Player Matchup

Janus
Janus
Daniel_Cruz9
Janus
Level 143
God Stats
1W - 3L
1,141 SR
Queue Stats
91W - 99L
1,433 Elo+
Party 2
Chiron
Chiron
MarcosCai19
Chiron
Level 119
God Stats
1W - 2L
1,554 SR
Queue Stats
47W - 53L
1,429 Elo+
Party 2
Fafnir
Fafnir
UHearThatCindy
Fafnir
Level 64
God Stats
4W - 7L
1,367 SR
Queue Stats
125W - 131L
1,359 Elo+
Solo
Bastet
Bastet
chenlezhi
Bastet
Level 160
God Stats
55W - 49L
1,431 SR
Queue Stats
1,388W - 1,496L
1,397 Elo+
Solo
Chaac
Chaac
lustiger850anzug
Chaac
Level 88
God Stats
14W - 8L
1,710 SR
Queue Stats
230W - 245L
1,408 Elo+
Solo
Team Averages
Level 115
1,441 SR
1,405 Elo+

VS

Team Averages
Level 90
1,473 SR
1,427 Elo+
Atlas
Atlas
IlRAREll
Atlas
Level 59
God Stats
11W - 3L
1,499 SR
Queue Stats
94W - 90L
1,439 Elo+
Party 1
Ne Zha
Ne Zha
KingDingXD
Ne Zha
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 155L
1,419 Elo+
Solo
Sol
Sol
SuperiorGamer92
Sol
Level 105
God Stats
3W - 5L
1,264 SR
Queue Stats
94W - 102L
1,391 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ldiosyncraticat
Ah Muzen Cab
Level 126
God Stats
24W - 18L
1,614 SR
Queue Stats
104W - 100L
1,445 Elo+
Party 1
Guan Yu
Guan Yu
pharel310
Guan Yu
Level 50
God Stats
27W - 34L
1,488 SR
Queue Stats
124W - 130L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 2
6,894
530
6,368
7,048
2,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
12
1 / 0 / 1
6,672
513
8,937
9,291
4,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 0 / 0
6,346
488
2,087
8,098
6,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
chenlezhi
Bastet
10
2 / 2 / 1
6,230
479
5,136
9,128
3,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

1
0 / 0 / 0
3,993
307
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
IlRAREll
Atlas
11
1 / 1 / 1
6,855
527
4,962
11,133
10,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
KingDingXD
Ne Zha
12
0 / 3 / 0
6,802
523
1,952
10,703
5,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 0 / 1
7,486
576
6,149
6,365
2,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
ldiosyncraticat
Ah Muzen Cab
10
0 / 1 / 1
6,227
479
3,589
6,471
2,533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
pharel310
Guan Yu
13
1 / 0 / 0
7,214
555
4,612
9,589
4,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
4
Kills
3
3
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
W
Atlas
IlRAREll
Atlas
1
1
1
1.5
W
Ne Zha
KingDingXD
Ne Zha
0
3
0
0
L
Chiron
1
0
1
1.5
W
1
0
1
1.5
L
0
0
0
0
L
Bastet
chenlezhi
Bastet
2
2
1
1.25
W
Ah Muzen Cab
ldiosyncraticat
Ah Muzen Cab
0
1
1
0.5
L
0
0
0
0
W
Guan Yu
pharel310
Guan Yu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,528
Damage
21,264
33,565
Taken
44,261
17,497
Mitigated
25,098
11,188
Healing
18,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,368
290
0
1,321
7,048
2,981
0
4,845
2,203
56,422
0
W
Atlas
IlRAREll
Atlas
4,962
1,255
0
2,169
11,133
10,211
0
1,990
9,037
27,908
0
W
Ne Zha
KingDingXD
Ne Zha
1,952
777
181
4,629
10,703
5,102
489
1,340
9,347
0
49,661
L
Chiron
8,937
3,198
0
3,797
9,291
4,416
0
3,520
5,771
0
56,495
W
6,149
2,892
0
2,532
6,365
2,319
1,314
2,321
3,864
64,966
0
L
2,087
564
302
2,310
8,098
6,751
0
0
8,098
29,334
0
L
Bastet
chenlezhi
Bastet
5,136
934
227
3,231
9,128
3,349
0
2,746
6,382
0
28,867
W
Ah Muzen Cab
ldiosyncraticat
Ah Muzen Cab
3,589
1,535
209
2,627
6,471
2,533
1,011
630
5,835
0
42,025
L
0
0
0
0
0
0
0
0
0
0
0
W
Guan Yu
pharel310
Guan Yu
4,612
1,294
529
5,657
9,589
4,933
1,273
1,864
7,723
0
49,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,135
Gold Earned
34,584
302
Minions Killed
399
0
Camps Cleared
0
970,812
Distance Traveled
1,217,814
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,894
530
104
8
0
244,906
1
W
Atlas
6,855
527
41
3
0
250,530
2
W
Ne Zha
6,802
523
93
7
0
245,716
6
L
Chiron
6,672
513
94
7
0
237,766
2
W
Sol
7,486
576
106
8
0
257,383
0
L
Fafnir
6,346
488
46
4
0
231,980
3
L
Bastet
6,230
479
58
4
0
256,160
0
W
Ah Muzen Cab
6,227
479
71
5
0
189,213
3
L
Chaac
3,993
307
0
0
0
0
0
W
Guan Yu
7,214
555
88
7
0
274,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role