Player Matchup

Ra
Ra
Bolfrin
Ra
Level 142
God Stats
1W - 2L
1,765 SR
Queue Stats
148W - 144L
1,545 Elo+
Party 2
Kukulkan
Kukulkan
Gandling
Kukulkan
Level 88
God Stats
2W - 1L
1,639 SR
Queue Stats
27W - 16L
1,534 Elo+
Party 2
Thor
Thor
SodeNiShirayuki
Thor
Level 109
God Stats
5W - 5L
1,695 SR
Queue Stats
171W - 118L
1,636 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Travy2Geeky
Cu Chulainn
Level 41
God Stats
4W - 4L
1,685 SR
Queue Stats
100W - 47L
1,747 Elo+
Party 1
Artemis
Artemis
theFlectomancer
Artemis
Level 142
God Stats
3W - 1L
1,808 SR
Queue Stats
181W - 180L
1,538 Elo+
Party 2
Team Averages
Level 104
1,718 SR
1,600 Elo+

VS

Team Averages
Level 95
1,527 SR
1,498 Elo+
Merlin
Merlin
 
Merlin
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ElixSnipes
Cthulhu
Level 121
God Stats
16W - 10L
1,672 SR
Queue Stats
802W - 766L
1,560 Elo+
Solo
Ullr
Ullr
TheInfernaling
Ullr
Level 148
God Stats
1W - 3L
1,367 SR
Queue Stats
84W - 98L
1,429 Elo+
Solo
Awilix
Awilix
Wired5955
Awilix
Level 40
God Stats
88W - 74L
1,598 SR
Queue Stats
327W - 356L
1,504 Elo+
Solo
Atlas
Atlas
Zhuys
Atlas
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 6
8,778
488
5,863
12,637
10,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Kukulkan
Gandling
Kukulkan
13
2 / 4 / 2
8,636
480
7,473
7,244
2,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
7 / 1 / 3
10,624
590
11,014
15,193
6,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Travy2Geeky
Cu Chulainn
16
0 / 0 / 2
10,096
561
4,645
10,636
9,624
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 2 / 4
8,771
487
10,091
13,915
5,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
5 / 2 / 2
9,285
516
7,296
7,567
3,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
ElixSnipes
Cthulhu
16
0 / 1 / 0
9,406
523
6,133
7,204
8,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 3 / 0
7,317
407
3,064
10,242
3,675
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
Wired5955
Awilix
13
3 / 6 / 3
8,208
456
9,746
16,209
7,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
Zhuys
Atlas
12
0 / 1 / 3
7,537
419
5,145
13,932
10,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
13
Kills
8
8
Deaths
13
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
2
2
3
W
1
1
6
4
L
Cthulhu
ElixSnipes
Cthulhu
0
1
0
0
W
Kukulkan
Gandling
Kukulkan
2
4
2
0.75
W
7
1
3
8.5
L
0
3
0
0
W
Cu Chulainn
Travy2Geeky
Cu Chulainn
0
0
2
1
L
Awilix
Wired5955
Awilix
3
6
3
0.75
L
Atlas
Zhuys
Atlas
0
1
3
1.5
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,086
Damage
31,384
59,625
Taken
55,154
35,288
Mitigated
33,631
15,855
Healing
14,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,296
0
0
2,111
7,567
3,005
0
2,803
4,606
80,157
0
W
5,863
642
764
2,986
12,637
10,598
43
4,542
7,882
45,257
0
L
Cthulhu
ElixSnipes
Cthulhu
6,133
348
0
2,600
7,204
8,786
0
0
7,204
72,893
0
W
Kukulkan
Gandling
Kukulkan
7,473
614
0
253
7,244
2,624
441
3,603
3,641
57,694
0
W
11,014
2,411
0
4,960
15,193
6,710
0
3,320
11,809
0
89,023
L
3,064
1,224
0
1,266
10,242
3,675
234
2,496
7,696
0
56,628
W
Cu Chulainn
Travy2Geeky
Cu Chulainn
4,645
673
0
2,300
10,636
9,624
0
4,910
5,167
0
81,836
L
Awilix
Wired5955
Awilix
9,746
3,322
0
2,469
16,209
7,606
0
2,720
13,381
0
67,280
L
Atlas
Zhuys
Atlas
5,145
1,477
695
4,937
13,932
10,559
0
4,905
8,931
26,635
0
W
10,091
5,235
0
4,592
13,915
5,732
788
1,576
11,914
0
75,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,905
Gold Earned
41,753
586
Minions Killed
531
0
Camps Cleared
0
1,710,693
Distance Traveled
1,573,991
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,285
516
133
7
0
298,473
8
W
Ra
8,778
488
47
3
0
353,530
5
L
Cthulhu
9,406
523
174
10
0
347,680
5
W
Kukulkan
8,636
480
110
6
0
314,173
2
W
Thor
10,624
590
136
8
0
377,447
5
L
Ullr
7,317
407
96
5
0
195,012
1
W
Cu Chulainn
10,096
561
178
10
0
361,701
4
L
Awilix
8,208
456
86
5
0
383,956
8
L
Atlas
7,537
419
42
2
0
348,870
4
W
Artemis
8,771
487
115
6
0
303,842
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role