Player Matchup

Skadi
Skadi
 
Skadi
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
FanceePants11
Cerberus
Level 17
God Stats
9W - 15L
1,438 SR
Queue Stats
39W - 71L
1,265 Elo+
Party 2
Chaac
Chaac
Ghouldroid
Chaac
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 21L
1,260 Elo+
Solo
Nu Wa
Nu Wa
Snicklefritts4
Nu Wa
Level 63
God Stats
4W - 4L
1,424 SR
Queue Stats
85W - 131L
1,348 Elo+
Party 2
Kali
Kali
mister peasy
Kali
Level 28
God Stats
6W - 16L
1,506 SR
Queue Stats
82W - 132L
1,338 Elo+
Party 2
Team Averages
Level 36
1,474 SR
1,342 Elo+

VS

Team Averages
Level 48
1,500 SR
1,464 Elo+
Nu Wa
Nu Wa
Beelzebub1144
Nu Wa
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Hades
Hades
COG812
Hades
Level 143
God Stats
7W - 5L
1,640 SR
Queue Stats
151W - 151L
1,442 Elo+
Party 3
Nemesis
Nemesis
Major Cthulu
Nemesis
Level 47
God Stats
5W - 5L
1,350 SR
Queue Stats
24W - 25L
1,494 Elo+
Party 3
Medusa
Medusa
SinglerMom420
Medusa
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
julesofthedead
Cthulhu
Level 29
God Stats
16W - 21L
1,511 SR
Queue Stats
52W - 77L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
1 / 2 / 1
7,819
652
7,235
9,924
3,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cerberus
FanceePants11
Cerberus
14
1 / 3 / 2
8,156
680
3,404
15,460
13,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
13
0 / 7 / 2
7,400
617
4,650
16,400
11,431
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 6 / 1
7,861
655
5,523
11,838
4,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 1 / 2
8,549
712
2,467
13,041
6,173
Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 7
10,214
851
20,635
8,497
3,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
COG812
Hades
16
2 / 0 / 10
9,365
780
8,621
9,007
5,285
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Major Cthulu
Nemesis
16
4 / 2 / 6
9,324
777
6,662
9,749
4,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
3 / 2 / 6
9,155
763
9,482
6,860
2,870
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 0 / 14
9,719
810
12,502
11,049
10,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
62
5
Kills
19
19
Deaths
5
8
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
2
1
0.75
W
8
1
7
11.5
W
Hades
COG812
Hades
2
0
10
7
L
Cerberus
FanceePants11
Cerberus
1
3
2
0.67
L
Chaac
0
7
2
0.14
W
Nemesis
Major Cthulu
Nemesis
4
2
6
3.5
W
3
2
6
3
L
1
6
1
0.25
W
2
0
14
9
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,279
Damage
57,902
66,663
Taken
45,162
38,748
Mitigated
25,819
10,113
Healing
15,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
7,235
2,248
0
821
9,924
3,698
0
7,878
1,576
0
23,430
W
20,635
4,964
0
980
8,497
3,132
491
1,668
6,795
37,150
0
W
Hades
COG812
Hades
8,621
599
2,163
6,165
9,007
5,285
1,367
1,413
7,449
37,553
0
L
Cerberus
FanceePants11
Cerberus
3,404
271
0
3,827
15,460
13,383
0
9,056
5,787
12,929
0
L
Chaac
4,650
380
0
3,109
16,400
11,431
0
10,240
5,411
0
11,241
W
Nemesis
Major Cthulu
Nemesis
6,662
2,477
0
1,454
9,749
4,343
3,153
2,180
7,413
0
28,257
W
9,482
5,763
0
2,057
6,860
2,870
2,746
420
6,350
0
34,779
L
5,523
1,668
0
914
11,838
4,063
0
7,020
4,498
20,327
0
W
12,502
725
807
2,080
11,049
10,189
318
2,543
8,228
30,444
0
L
2,467
1,546
0
1,442
13,041
6,173
551
5,112
7,478
0
32,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,785
Gold Earned
47,777
173
Minions Killed
240
0
Camps Cleared
0
1,169,662
Distance Traveled
1,250,969
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,819
652
29
2
0
226,064
0
W
Nu Wa
10,214
851
45
4
0
245,475
0
W
Hades
9,365
780
65
5
0
252,507
1
L
Cerberus
8,156
680
28
2
0
213,007
1
L
Chaac
7,400
617
25
2
0
218,781
0
W
Nemesis
9,324
777
34
3
0
283,137
3
W
Medusa
9,155
763
59
5
0
219,414
2
L
Nu Wa
7,861
655
38
3
0
203,587
0
W
Cthulhu
9,719
810
37
3
0
250,436
1
L
Kali
8,549
712
53
4
0
308,223
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role