Player Matchup

Cabrakan
Cabrakan
Aaroot
Cabrakan
Level 34
God Stats
4W - 0L
1,720 SR
Queue Stats
7W - 4L
1,514 Elo+
Party 2
Mulan
Mulan
FiestaFox
Mulan
Level 146
God Stats
13W - 9L
1,643 SR
Queue Stats
182W - 156L
1,692 Elo+
Party 2
Nemesis
Nemesis
Targetthis
Nemesis
Level 109
God Stats
10W - 12L
1,239 SR
Queue Stats
243W - 243L
1,669 Elo+
Party 2
Tiamat
Tiamat
TheBlayze
Tiamat
Level 114
God Stats
1W - 0L
1,720 SR
Queue Stats
17W - 14L
1,514 Elo+
Party 2
Izanami
Izanami
WISHMANDISHMAN
Izanami
Level 138
God Stats
3W - 6L
1,579 SR
Queue Stats
127W - 106L
1,557 Elo+
Party 2
Team Averages
Level 108
1,580 SR
1,589 Elo+

VS

Team Averages
Level 84
1,414 SR
1,416 Elo+
Khepri
Khepri
Armabingle
Khepri
Level 103
God Stats
7W - 8L
1,380 SR
Queue Stats
155W - 161L
1,395 Elo+
Solo
Neith
Neith
RealWonFish
Neith
Level 82
God Stats
0W - 2L
1,277 SR
Queue Stats
41W - 53L
1,346 Elo+
Party 3
Hun Batz
Hun Batz
Shocker24500
Hun Batz
Level 148
God Stats
0W - 2L
1,310 SR
Queue Stats
105W - 148L
1,413 Elo+
Party 3
Gilgamesh
Gilgamesh
deznats
Gilgamesh
Level 24
God Stats
1W - 2L
1,603 SR
Queue Stats
7W - 9L
1,438 Elo+
Party 1
He Bo
He Bo
troung12
He Bo
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Aaroot
Cabrakan
14
2 / 2 / 13
9,864
580
5,882
10,713
14,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mulan
FiestaFox
Mulan
16
5 / 3 / 4
10,550
621
19,137
15,741
12,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Nemesis
Targetthis
Nemesis
14
5 / 1 / 2
8,867
522
6,028
16,735
7,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
TheBlayze
Tiamat
15
1 / 0 / 3
9,372
551
5,966
8,280
5,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
9 / 1 / 3
10,043
591
13,586
8,805
4,330
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Armabingle
Khepri
10
1 / 5 / 3
6,797
400
2,538
14,133
8,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 5 / 0
6,558
386
1,554
11,715
4,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hun Batz
Shocker24500
Hun Batz
13
1 / 2 / 2
7,902
465
5,718
16,503
6,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
deznats
Gilgamesh
11
2 / 5 / 2
7,163
421
6,538
13,654
6,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
troung12
He Bo
13
1 / 5 / 2
8,077
475
6,679
11,641
4,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
22
Kills
6
7
Deaths
22
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Aaroot
Cabrakan
2
2
13
4.25
L
Khepri
Armabingle
Khepri
1
5
3
0.5
W
Mulan
FiestaFox
Mulan
5
3
4
2.33
L
1
5
0
0.2
L
Hun Batz
Shocker24500
Hun Batz
1
2
2
1
W
Nemesis
Targetthis
Nemesis
5
1
2
6
W
Tiamat
TheBlayze
Tiamat
1
0
3
2.5
W
9
1
3
10.5
L
Gilgamesh
deznats
Gilgamesh
2
5
2
0.6
L
He Bo
troung12
He Bo
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,599
Damage
23,027
60,274
Taken
67,646
43,686
Mitigated
30,345
24,922
Healing
12,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Aaroot
Cabrakan
5,882
1,110
0
2,499
10,713
14,347
506
2,150
8,494
22,236
0
L
Khepri
Armabingle
Khepri
2,538
450
319
682
14,133
8,652
0
3,228
10,865
21,002
0
W
Mulan
FiestaFox
Mulan
19,137
3,014
0
8,634
15,741
12,590
431
2,532
13,163
0
82,511
L
1,554
608
0
2,516
11,715
4,775
0
1,489
10,204
0
34,673
L
Hun Batz
Shocker24500
Hun Batz
5,718
1,606
0
5,374
16,503
6,756
0
3,219
13,028
0
52,959
W
Nemesis
Targetthis
Nemesis
6,028
3,124
0
6,794
16,735
7,187
962
2,492
14,092
0
59,393
W
Tiamat
TheBlayze
Tiamat
5,966
674
0
3,906
8,280
5,232
1,814
2,561
5,603
66,986
0
W
13,586
10,350
0
3,089
8,805
4,330
2,074
3,323
5,402
0
98,233
L
Gilgamesh
deznats
Gilgamesh
6,538
3,152
0
2,644
13,654
6,024
0
332
13,322
0
29,777
L
He Bo
troung12
He Bo
6,679
515
0
1,111
11,641
4,138
375
3,066
8,379
57,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,696
Gold Earned
36,497
537
Minions Killed
331
0
Camps Cleared
0
1,629,014
Distance Traveled
1,522,499
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,864
580
23
1
0
319,439
3
L
Khepri
6,797
400
34
2
0
322,671
0
W
Mulan
10,550
621
150
9
0
293,835
0
L
Neith
6,558
386
52
3
0
304,653
2
L
Hun Batz
7,902
465
84
5
0
344,848
7
W
Nemesis
8,867
522
78
5
0
352,321
7
W
Tiamat
9,372
551
136
8
0
344,128
1
W
Izanami
10,043
591
150
9
0
319,291
8
L
Gilgamesh
7,163
421
46
3
0
249,296
0
L
He Bo
8,077
475
115
7
0
301,031
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role