Player Matchup

Tsukuyomi
Tsukuyomi
DeadSideInc
Tsukuyomi
Level 142
God Stats
4W - 4L
1,342 SR
Queue Stats
139W - 163L
1,483 Elo+
Party 3
Baba Yaga
Baba Yaga
GailTheSnail882
Baba Yaga
Level 89
God Stats
3W - 4L
1,599 SR
Queue Stats
90W - 115L
1,381 Elo+
Solo
Cthulhu
Cthulhu
Mental Motivati
Cthulhu
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,252 Elo+
Party 3
He Bo
He Bo
QCLEDUCDEMTL
He Bo
Level 108
God Stats
4W - 5L
1,516 SR
Queue Stats
692W - 767L
1,372 Elo+
Solo
Yemoja
Yemoja
kindacheeseNGL
Yemoja
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Team Averages
Level 101
1,491 SR
1,398 Elo+

VS

Team Averages
Level 95
1,406 SR
1,411 Elo+
Cabrakan
Cabrakan
ADOKIII
Cabrakan
Level 56
God Stats
1W - 4L
1,186 SR
Queue Stats
161W - 178L
1,368 Elo+
Party 1
Yemoja
Yemoja
LockeDerBoss6536
Yemoja
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 111L
1,429 Elo+
Party 2
Sol
Sol
nLukazz
Sol
Level 158
God Stats
5W - 12L
1,365 SR
Queue Stats
529W - 575L
1,420 Elo+
Party 1
Atlas
Atlas
shadowartist04
Atlas
Level 148
God Stats
11W - 10L
1,479 SR
Queue Stats
391W - 413L
1,519 Elo+
Solo
Achilles
Achilles
vDxnii-
Achilles
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 109L
1,319 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DeadSideInc
Tsukuyomi
20
10 / 3 / 9
14,664
667
49,889
33,809
20,299
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
GailTheSnail882
Baba Yaga
20
4 / 1 / 14
13,936
633
20,353
17,445
12,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
3 / 2 / 17
13,391
609
20,067
29,552
39,174
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
2 / 4 / 12
12,791
581
18,931
16,649
9,854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
3 / 0 / 15
14,267
649
11,556
19,829
20,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ADOKIII
Cabrakan
17
0 / 8 / 8
11,687
531
11,638
29,833
46,288
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
1 / 3 / 6
10,703
487
12,402
20,151
25,379
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sol
20
5 / 5 / 3
12,842
584
32,227
33,935
18,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
1 / 3 / 8
12,090
550
22,286
27,705
24,192
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
vDxnii-
Achilles
17
2 / 3 / 4
10,726
488
10,717
19,948
22,033
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
38
22
Kills
9
10
Deaths
22
67
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
ADOKIII
Cabrakan
0
8
8
0.5
W
Tsukuyomi
DeadSideInc
Tsukuyomi
10
3
9
4.83
W
Baba Yaga
GailTheSnail882
Baba Yaga
4
1
14
11
L
1
3
6
1.33
W
3
2
17
5.75
W
2
4
12
2
W
3
0
15
10.5
L
Sol
5
5
3
1.3
L
1
3
8
1.67
L
Achilles
vDxnii-
Achilles
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,796
Damage
89,270
117,284
Taken
131,572
102,367
Mitigated
136,478
79,372
Healing
59,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
ADOKIII
Cabrakan
11,638
962
1,425
5,350
29,833
46,288
0
19,436
10,397
21,294
0
W
Tsukuyomi
DeadSideInc
Tsukuyomi
49,889
6,900
5,479
15,399
33,809
20,299
2,538
16,513
17,296
0
83,737
W
Baba Yaga
GailTheSnail882
Baba Yaga
20,353
2,601
4,277
6,571
17,445
12,207
1,241
14,176
3,269
55,311
0
L
12,402
1,346
15,873
4,516
20,151
25,379
0
8,826
11,325
22,920
0
W
20,067
1,695
6,540
4,364
29,552
39,174
467
20,595
8,957
51,112
0
W
18,931
617
5,988
2,681
16,649
9,854
2,226
12,149
4,500
37,516
0
W
11,556
2,316
22,167
5,906
19,829
20,833
839
15,120
4,709
25,974
0
L
Sol
32,227
11,732
4,499
16,447
33,935
18,586
0
18,944
14,991
75,233
0
L
22,286
6,951
3,988
4,178
27,705
24,192
0
14,096
13,609
51,690
0
L
Achilles
vDxnii-
Achilles
10,717
1,985
1,287
2,329
19,948
22,033
0
9,605
10,343
0
18,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,049
Gold Earned
58,048
241
Minions Killed
193
0
Camps Cleared
0
2,166,722
Distance Traveled
1,904,564
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
11,687
531
16
1
0
348,060
0
W
Tsukuyomi
14,664
667
58
3
0
487,360
1
W
Baba Yaga
13,936
633
68
3
0
411,530
4
L
Yemoja
10,703
487
15
1
0
372,761
1
W
Cthulhu
13,391
609
49
2
0
452,028
0
W
He Bo
12,791
581
39
2
0
428,063
0
W
Yemoja
14,267
649
27
1
0
387,741
0
L
Sol
12,842
584
94
4
0
373,032
0
L
Atlas
12,090
550
52
2
0
381,291
0
L
Achilles
10,726
488
16
1
0
429,420
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role