Player Matchup

Ah Puch
Ah Puch
Alvinator1995
Ah Puch
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
164W - 165L
1,482 Elo+
Party 2
Cupid
Cupid
TheBlackBoruto
Cupid
Level 106
God Stats
1W - 0L
1,202 SR
Queue Stats
20W - 25L
1,463 Elo+
Solo
Ao Kuang
Ao Kuang
Young__Gun_1995
Ao Kuang
Level 148
God Stats
36W - 37L
1,435 SR
Queue Stats
401W - 397L
1,472 Elo+
Party 2
Sylvanus
Sylvanus
discodavee
Sylvanus
Level 108
God Stats
6W - 4L
1,426 SR
Queue Stats
20W - 15L
1,516 Elo+
Solo
Shiva
Shiva
theBurntestOne
Shiva
Level 68
God Stats
71W - 49L
1,692 SR
Queue Stats
424W - 426L
1,539 Elo+
Solo
Team Averages
Level 111
1,451 SR
1,495 Elo+

VS

Team Averages
Level 119
1,505 SR
1,444 Elo+
Ymir
Ymir
BLWSLAYER23
Ymir
Level 127
God Stats
10W - 5L
1,563 SR
Queue Stats
49W - 71L
1,362 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Hannaganistic
Cu Chulainn
Level 149
God Stats
15W - 22L
1,477 SR
Queue Stats
419W - 464L
1,398 Elo+
Party 3
Ra
Ra
VOID_Darktalon
Ra
Level 101
God Stats
3W - 5L
1,307 SR
Queue Stats
263W - 245L
1,501 Elo+
Party 1
Sol
Sol
VOID_NaiZenay
Sol
Level 90
God Stats
7W - 4L
1,585 SR
Queue Stats
237W - 217L
1,503 Elo+
Party 1
Ravana
Ravana
Vendeada101
Ravana
Level 129
God Stats
39W - 20L
1,594 SR
Queue Stats
322W - 367L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
11
0 / 2 / 3
6,539
545
4,872
5,967
2,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
0 / 3 / 2
5,642
470
5,255
9,260
3,598
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
11
3 / 0 / 1
6,698
558
4,260
9,167
3,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
discodavee
Sylvanus
12
2 / 0 / 0
7,545
629
6,712
5,046
2,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
3 / 0 / 0
5,801
483
5,141
8,523
5,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
5,940
495
2,111
8,553
6,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
Hannaganistic
Cu Chulainn
8
0 / 3 / 0
4,652
388
2,300
9,430
3,307
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
3 / 2 / 0
6,755
563
6,401
6,961
2,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 1 / 1
5,719
477
7,032
7,590
1,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ravana
10
1 / 2 / 1
5,817
485
3,093
7,257
3,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
8
Kills
5
5
Deaths
8
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
0
2
3
0.75
L
0
0
1
0.5
L
Cu Chulainn
Hannaganistic
Cu Chulainn
0
3
0
0
W
0
3
2
0.33
L
3
2
0
1.5
L
1
1
1
1.5
L
Ravana
1
2
1
0.75
W
Ao Kuang
3
0
1
3.5
W
Sylvanus
discodavee
Sylvanus
2
0
0
2
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,240
Damage
20,937
37,963
Taken
39,791
17,648
Mitigated
17,480
15,938
Healing
10,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
4,872
629
0
1,507
5,967
2,401
53
3,468
2,499
41,648
0
L
2,111
0
93
548
8,553
6,531
0
5,060
3,493
29,634
0
L
Cu Chulainn
Hannaganistic
Cu Chulainn
2,300
475
0
2,032
9,430
3,307
0
1,615
7,815
0
16,129
W
5,255
2,970
288
4,035
9,260
3,598
0
4,325
4,935
0
41,162
L
6,401
582
105
1,390
6,961
2,773
0
5,196
1,521
57,040
0
L
7,032
2,311
0
4,168
7,590
1,863
0
396
7,194
45,367
0
L
Ravana
3,093
1,080
0
1,954
7,257
3,006
0
3,221
3,924
0
37,025
W
Ao Kuang
4,260
1,029
0
3,923
9,167
3,569
0
1,790
7,377
48,226
0
W
Sylvanus
discodavee
Sylvanus
6,712
2,757
0
3,990
5,046
2,692
480
1,419
3,627
55,200
0
W
5,141
1,249
513
1,682
8,523
5,388
0
4,542
3,981
0
24,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,225
Gold Earned
28,883
378
Minions Killed
322
0
Camps Cleared
0
1,087,791
Distance Traveled
1,152,693
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,539
545
85
7
0
208,767
4
L
Ymir
5,940
495
59
5
0
228,093
2
L
Cu Chulainn
4,652
388
18
2
0
234,032
2
W
Cupid
5,642
470
75
6
0
207,972
1
L
Ra
6,755
563
100
8
0
220,428
4
L
Sol
5,719
477
77
6
0
200,252
1
L
Ravana
5,817
485
68
6
0
269,888
0
W
Ao Kuang
6,698
558
80
7
0
251,643
1
W
Sylvanus
7,545
629
107
9
0
179,719
3
W
Shiva
5,801
483
31
3
0
239,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role