Player Matchup

Neith
Neith
AC_339
Neith
Level 93
God Stats
251W - 279L
1,416 SR
Queue Stats
481W - 506L
1,405 Elo+
Solo
Freya
Freya
GORILLAPOKEZ
Freya
Level 129
God Stats
2W - 2L
1,424 SR
Queue Stats
191W - 299L
1,363 Elo+
Party 3
Ah Puch
Ah Puch
Helliminate
Ah Puch
Level 105
God Stats
4W - 1L
1,725 SR
Queue Stats
31W - 30L
1,592 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
IMP-The-Pimp
Ah Muzen Cab
Level 127
God Stats
21W - 23L
1,533 SR
Queue Stats
103W - 174L
1,424 Elo+
Party 3
Cabrakan
Cabrakan
ISenso
Cabrakan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,743 Elo+
Party 2
Team Averages
Level 96
1,520 SR
1,505 Elo+

VS

Team Averages
Level 95
1,400 SR
1,430 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
CTripio PR
Rama
Level 108
God Stats
7W - 13L
1,355 SR
Queue Stats
357W - 430L
1,407 Elo+
Party 4
Sun Wukong
Sun Wukong
DRUNK x SAMURAI
Sun Wukong
Level 148
God Stats
30W - 43L
1,459 SR
Queue Stats
249W - 277L
1,416 Elo+
Solo
Janus
Janus
HaloYfz450r
Janus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 67L
1,428 Elo+
Party 4
Nu Wa
Nu Wa
MessiBun97
Nu Wa
Level 21
God Stats
4W - 8L
1,184 SR
Queue Stats
60W - 70L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AC_339
Neith
16
3 / 1 / 5
8,801
733
7,962
8,912
4,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

15
2 / 3 / 4
8,211
684
4,082
10,524
4,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
Helliminate
Ah Puch
16
1 / 0 / 4
8,798
733
10,437
4,074
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
IMP-The-Pimp
Ah Muzen Cab
16
6 / 2 / 3
9,258
772
10,331
9,703
4,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cabrakan
ISenso
Cabrakan
14
0 / 1 / 3
8,113
676
2,822
10,870
15,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
16
3 / 4 / 3
9,338
778
11,833
11,838
5,793
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
2 / 2 / 1
8,453
704
6,360
12,813
5,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
DRUNK x SAMURAI
Sun Wukong
14
1 / 1 / 1
8,128
677
6,786
12,100
9,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 5 / 0
7,318
610
5,100
10,274
3,653
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
16
1 / 0 / 1
8,472
706
6,146
3,271
1,384
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
12
Kills
7
7
Deaths
12
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
3
4
3
1.13
W
Neith
AC_339
Neith
3
1
5
5.5
L
2
2
1
1.25
L
Sun Wukong
DRUNK x SAMURAI
Sun Wukong
1
1
1
1.5
W
2
3
4
1.33
L
0
5
0
0
W
Ah Puch
Helliminate
Ah Puch
1
0
4
3
W
Ah Muzen Cab
IMP-The-Pimp
Ah Muzen Cab
6
2
3
3.75
W
Cabrakan
ISenso
Cabrakan
0
1
3
1.5
L
Nu Wa
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,634
Damage
36,225
44,083
Taken
50,296
31,113
Mitigated
26,071
8,841
Healing
8,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
11,833
2,217
0
497
11,838
5,793
34
2,113
9,615
0
38,800
W
Neith
AC_339
Neith
7,962
2,860
153
2,025
8,912
4,863
0
2,139
6,578
0
31,795
L
6,360
5,324
0
2,304
12,813
5,970
1,125
5,227
7,350
0
31,513
L
Sun Wukong
DRUNK x SAMURAI
Sun Wukong
6,786
875
573
3,222
12,100
9,271
103
4,383
7,461
0
23,944
W
4,082
1,083
0
2,768
10,524
4,776
0
1,634
8,801
26,416
0
L
5,100
457
24
1,883
10,274
3,653
36
2,957
7,219
14,022
0
W
Ah Puch
Helliminate
Ah Puch
10,437
242
0
1,215
4,074
1,728
0
898
2,971
41,160
0
W
Ah Muzen Cab
IMP-The-Pimp
Ah Muzen Cab
10,331
5,589
0
2,038
9,703
4,615
898
3,329
6,341
0
36,806
W
Cabrakan
ISenso
Cabrakan
2,822
571
0
642
10,870
15,131
0
3,246
7,433
7,497
0
L
Nu Wa
6,146
1,021
0
0
3,271
1,384
207
1,841
1,310
28,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,181
Gold Earned
41,709
248
Minions Killed
259
0
Camps Cleared
0
1,174,475
Distance Traveled
1,132,578
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,338
778
49
4
0
253,404
2
W
Neith
8,801
733
38
3
0
266,841
0
L
Rama
8,453
704
69
6
0
242,053
1
L
Sun Wukong
8,128
677
47
4
0
282,291
5
W
Freya
8,211
684
48
4
0
210,683
0
L
Janus
7,318
610
33
3
0
135,927
0
W
Ah Puch
8,798
733
87
7
0
255,544
0
W
Ah Muzen Cab
9,258
772
64
5
0
219,589
0
W
Cabrakan
8,113
676
11
1
0
221,818
0
L
Nu Wa
8,472
706
61
5
0
218,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role