Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
AWutsUrBuild
Chang'e
Level 119
God Stats
43W - 26L
1,451 SR
Queue Stats
753W - 749L
1,394 Elo+
Solo
Izanami
Izanami
Chxk0_69
Izanami
Level 27
God Stats
14W - 18L
1,489 SR
Queue Stats
174W - 147L
1,430 Elo+
Party 2
Janus
Janus
InmortuaeUrsi
Janus
Level 67
God Stats
16W - 17L
1,663 SR
Queue Stats
242W - 205L
1,508 Elo+
Party 2
Horus
Horus
PackTexas
Horus
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 39L
1,410 Elo+
Party 2
Team Averages
Level 84
1,521 SR
1,449 Elo+

VS

Team Averages
Level 94
1,487 SR
1,537 Elo+
Freya
Freya
CaptinDream
Freya
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,361 Elo+
Party 1
Amaterasu
Amaterasu
Gusta18 tkd
Amaterasu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,683 Elo+
Party 3
Artemis
Artemis
SULJA_
Artemis
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 121L
1,488 Elo+
Party 1
Tyr
Tyr
Unlikelyherosx
Tyr
Level 147
God Stats
4W - 4L
1,435 SR
Queue Stats
154W - 151L
1,470 Elo+
Party 1
Raijin
Raijin
XlRamonLx
Raijin
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,683 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
4 / 1 / 3
8,355
557
9,468
11,753
4,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Chang'e
AWutsUrBuild
Chang'e
13
3 / 1 / 5
8,243
550
6,750
10,916
5,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
Chxk0_69
Izanami
12
2 / 0 / 0
7,326
488
5,446
9,776
3,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 3 / 2
7,777
518
9,382
6,807
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
PackTexas
Horus
11
1 / 2 / 6
8,099
540
4,606
16,545
14,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
6,571
438
2,204
11,162
4,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Amaterasu
Gusta18 tkd
Amaterasu
7
0 / 5 / 3
5,365
358
1,918
10,671
4,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
SULJA_
Artemis
12
1 / 1 / 3
7,029
469
12,155
11,547
4,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 3 / 2
6,082
405
5,453
10,394
8,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
XlRamonLx
Raijin
12
5 / 1 / 0
7,463
498
8,572
11,351
4,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
13
Kills
6
7
Deaths
13
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
1
3
5.5
W
Chang'e
AWutsUrBuild
Chang'e
3
1
5
5.5
L
0
3
2
0.33
W
Izanami
Chxk0_69
Izanami
2
0
0
2
L
Amaterasu
Gusta18 tkd
Amaterasu
0
5
3
0.3
W
3
3
2
1.33
W
Horus
PackTexas
Horus
1
2
6
2
L
Artemis
SULJA_
Artemis
1
1
3
2.5
L
0
3
2
0.33
L
Raijin
XlRamonLx
Raijin
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,652
Damage
30,302
55,797
Taken
55,125
30,001
Mitigated
25,393
21,914
Healing
17,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
9,468
4,176
0
1,761
11,753
4,878
678
2,620
9,049
0
63,630
W
Chang'e
AWutsUrBuild
Chang'e
6,750
304
2,400
4,980
10,916
5,102
204
2,130
8,725
56,632
0
L
2,204
1,036
0
2,280
11,162
4,009
1,394
2,577
8,465
34,540
0
W
Izanami
Chxk0_69
Izanami
5,446
3,177
0
4,281
9,776
3,551
381
1,395
8,328
0
48,919
L
Amaterasu
Gusta18 tkd
Amaterasu
1,918
289
566
2,169
10,671
4,316
0
3,047
7,498
0
7,014
W
9,382
508
0
1,199
6,807
2,450
156
2,853
3,908
45,694
0
W
Horus
PackTexas
Horus
4,606
1,950
1,875
5,418
16,545
14,020
297
2,999
13,480
0
16,922
L
Artemis
SULJA_
Artemis
12,155
4,677
0
6,426
11,547
4,109
1,232
2,106
9,399
0
60,932
L
5,453
435
416
2,177
10,394
8,855
0
3,693
6,585
0
37,202
L
Raijin
XlRamonLx
Raijin
8,572
976
351
2,914
11,351
4,104
0
4,007
7,046
37,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,800
Gold Earned
32,510
411
Minions Killed
287
0
Camps Cleared
0
1,440,201
Distance Traveled
1,337,413
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,355
557
91
6
0
322,330
1
W
Chang'e
8,243
550
113
8
0
272,046
1
L
Freya
6,571
438
70
5
0
277,547
1
W
Izanami
7,326
488
101
7
0
271,577
1
L
Amaterasu
5,365
358
16
1
0
286,264
0
W
Janus
7,777
518
82
5
0
281,815
3
W
Horus
8,099
540
24
2
0
292,433
0
L
Artemis
7,029
469
86
6
0
226,427
2
L
Tyr
6,082
405
54
4
0
288,603
5
L
Raijin
7,463
498
61
4
0
258,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role