Player Matchup

Tiamat
Tiamat
Cryptic Gameboy
Tiamat
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,317 Elo+
Party 1
Ymir
Ymir
DUCK2990
Ymir
Level 69
God Stats
2W - 4L
1,463 SR
Queue Stats
2W - 6L
1,376 Elo+
Party 1
Lancelot
Lancelot
FamousJ
Lancelot
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,376 Elo+
Party 1
Team Averages
Level 77
1,488 SR
1,356 Elo+

VS

Team Averages
Level 120
1,501 SR
1,429 Elo+
Geb
Geb
Relax_Raids_onit
Geb
Level 126
God Stats
8W - 5L
1,548 SR
Queue Stats
106W - 122L
1,386 Elo+
Party 2
Janus
Janus
cammoKILA24
Janus
Level 109
God Stats
12W - 17L
1,456 SR
Queue Stats
291W - 339L
1,434 Elo+
Solo
Lancelot
Lancelot
x_Rellz
Lancelot
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
76W - 96L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 4
7,316
732
5,434
9,843
4,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ymir
11
3 / 3 / 1
7,232
723
6,240
9,583
5,558
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
FamousJ
Lancelot
11
1 / 4 / 1
6,777
678
4,344
11,690
4,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 10
7,338
734
7,299
10,202
7,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
5 / 2 / 8
8,527
853
7,340
6,849
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
x_Rellz
Lancelot
12
8 / 3 / 3
8,376
838
10,395
8,938
5,338
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
5
Kills
14
14
Deaths
6
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
L
Ymir
3
3
1
1.17
L
Lancelot
FamousJ
Lancelot
1
4
1
0.38
W
1
1
10
6
W
5
2
8
4.5
W
Lancelot
x_Rellz
Lancelot
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,018
Damage
25,034
31,116
Taken
25,989
14,661
Mitigated
15,809
2,456
Healing
3,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,434
799
0
821
9,843
4,559
0
5,710
3,851
16,314
0
L
Ymir
6,240
1,680
294
343
9,583
5,558
0
4,264
4,824
14,078
0
L
Lancelot
FamousJ
Lancelot
4,344
1,142
0
998
11,690
4,544
0
4,154
7,150
0
17,289
W
7,299
702
294
610
10,202
7,922
0
4,299
5,903
11,582
0
W
7,340
462
0
838
6,849
2,549
715
3,191
3,658
33,240
0
W
Lancelot
x_Rellz
Lancelot
10,395
1,149
252
1,039
8,938
5,338
0
4,526
4,412
1,266
17,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,325
Gold Earned
24,241
72
Minions Killed
94
5
Camps Cleared
2
551,323
Distance Traveled
568,406
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,316
732
22
2
1
176,437
3
L
Ymir
7,232
723
23
2
0
184,313
1
L
Lancelot
6,777
678
27
3
4
190,573
0
W
Geb
7,338
734
13
1
0
197,872
1
W
Janus
8,527
853
63
6
2
171,097
1
W
Lancelot
8,376
838
18
2
0
199,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role