Player Matchup

He Bo
He Bo
Skaeker
He Bo
Level 91
God Stats
3W - 3L
1,806 SR
Queue Stats
102W - 115L
1,459 Elo+
Solo
Arachne
Arachne
TheDOMinator985
Arachne
Level 146
God Stats
19W - 23L
1,489 SR
Queue Stats
396W - 399L
1,541 Elo+
Party 2
Horus
Horus
almightykarma22
Horus
Level 128
God Stats
33W - 30L
1,551 SR
Queue Stats
171W - 183L
1,511 Elo+
Party 2
Ares
Ares
v SHVRKY v
Ares
Level 149
God Stats
8W - 11L
1,495 SR
Queue Stats
98W - 90L
1,479 Elo+
Solo
Olorun
Olorun
xLeviathan255x
Olorun
Level 122
God Stats
2W - 2L
1,683 SR
Queue Stats
235W - 250L
1,471 Elo+
Solo
Team Averages
Level 127
1,605 SR
1,492 Elo+

VS

Team Averages
Level 107
1,553 SR
1,456 Elo+
Medusa
Medusa
CheddaOG
Medusa
Level 125
God Stats
11W - 8L
1,858 SR
Queue Stats
231W - 236L
1,482 Elo+
Solo
Da Ji
Da Ji
NocturnalEcho1
Da Ji
Level 72
God Stats
16W - 14L
1,506 SR
Queue Stats
100W - 90L
1,482 Elo+
Solo
Yu Huang
Yu Huang
Spooky_Congo_13
Yu Huang
Level 109
God Stats
1W - 2L
1,319 SR
Queue Stats
13W - 27L
1,370 Elo+
Party 1
Mulan
Mulan
YoungFenrir420
Mulan
Level 102
God Stats
3W - 3L
1,546 SR
Queue Stats
104W - 104L
1,500 Elo+
Party 1
Thanatos
Thanatos
ZanMan666
Thanatos
Level 128
God Stats
19W - 23L
1,537 SR
Queue Stats
50W - 65L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Skaeker
He Bo
8
0 / 2 / 0
4,423
442
2,888
4,233
1,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 2 / 0
4,451
445
1,350
8,085
3,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 5 / 0
5,068
507
6,038
10,181
5,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 4 / 0
4,718
472
2,693
9,595
5,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 3 / 0
4,533
453
6,005
6,615
1,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CheddaOG
Medusa
10
3 / 0 / 3
5,591
559
5,030
6,760
2,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
5 / 0 / 1
6,115
612
4,162
6,492
2,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yu Huang
10
3 / 0 / 2
5,890
589
4,917
4,650
2,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
3 / 1 / 2
5,767
577
5,534
7,976
5,071
Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
ZanMan666
Thanatos
8
2 / 0 / 4
5,058
506
5,434
7,158
4,466
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
28
1
Kills
16
16
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
CheddaOG
Medusa
3
0
3
4.5
W
5
0
1
5.5
L
He Bo
Skaeker
He Bo
0
2
0
0
W
Yu Huang
3
0
2
4
L
0
2
0
0
W
3
1
2
4
W
Thanatos
ZanMan666
Thanatos
2
0
4
4
L
1
5
0
0.2
L
0
4
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,974
Damage
25,077
38,709
Taken
33,036
17,721
Mitigated
16,613
13,789
Healing
16,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
CheddaOG
Medusa
5,030
2,592
0
2,868
6,760
2,581
0
3,319
3,441
0
39,269
W
4,162
1,278
0
3,662
6,492
2,415
0
554
5,878
0
34,833
L
He Bo
Skaeker
He Bo
2,888
227
0
1,375
4,233
1,437
0
2,181
2,052
20,782
0
W
Yu Huang
4,917
499
0
796
4,650
2,080
240
2,384
2,266
34,612
0
L
1,350
709
0
3,826
8,085
3,383
0
1,318
6,767
0
24,335
W
5,534
1,347
0
2,864
7,976
5,071
0
0
7,540
0
33,002
W
Thanatos
ZanMan666
Thanatos
5,434
1,364
270
5,895
7,158
4,466
0
5,329
1,829
0
16,056
L
6,038
3,226
0
3,881
10,181
5,691
0
168
10,013
0
33,015
L
2,693
447
292
2,008
9,595
5,404
0
1,250
8,345
19,479
0
L
6,005
2,659
164
2,243
6,615
1,806
0
0
6,615
30,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,193
Gold Earned
28,421
195
Minions Killed
283
0
Camps Cleared
0
883,385
Distance Traveled
981,183
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,591
559
58
6
0
214,747
0
W
Da Ji
6,115
612
81
8
0
209,398
5
L
He Bo
4,423
442
30
3
0
201,453
1
W
Yu Huang
5,890
589
65
7
0
187,262
2
L
Arachne
4,451
445
47
5
0
188,221
0
W
Mulan
5,767
577
56
6
0
164,117
2
W
Thanatos
5,058
506
23
2
0
205,659
1
L
Horus
5,068
507
53
5
0
169,055
1
L
Ares
4,718
472
20
2
0
178,211
3
L
Olorun
4,533
453
45
5
0
146,445
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role