Player Matchup

Medusa
Medusa
Platinum III
Heckin Swell
Medusa
Platinum III
Level 147
God Stats
1W - 2L
1,755 SR
Queue Stats
38W - 29L
2,029 MMR
Party 1
Olorun
Olorun
Platinum I
Neo LiThilLic
Olorun
Platinum I
Level 156
God Stats
8W - 9L
1,630 SR
Queue Stats
282W - 279L
1,920 MMR
Solo
Horus
Horus
Platinum V
griffin17g
Horus
Platinum V
Level 146
God Stats
0W - 1L
1,522 SR
Queue Stats
30W - 23L
1,890 MMR
Party 1
Awilix
Awilix
Platinum IV
hollowssuk
Awilix
Platinum IV
Level 157
God Stats
3W - 4L
1,659 SR
Queue Stats
173W - 169L
1,867 MMR
Solo
Sun Wukong
Sun Wukong
Platinum III
xCha0tic Gmx
Sun Wukong
Platinum III
Level 88
God Stats
55W - 33L
1,698 SR
Queue Stats
210W - 207L
1,775 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,653 SR
1,896 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 153
1,570 SR
1,821 MMR
Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Diamond IV
AoS Whiffy
Ullr
Diamond IV
Level 159
God Stats
1W - 1L
1,584 SR
Queue Stats
124W - 112L
1,993 MMR
Party 2
Hun Batz
Hun Batz
Platinum V
FrontDaisy4
Hun Batz
Platinum V
Level 144
God Stats
9W - 10L
1,466 SR
Queue Stats
461W - 463L
1,742 MMR
Solo
Poseidon
Poseidon
Diamond V
HouseAlone
Poseidon
Diamond V
Level 160
God Stats
61W - 45L
1,711 SR
Queue Stats
353W - 350L
2,027 MMR
Party 2
Cthulhu
Cthulhu
Platinum II
thejorchh
Cthulhu
Platinum II
Level 148
God Stats
9W - 7L
1,590 SR
Queue Stats
391W - 402L
1,843 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
5 / 4 / 5
13,757
529
20,417
18,744
9,590
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
1 / 8 / 7
10,999
423
14,055
27,904
14,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
15
0 / 7 / 14
9,755
375
10,005
30,163
37,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Awilix
hollowssuk
Awilix
16
6 / 10 / 3
10,989
423
12,350
27,297
11,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
xCha0tic Gmx
Sun Wukong
20
8 / 6 / 3
14,123
543
20,286
42,213
36,834
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
KaliAtlasGebMercury

VS

Bans
LancelotRavanaFreyaShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
20
9 / 3 / 19
15,353
591
21,315
35,246
45,705
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
4 / 3 / 11
14,404
554
19,463
16,668
9,141
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hun Batz
FrontDaisy4
Hun Batz
20
10 / 7 / 16
15,677
603
25,827
26,019
14,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
HouseAlone
Poseidon
20
8 / 4 / 13
16,112
620
28,770
19,736
9,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
thejorchh
Cthulhu
20
4 / 3 / 9
14,738
567
25,593
25,294
27,424
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
103
20
Kills
35
35
Deaths
20
32
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
9
3
19
6.17
W
4
3
11
3.17
W
Hun Batz
FrontDaisy4
Hun Batz
10
7
16
2.57
L
Medusa
5
4
5
1.88
W
Poseidon
HouseAlone
Poseidon
8
4
13
3.63
L
1
8
7
0.56
L
Horus
0
7
14
1
L
Awilix
hollowssuk
Awilix
6
10
3
0.75
W
Cthulhu
thejorchh
Cthulhu
4
3
9
2.83
L
Sun Wukong
xCha0tic Gmx
Sun Wukong
8
6
3
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,113
Damage
120,968
146,321
Taken
122,963
110,613
Mitigated
106,474
42,521
Healing
35,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
21,315
10,308
0
14,243
35,246
45,705
602
6,521
27,906
0
52,334
W
19,463
9,421
0
2,586
16,668
9,141
7,181
901
15,641
0
156,774
W
Hun Batz
FrontDaisy4
Hun Batz
25,827
6,819
0
7,158
26,019
14,532
4,057
4,564
21,326
0
136,588
L
Medusa
20,417
8,123
0
870
18,744
9,590
0
5,436
13,308
0
129,376
W
Poseidon
HouseAlone
Poseidon
28,770
3,406
0
4,320
19,736
9,672
1,742
2,862
16,838
183,825
0
L
14,055
5,709
1,451
9,819
27,904
14,446
0
7,086
20,818
103,204
0
L
Horus
10,005
3,960
1,785
8,772
30,163
37,772
0
11,627
18,536
0
30,928
L
Awilix
hollowssuk
Awilix
12,350
4,543
0
750
27,297
11,971
0
9,218
18,079
0
84,441
W
Cthulhu
thejorchh
Cthulhu
25,593
2,279
1,517
5,864
25,294
27,424
318
1,453
23,756
111,776
0
L
Sun Wukong
xCha0tic Gmx
Sun Wukong
20,286
5,320
0
19,074
42,213
36,834
0
20,996
21,217
0
113,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,623
Gold Earned
76,284
703
Minions Killed
759
0
Camps Cleared
0
2,383,673
Distance Traveled
2,655,515
30
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
15,353
591
39
2
0
527,209
0
W
Ullr
14,404
554
180
7
0
508,495
4
W
Hun Batz
15,677
603
156
6
0
550,320
1
L
Medusa
13,757
529
210
8
0
478,195
3
W
Poseidon
16,112
620
215
8
0
549,222
3
L
Olorun
10,999
423
146
6
0
429,518
4
L
Horus
9,755
375
40
2
0
522,038
10
L
Awilix
10,989
423
103
4
0
495,124
4
W
Cthulhu
14,738
567
169
7
0
520,269
11
L
Sun Wukong
14,123
543
204
8
0
458,798
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role