Player Matchup

Neith
Neith
LavGemini
Neith
Level 123
God Stats
319W - 487L
1,314 SR
Queue Stats
831W - 1,236L
1,305 Elo+
Solo
Gilgamesh
Gilgamesh
OverANARCHY
Gilgamesh
Level 140
God Stats
6W - 12L
1,372 SR
Queue Stats
211W - 279L
1,280 Elo+
Party 2
Nu Wa
Nu Wa
RestInFlames16
Nu Wa
Level 29
God Stats
122W - 134L
1,404 SR
Queue Stats
190W - 283L
1,272 Elo+
Party 2
Team Averages
Level 97
1,363 SR
1,286 Elo+

VS

Team Averages
Level 58
1,484 SR
1,471 Elo+
Agni
Agni
CyrusBain
Agni
Level 68
God Stats
2W - 9L
1,243 SR
Queue Stats
81W - 105L
1,460 Elo+
Party 1
Danzaburou
Danzaburou
Elyrhae
Danzaburou
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Shikyonaito
Gilgamesh
Level 78
God Stats
2W - 3L
1,710 SR
Queue Stats
61W - 78L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
LavGemini
Neith
11
2 / 2 / 0
7,362
736
6,095
8,572
5,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilgamesh
OverANARCHY
Gilgamesh
11
0 / 4 / 3
7,211
721
6,275
16,111
10,095
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
1 / 5 / 1
6,441
644
5,449
8,552
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
4 / 1 / 7
8,329
833
10,505
8,173
2,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Elyrhae
Danzaburou
12
4 / 1 / 4
8,069
807
8,670
6,906
2,863
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
Shikyonaito
Gilgamesh
11
3 / 1 / 5
8,001
800
7,838
9,920
5,557
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
3
Kills
11
11
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Agni
4
1
7
7.5
W
Danzaburou
Elyrhae
Danzaburou
4
1
4
6
L
Neith
LavGemini
Neith
2
2
0
1
L
Gilgamesh
OverANARCHY
Gilgamesh
0
4
3
0.38
L
1
5
1
0.3
W
Gilgamesh
Shikyonaito
Gilgamesh
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,819
Damage
27,013
33,235
Taken
24,999
18,689
Mitigated
11,339
7,946
Healing
3,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
10,505
654
0
785
8,173
2,919
599
2,451
5,582
36,029
0
W
Danzaburou
Elyrhae
Danzaburou
8,670
4,074
0
925
6,906
2,863
0
1,172
5,492
0
21,881
L
Neith
LavGemini
Neith
6,095
2,520
0
1,554
8,572
5,472
0
3,973
4,599
0
23,039
L
Gilgamesh
OverANARCHY
Gilgamesh
6,275
1,277
539
4,687
16,111
10,095
236
3,469
12,642
0
17,057
L
5,449
3,101
0
1,166
8,552
3,122
813
3,574
4,978
14,837
0
W
Gilgamesh
Shikyonaito
Gilgamesh
7,838
2,417
742
755
9,920
5,557
663
1,561
8,097
0
21,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,014
Gold Earned
24,399
105
Minions Killed
128
3
Camps Cleared
4
584,085
Distance Traveled
563,541
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,329
833
60
6
3
212,036
2
W
Danzaburou
8,069
807
36
4
0
162,989
0
L
Neith
7,362
736
51
5
2
203,448
4
L
Gilgamesh
7,211
721
25
3
0
208,660
4
L
Nu Wa
6,441
644
29
3
1
171,977
0
W
Gilgamesh
8,001
800
32
3
1
188,516
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role