Player Matchup

Cthulhu
Cthulhu
HauntedLucy
Cthulhu
Level 5
God Stats
1W - 2L
1,510 SR
Queue Stats
4W - 9L
1,418 Elo+
Party 1
Zeus
Zeus
Rswikfors
Zeus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,418 Elo+
Party 1
Lancelot
Lancelot
darthglowstick
Lancelot
Level 7
God Stats
1W - 4L
1,266 SR
Queue Stats
5W - 9L
1,418 Elo+
Party 1
Team Averages
Level 40
1,425 SR
1,418 Elo+

VS

Team Averages
Level 128
1,357 SR
1,525 Elo+
Janus
Janus
Dave6745
Janus
Level 128
God Stats
15W - 11L
1,496 SR
Queue Stats
113W - 125L
1,474 Elo+
Party 2
Bakasura
Bakasura
Esmeiders
Bakasura
Level 128
God Stats
4W - 4L
1,231 SR
Queue Stats
311W - 292L
1,609 Elo+
Solo
Gilgamesh
Gilgamesh
RicardoHuckabee
Gilgamesh
Level 129
God Stats
6W - 8L
1,344 SR
Queue Stats
121W - 130L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HauntedLucy
Cthulhu
13
2 / 3 / 4
9,252
712
6,657
20,079
17,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zeus
13
2 / 8 / 4
8,910
685
11,074
11,672
3,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
12
3 / 8 / 4
8,590
661
8,543
14,167
5,602
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dave6745
Janus
15
5 / 3 / 10
10,364
797
11,844
8,214
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Esmeiders
Bakasura
14
3 / 3 / 14
9,916
763
9,923
12,605
8,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
RicardoHuckabee
Gilgamesh
17
11 / 1 / 8
12,617
971
16,012
14,670
13,201
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
7
Kills
19
19
Deaths
7
12
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Janus
Dave6745
Janus
5
3
10
3.33
W
Bakasura
Esmeiders
Bakasura
3
3
14
3.33
L
Cthulhu
HauntedLucy
Cthulhu
2
3
4
1.33
W
Gilgamesh
RicardoHuckabee
Gilgamesh
11
1
8
15
L
Zeus
2
8
4
0.5
L
Lancelot
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,274
Damage
37,779
45,918
Taken
35,489
27,040
Mitigated
24,739
5,335
Healing
8,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Dave6745
Janus
11,844
1,519
0
1,557
8,214
3,408
644
3,297
4,917
36,454
0
W
Bakasura
Esmeiders
Bakasura
9,923
6,508
0
3,065
12,605
8,130
1,194
7,495
5,110
0
31,346
L
Cthulhu
HauntedLucy
Cthulhu
6,657
892
0
4,494
20,079
17,772
246
5,017
13,784
25,680
0
W
Gilgamesh
RicardoHuckabee
Gilgamesh
16,012
6,489
1,289
2,862
14,670
13,201
320
7,488
7,182
0
33,913
L
Zeus
11,074
1,945
0
532
11,672
3,666
396
2,301
8,589
41,489
0
L
Lancelot
8,543
3,372
0
309
14,167
5,602
801
3,752
9,624
0
19,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,752
Gold Earned
32,897
128
Minions Killed
147
3
Camps Cleared
9
645,904
Distance Traveled
764,542
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,364
797
73
6
2
267,938
2
W
Bakasura
9,916
763
55
4
5
211,948
2
L
Cthulhu
9,252
712
35
3
0
229,455
1
W
Gilgamesh
12,617
971
19
1
2
284,656
1
L
Zeus
8,910
685
77
6
3
210,378
0
L
Lancelot
8,590
661
16
1
0
206,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role