Player Matchup

Chronos
Chronos
PlzLetMe1v1
Chronos
Level 24
God Stats
5W - 2L
1,500 SR
Queue Stats
58W - 37L
1,571 Elo+
Solo
Hel
Hel
RavenHardt
Hel
Level 59
God Stats
5W - 4L
1,410 SR
Queue Stats
125W - 107L
1,560 Elo+
Party 2
Geb
Geb
UnboundBerserker
Geb
Level 122
God Stats
3W - 1L
1,558 SR
Queue Stats
143W - 120L
1,568 Elo+
Party 2
Medusa
Medusa
iPortwood03
Medusa
Level 68
God Stats
1W - 1L
1,849 SR
Queue Stats
83W - 82L
1,499 Elo+
Party 2
Sol
Sol
valube
Sol
Level 29
God Stats
6W - 4L
1,552 SR
Queue Stats
262W - 236L
1,551 Elo+
Solo
Team Averages
Level 60
1,574 SR
1,550 Elo+

VS

Team Averages
Level 30
1,480 SR
1,489 Elo+
Hachiman
Hachiman
TheJoegy
Hachiman
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Bacchus
Bacchus
acelytton
Bacchus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tyr
Tyr
johnhazanapple
Tyr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,203 Elo+
Solo
Yemoja
Yemoja
monst3rQcz
Yemoja
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 36L
1,593 Elo+
Party 1
Danzaburou
Danzaburou
vodkamood
Danzaburou
Level 24
God Stats
0W - 2L
1,401 SR
Queue Stats
10W - 19L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
PlzLetMe1v1
Chronos
18
12 / 1 / 18
11,598
892
18,773
25,024
17,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

16
3 / 1 / 23
9,805
754
2,215
9,400
9,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 2 / 27
10,986
845
13,905
29,577
40,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
18
7 / 0 / 22
10,899
838
22,026
18,892
13,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sol
valube
Sol
17
6 / 2 / 20
10,886
837
19,618
19,945
12,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
TheJoegy
Hachiman
15
0 / 5 / 2
8,155
627
26,623
13,914
7,963
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
acelytton
Bacchus
14
1 / 8 / 1
8,614
663
11,836
20,254
30,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 10 / 1
8,291
638
9,031
21,140
22,834
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
monst3rQcz
Yemoja
15
0 / 5 / 4
8,202
631
9,182
16,223
20,809
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
vodkamood
Danzaburou
15
1 / 6 / 1
8,324
640
16,813
14,944
9,037
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
13
33
Kills
4
6
Deaths
34
110
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chronos
PlzLetMe1v1
Chronos
12
1
18
21
W
3
1
23
14.5
L
Hachiman
TheJoegy
Hachiman
0
5
2
0.2
W
5
2
27
9.25
L
Bacchus
acelytton
Bacchus
1
8
1
0.19
W
Medusa
7
0
22
18
L
2
10
1
0.25
L
Yemoja
monst3rQcz
Yemoja
0
5
4
0.4
W
Sol
valube
Sol
6
2
20
8
L
Danzaburou
vodkamood
Danzaburou
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,537
Damage
73,485
102,838
Taken
86,475
92,641
Mitigated
91,410
63,101
Healing
18,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
PlzLetMe1v1
Chronos
18,773
5,895
3,934
7,232
25,024
17,074
1,940
4,297
20,727
39,970
0
W
2,215
656
29,195
5,436
9,400
9,457
288
3,537
5,863
2,948
0
L
Hachiman
TheJoegy
Hachiman
26,623
10,972
1,379
3,603
13,914
7,963
0
11,320
2,594
0
51,169
W
13,905
2,520
2,664
3,457
29,577
40,381
206
5,544
24,033
22,527
0
L
Bacchus
acelytton
Bacchus
11,836
1,418
137
1,225
20,254
30,767
0
9,320
10,934
17,810
0
W
Medusa
22,026
8,981
2,045
3,498
18,892
13,579
967
5,488
13,404
0
38,843
L
9,031
1,539
0
893
21,140
22,834
0
13,352
7,788
0
13,125
L
Yemoja
monst3rQcz
Yemoja
9,182
2,425
4,596
2,851
16,223
20,809
0
10,354
5,869
14,933
0
W
Sol
valube
Sol
19,618
8,439
1,050
4,590
19,945
12,150
4,786
2,152
17,793
43,712
0
L
Danzaburou
vodkamood
Danzaburou
16,813
5,335
951
2,499
14,944
9,037
0
10,165
4,779
0
34,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,174
Gold Earned
41,586
139
Minions Killed
112
0
Camps Cleared
0
1,342,298
Distance Traveled
1,073,202
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
11,598
892
36
3
0
280,449
1
W
Hel
9,805
754
0
0
0
292,744
0
L
Hachiman
8,155
627
52
4
0
224,172
0
W
Geb
10,986
845
13
1
0
263,343
5
L
Bacchus
8,614
663
6
0
0
208,909
0
W
Medusa
10,899
838
46
4
0
268,580
0
L
Tyr
8,291
638
2
0
0
201,728
0
L
Yemoja
8,202
631
13
1
0
218,485
1
W
Sol
10,886
837
44
3
0
237,182
0
L
Danzaburou
8,324
640
39
3
0
219,908
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role