Player Matchup

Shiva
Shiva
EldritchTiger
Shiva
Level 107
God Stats
0W - 2L
1,563 SR
Queue Stats
2W - 2L
1,449 Elo+
Party 1
Fenrir
Fenrir
OomertaDon
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,241 Elo+
Party 1
Izanami
Izanami
Shinycubchoo
Izanami
Level 64
God Stats
2W - 1L
1,618 SR
Queue Stats
2W - 2L
1,449 Elo+
Party 1
Ah Puch
Ah Puch
SnowPh0enix
Ah Puch
Level 16
God Stats
1W - 1L
1,795 SR
Queue Stats
2W - 2L
1,449 Elo+
Party 1
King Arthur
King Arthur
Trapghani
King Arthur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,241 Elo+
Party 1
Team Averages
Level 46
1,595 SR
1,366 Elo+

VS

Team Averages
Level 85
1,542 SR
1,445 Elo+
Horus
Horus
 
Horus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
LilRoo4
Neith
Level 38
God Stats
5W - 12L
1,293 SR
Queue Stats
190W - 188L
1,374 Elo+
Party 3
Danzaburou
Danzaburou
Symple-smurf
Danzaburou
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 23L
1,456 Elo+
Party 2
Ravana
Ravana
dirty dimer
Ravana
Level 105
God Stats
9W - 8L
1,490 SR
Queue Stats
503W - 479L
1,432 Elo+
Party 3
Janus
Janus
paradojaMV
Janus
Level 105
God Stats
17W - 7L
1,930 SR
Queue Stats
208W - 208L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,566
398
2,985
8,299
5,170
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
OomertaDon
Fenrir
8
0 / 6 / 0
5,230
374
2,522
15,180
5,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Shinycubchoo
Izanami
11
1 / 1 / 0
6,394
457
3,762
8,017
3,008
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
SnowPh0enix
Ah Puch
9
0 / 4 / 0
5,690
406
5,261
8,669
3,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
Trapghani
King Arthur
10
0 / 5 / 0
6,153
440
3,864
13,033
10,150
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 1 / 8
7,463
533
2,522
13,455
10,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
LilRoo4
Neith
12
2 / 0 / 2
7,365
526
4,220
2,772
1,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Danzaburou
Symple-smurf
Danzaburou
12
9 / 0 / 4
8,183
585
8,850
10,622
3,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
14
5 / 0 / 4
8,502
607
9,777
9,104
6,775
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
11
1 / 0 / 8
7,288
521
9,065
4,248
1,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
44
1
Kills
18
18
Deaths
1
1
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
8
5
L
0
2
1
0.25
W
Neith
LilRoo4
Neith
2
0
2
3
L
Fenrir
OomertaDon
Fenrir
0
6
0
0
L
Izanami
Shinycubchoo
Izanami
1
1
0
1
L
Ah Puch
SnowPh0enix
Ah Puch
0
4
0
0
W
Danzaburou
Symple-smurf
Danzaburou
9
0
4
11
L
King Arthur
Trapghani
King Arthur
0
5
0
0
W
Ravana
5
0
4
7
W
Janus
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,394
Damage
34,434
53,198
Taken
40,201
27,590
Mitigated
23,545
9,971
Healing
14,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,522
1,262
1,606
4,666
13,455
10,308
687
530
12,849
0
23,320
L
2,985
232
166
136
8,299
5,170
55
1,743
6,556
0
26,654
W
Neith
LilRoo4
Neith
4,220
807
169
1,637
2,772
1,133
1,990
0
2,772
0
48,398
L
Fenrir
OomertaDon
Fenrir
2,522
650
0
4,952
15,180
5,698
0
1,942
13,238
0
22,677
L
Izanami
Shinycubchoo
Izanami
3,762
2,181
0
2,523
8,017
3,008
1,499
1,644
6,373
0
48,983
L
Ah Puch
SnowPh0enix
Ah Puch
5,261
231
0
1,444
8,669
3,564
0
1,620
7,049
33,982
0
W
Danzaburou
Symple-smurf
Danzaburou
8,850
3,190
0
1,497
10,622
3,957
1,651
1,884
8,464
0
49,838
L
King Arthur
Trapghani
King Arthur
3,864
618
0
750
13,033
10,150
0
2,116
10,917
0
35,494
W
Ravana
9,777
3,610
0
4,916
9,104
6,775
1,101
1,139
7,881
0
51,996
W
Janus
9,065
589
0
496
4,248
1,372
1,871
1,082
2,735
54,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,033
Gold Earned
38,801
280
Minions Killed
401
0
Camps Cleared
0
1,320,314
Distance Traveled
1,323,095
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,463
533
28
2
0
276,338
1
L
Shiva
5,566
398
38
3
0
269,437
0
W
Neith
7,365
526
103
7
0
238,255
0
L
Fenrir
5,230
374
29
2
0
275,796
4
L
Izanami
6,394
457
95
7
0
261,168
0
L
Ah Puch
5,690
406
60
4
0
246,910
2
W
Danzaburou
8,183
585
73
5
0
277,966
2
L
King Arthur
6,153
440
58
4
0
267,003
0
W
Ravana
8,502
607
94
7
0
254,334
0
W
Janus
7,288
521
103
7
0
276,202
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role