Player Matchup

Vulcan
Vulcan
Diamond IV
Downtownbr0wn
Vulcan
Diamond IV
Level 66
God Stats
1W - 1L
1,848 SR
Queue Stats
50W - 54L
2,108 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum I
Mauiiwowie
Ah Muzen Cab
Platinum I
Level 109
God Stats
23W - 24L
1,638 SR
Queue Stats
336W - 330L
2,087 MMR
Solo
Odin
Odin
Platinum I
XxMATICOxX
Odin
Platinum I
Level 147
God Stats
7W - 9L
1,515 SR
Queue Stats
456W - 449L
2,006 MMR
Party 1
Fenrir
Fenrir
Diamond IV
giraffesss
Fenrir
Diamond IV
Level 149
God Stats
1W - 3L
1,878 SR
Queue Stats
118W - 135L
2,137 MMR
Solo
Geb
Geb
Diamond IV
ttvTheSlyNath
Geb
Diamond IV
Level 59
God Stats
2W - 5L
1,376 SR
Queue Stats
108W - 105L
2,059 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 106
1,651 SR
2,079 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 122
1,742 SR
2,129 MMR
Jing Wei
Jing Wei
Diamond IV
Attribial
Jing Wei
Diamond IV
Level 143
God Stats
4W - 5L
1,725 SR
Queue Stats
107W - 79L
2,184 MMR
Party 3
Raijin
Raijin
Platinum IV
BabyRecurse
Raijin
Platinum IV
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 36L
1,980 MMR
Party 3
Susano
Susano
Diamond IV
Calcestia
Susano
Diamond IV
Level 135
God Stats
2W - 2L
1,933 SR
Queue Stats
94W - 70L
2,167 MMR
Party 2
Athena
Athena
Platinum I
Plebanator
Athena
Platinum I
Level 160
God Stats
4W - 1L
1,894 SR
Queue Stats
426W - 417L
2,020 MMR
Solo
Hun Batz
Hun Batz
Diamond IV
SquirtSentral
Hun Batz
Diamond IV
Level 102
God Stats
2W - 0L
1,656 SR
Queue Stats
45W - 26L
2,297 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 3 / 0
11,777
453
13,195
12,316
5,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Mauiiwowie
Ah Muzen Cab
17
1 / 5 / 3
10,768
414
12,842
16,758
7,610
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
0 / 3 / 2
12,016
462
10,534
17,019
21,825
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
giraffesss
Fenrir
19
5 / 5 / 2
12,177
468
11,184
23,996
12,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
0 / 1 / 4
9,812
377
5,418
19,100
19,398
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
FreyaMorgan Le FayNemesis

VS

Bans
KaliKhepriBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Attribial
Jing Wei
20
1 / 0 / 2
15,532
597
12,149
21,687
10,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
20
1 / 2 / 3
14,392
554
9,170
12,535
6,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
Calcestia
Susano
20
5 / 1 / 3
15,281
588
14,041
20,540
16,745
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Athena
Plebanator
Athena
19
4 / 1 / 5
13,844
532
7,161
23,940
32,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Hun Batz
SquirtSentral
Hun Batz
20
6 / 3 / 7
15,307
589
19,730
21,997
11,385
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
7
Kills
17
17
Deaths
7
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Attribial
Jing Wei
1
0
2
2
W
Raijin
1
2
3
1.25
W
Susano
Calcestia
Susano
5
1
3
6.5
L
1
3
0
0.33
L
Ah Muzen Cab
Mauiiwowie
Ah Muzen Cab
1
5
3
0.5
W
Athena
Plebanator
Athena
4
1
5
6.5
W
Hun Batz
SquirtSentral
Hun Batz
6
3
7
3.17
L
0
3
2
0.33
L
Fenrir
giraffesss
Fenrir
5
5
2
1.2
L
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,173
Damage
62,251
89,189
Taken
100,699
67,635
Mitigated
78,112
24,126
Healing
44,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Attribial
Jing Wei
12,149
10,014
0
11,682
21,687
10,979
4,708
7,472
14,215
0
193,254
W
Raijin
9,170
694
0
3,508
12,535
6,747
1,820
2,590
9,945
129,158
0
W
Susano
Calcestia
Susano
14,041
4,440
0
11,879
20,540
16,745
2,532
2,002
18,538
0
115,483
L
13,195
5,876
80
1,342
12,316
5,863
0
2,573
9,729
128,484
0
L
Ah Muzen Cab
Mauiiwowie
Ah Muzen Cab
12,842
1,679
0
3,414
16,758
7,610
0
2,813
13,667
0
108,105
W
Athena
Plebanator
Athena
7,161
2,056
0
4,609
23,940
32,256
635
6,372
17,568
49,995
0
W
Hun Batz
SquirtSentral
Hun Batz
19,730
7,405
0
12,871
21,997
11,385
2,413
3,400
18,597
0
170,389
L
10,534
1,885
0
3,450
17,019
21,825
0
1,033
15,478
0
99,327
L
Fenrir
giraffesss
Fenrir
11,184
4,986
0
8,311
23,996
12,939
0
4,013
19,761
0
119,817
L
5,418
455
3,474
4,055
19,100
19,398
0
6,185
12,711
20,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,550
Gold Earned
74,356
747
Minions Killed
964
0
Camps Cleared
0
2,711,369
Distance Traveled
2,704,924
44
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
15,532
597
269
10
0
525,958
4
W
Raijin
14,392
554
232
9
0
498,461
7
W
Susano
15,281
588
196
8
0
548,559
3
L
Vulcan
11,777
453
204
8
0
516,518
6
L
Ah Muzen Cab
10,768
414
168
6
0
536,899
1
W
Athena
13,844
532
59
2
0
555,995
11
W
Hun Batz
15,307
589
208
8
0
575,951
3
L
Odin
12,016
462
202
8
0
558,816
17
L
Fenrir
12,177
468
146
6
0
527,644
10
L
Geb
9,812
377
27
1
0
571,492
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role