bacchus
Obermuss
Bacchus
3
0
2
4
W
1
1
4
3
L
Baron Samedi
ReaLityNebula
Baron Samedi
1
1
1
1.5
L
2
5
0
0.4
W
Shiva
T-Flex-K
Shiva
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,952
Damage
26,534
42,586
Taken
42,685
26,364
Mitigated
26,365
12,385
Healing
13,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,856
4,689
0
4,474
10,882
5,934
535
3,289
7,567
0
65,490
L
5,298
1,784
0
3,111
7,543
3,380
136
2,565
4,978
0
47,150
W
Xbalanque
GangstaJit4L
Xbalanque
2,311
1,200
0
2,291
6,815
2,295
73
876
5,939
0
29,687
L
Geb
Gio64
Geb
3,317
617
17
2,127
8,056
5,886
0
2,205
5,851
23,250
0
L
Kuzenbo
Lordsman0
Kuzenbo
4,490
1,691
0
1,818
10,916
10,483
0
613
10,303
27,388
0
W
Bacchus
Obermuss
Bacchus
4,719
1,004
197
1,967
8,454
7,465
155
1,570
6,884
26,820
0
W
3,214
161
128
2,412
7,178
2,979
594
2,648
4,470
36,499
0
L
Baron Samedi
ReaLityNebula
Baron Samedi
4,464
390
453
1,665
6,154
2,988
57
1,496
4,658
38,496
0
L
4,383
1,160
0
3,194
9,917
3,627
0
1,054
8,863
0
37,328
W
Shiva
T-Flex-K
Shiva
7,434
1,693
0
2,189
9,356
7,692
0
3,322
5,554
0
57,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,881
Gold Earned
36,246
318
Minions Killed
373
0
Camps Cleared
0
1,251,683
Distance Traveled
1,383,309
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,157
627
118
9
0
306,524
0
L
Neith
6,319
486
95
7
0
206,273
3
W
Xbalanque
6,230
479
59
5
0
256,540
0
L
Geb
5,502
423
29
2
0
283,779
2
L
Kuzenbo
5,945
457
52
4
0
246,854
4
W
Bacchus
6,929
533
24
2
0
272,200
4
W
Ra
6,492
499
65
5
0
289,978
3
L
Baron Samedi
6,727
517
79
6
0
248,352
3
L
Susano
6,388
491
63
5
0
266,425
1
W
Shiva
8,438
649
107
8
0
258,067
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role