Player Matchup

Nemesis
Nemesis
AuroraQueenbr
Nemesis
Level 70
God Stats
2W - 4L
1,273 SR
Queue Stats
6W - 38L
1,012 Elo+
Party 3
Tyr
Tyr
ChessXpert
Tyr
Level 65
God Stats
13W - 15L
1,477 SR
Queue Stats
61W - 65L
1,439 Elo+
Party 1
Hel
Hel
Giulicious
Hel
Level 16
God Stats
1W - 9L
1,012 SR
Queue Stats
2W - 19L
963 Elo+
Party 3
Sol
Sol
LuckyJoint
Sol
Level 27
God Stats
2W - 16L
1,181 SR
Queue Stats
17W - 52L
987 Elo+
Party 3
Thor
Thor
MistakeMemes
Thor
Level 57
God Stats
1W - 1L
1,168 SR
Queue Stats
70W - 65L
1,445 Elo+
Party 1
Team Averages
Level 47
1,222 SR
1,169 Elo+

VS

Team Averages
Level 49
1,395 SR
1,191 Elo+
Sylvanus
Sylvanus
BEASTMODE2701
Sylvanus
Level 46
God Stats
32W - 25L
1,589 SR
Queue Stats
191W - 192L
1,434 Elo+
Solo
Freya
Freya
DigitalDefiler
Freya
Level 29
God Stats
0W - 3L
1,157 SR
Queue Stats
2W - 18L
1,028 Elo+
Party 2
Geb
Geb
LoserN00b
Geb
Level 39
God Stats
3W - 10L
1,230 SR
Queue Stats
217W - 240L
1,072 Elo+
Party 2
Chronos
Chronos
Seolforstycce
Chronos
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 13L
1,073 Elo+
Party 2
Heimdallr
Heimdallr
TheSabatini
Heimdallr
Level 41
God Stats
5W - 2L
1,500 SR
Queue Stats
124W - 140L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
1 / 2 / 2
7,852
523
4,698
10,575
5,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 2 / 12
8,796
586
9,739
15,469
10,772
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

13
2 / 2 / 1
7,540
503
3,043
8,333
3,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
13 / 4 / 3
9,727
648
13,877
12,108
4,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
6 / 1 / 8
8,956
597
11,338
11,184
4,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BEASTMODE2701
Sylvanus
12
1 / 4 / 4
7,376
492
5,235
12,188
6,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
1 / 3 / 1
6,432
429
2,685
9,271
7,895
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 9 / 5
5,798
387
8,867
14,389
12,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos
12
1 / 2 / 3
6,989
466
6,843
9,885
4,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Heimdallr
TheSabatini
Heimdallr
12
7 / 6 / 1
8,124
542
10,932
13,884
6,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
24
Kills
11
11
Deaths
24
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nemesis
1
2
2
1
L
Sylvanus
BEASTMODE2701
Sylvanus
1
4
4
0.75
W
2
2
12
4
L
1
3
1
0.5
W
2
2
1
1.25
L
1
9
5
0.39
W
13
4
3
3.63
W
6
1
8
10
L
Chronos
1
2
3
1.25
L
Heimdallr
TheSabatini
Heimdallr
7
6
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,695
Damage
34,562
57,669
Taken
59,617
28,628
Mitigated
38,310
17,464
Healing
15,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
4,698
1,509
0
1,838
10,575
5,089
3,167
3,480
7,064
0
45,727
L
Sylvanus
BEASTMODE2701
Sylvanus
5,235
973
790
4,305
12,188
6,809
0
3,303
8,885
31,213
13,027
W
9,739
719
0
3,883
15,469
10,772
465
4,169
11,091
0
47,048
L
2,685
917
0
2,266
9,271
7,895
60
894
8,377
28,460
0
W
3,043
353
1,386
4,216
8,333
3,637
419
4,960
3,224
35,737
0
L
8,867
1,927
158
1,380
14,389
12,561
0
4,704
9,685
15,696
0
W
13,877
6,509
0
4,797
12,108
4,363
3,171
3,765
8,132
51,533
0
W
11,338
2,649
0
1,344
11,184
4,767
0
5,584
5,485
0
57,887
L
Chronos
6,843
1,961
0
3,315
9,885
4,799
513
3,266
6,619
49,149
8,498
L
Heimdallr
TheSabatini
Heimdallr
10,932
5,680
0
3,459
13,884
6,246
0
4,753
9,131
0
45,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,871
Gold Earned
34,719
354
Minions Killed
285
0
Camps Cleared
0
1,598,989
Distance Traveled
1,264,721
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,852
523
78
5
0
329,191
0
L
Sylvanus
7,376
492
77
5
0
230,723
0
W
Tyr
8,796
586
67
4
0
351,532
0
L
Freya
6,432
429
43
3
0
245,313
3
W
Hel
7,540
503
62
4
0
295,021
5
L
Geb
5,798
387
14
1
0
293,031
1
W
Sol
9,727
648
75
5
0
274,980
2
W
Thor
8,956
597
72
5
0
348,265
3
L
Chronos
6,989
466
85
6
0
263,649
4
L
Heimdallr
8,124
542
66
4
0
232,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role