Player Matchup

Mercury
Mercury
IronNova
Mercury
Level 109
God Stats
5W - 3L
1,720 SR
Queue Stats
175W - 125L
1,688 Elo+
Party 1
Cerberus
Cerberus
MiloniTime
Cerberus
Level 43
God Stats
2W - 0L
1,755 SR
Queue Stats
27W - 10L
1,836 Elo+
Party 1
Nox
Nox
PinyaPi
Nox
Level 88
God Stats
60W - 30L
1,763 SR
Queue Stats
107W - 77L
1,683 Elo+
Party 1
Sun Wukong
Sun Wukong
Sandyghast
Sun Wukong
Level 106
God Stats
18W - 10L
1,566 SR
Queue Stats
160W - 119L
1,650 Elo+
Party 1
Hercules
Hercules
White2478
Hercules
Level 45
God Stats
17W - 12L
1,858 SR
Queue Stats
108W - 64L
1,798 Elo+
Party 1
Team Averages
Level 78
1,732 SR
1,731 Elo+

VS

Team Averages
Level 57
1,583 SR
1,501 Elo+
Danzaburou
Danzaburou
Arizan
Danzaburou
Level 23
God Stats
3W - 2L
1,716 SR
Queue Stats
27W - 21L
1,521 Elo+
Party 2
Gilgamesh
Gilgamesh
BlueDragon321
Gilgamesh
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,511 Elo+
Party 2
Ra
Ra
JARASI98
Ra
Level 48
God Stats
3W - 5L
1,471 SR
Queue Stats
37W - 40L
1,480 Elo+
Party 2
Zeus
Zeus
Semanizer
Zeus
Level 82
God Stats
1W - 2L
1,727 SR
Queue Stats
92W - 89L
1,489 Elo+
Party 2
Kali
Kali
ThugNasty13
Kali
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
IronNova
Mercury
18
12 / 2 / 18
12,204
1,220
23,362
12,721
6,680
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
MiloniTime
Cerberus
18
5 / 0 / 25
11,484
1,148
14,231
15,600
14,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Nox
18
13 / 0 / 17
12,629
1,263
17,637
5,391
2,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Sandyghast
Sun Wukong
17
1 / 1 / 26
10,555
1,056
16,726
14,448
11,004
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
White2478
Hercules
17
3 / 1 / 23
10,288
1,029
11,290
12,158
8,992
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

281

VS

Team 2 Tickets

125

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arizan
Danzaburou
15
0 / 5 / 3
9,090
909
8,273
15,166
6,694
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
BlueDragon321
Gilgamesh
15
2 / 11 / 1
10,317
1,032
11,355
26,187
25,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 4 / 3
9,793
979
18,162
12,765
5,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
15
1 / 7 / 2
9,356
936
9,129
15,554
6,455
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
0 / 7 / 3
8,993
899
7,076
18,263
10,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
16
34
Kills
4
4
Deaths
34
109
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Arizan
Danzaburou
0
5
3
0.3
L
Gilgamesh
BlueDragon321
Gilgamesh
2
11
1
0.23
W
Mercury
IronNova
Mercury
12
2
18
10.5
L
1
4
3
0.63
W
Cerberus
MiloniTime
Cerberus
5
0
25
17.5
W
Nox
13
0
17
21.5
W
Sun Wukong
Sandyghast
Sun Wukong
1
1
26
14
L
Zeus
1
7
2
0.29
L
0
7
3
0.21
W
Hercules
White2478
Hercules
3
1
23
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,246
Damage
53,995
60,318
Taken
87,935
43,934
Mitigated
55,478
9,732
Healing
8,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Arizan
Danzaburou
8,273
4,370
0
2,475
15,166
6,694
0
5,904
9,179
0
26,152
L
Gilgamesh
BlueDragon321
Gilgamesh
11,355
3,883
1,515
1,301
26,187
25,928
0
10,571
15,184
0
21,191
W
Mercury
IronNova
Mercury
23,362
15,425
0
1,031
12,721
6,680
0
5,148
7,573
0
39,229
L
18,162
1,399
1,965
401
12,765
5,914
0
3,879
8,864
53,404
0
W
Cerberus
MiloniTime
Cerberus
14,231
853
0
2,876
15,600
14,446
0
6,995
8,605
40,559
0
W
Nox
17,637
716
475
1,159
5,391
2,812
0
2,488
2,903
28,430
0
W
Sun Wukong
Sandyghast
Sun Wukong
16,726
1,228
80
942
14,448
11,004
0
8,376
6,072
1,118
28,052
L
Zeus
9,129
1,414
0
173
15,554
6,455
0
3,650
11,844
30,900
0
L
7,076
2,218
0
1,145
18,263
10,487
0
7,590
10,424
0
12,995
W
Hercules
White2478
Hercules
11,290
2,593
0
3,169
12,158
8,992
0
4,284
7,874
0
18,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,160
Gold Earned
47,549
195
Minions Killed
191
6
Camps Cleared
6
1,033,909
Distance Traveled
968,865
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,090
909
37
4
1
181,699
0
L
Gilgamesh
10,317
1,032
20
2
1
181,200
0
W
Mercury
12,204
1,220
32
3
4
219,615
2
L
Ra
9,793
979
79
8
0
208,676
0
W
Cerberus
11,484
1,148
85
9
0
195,522
1
W
Nox
12,629
1,263
30
3
2
211,153
0
W
Sun Wukong
10,555
1,056
28
3
0
205,989
2
L
Zeus
9,356
936
36
4
4
187,995
0
L
Kali
8,993
899
19
2
0
209,295
0
W
Hercules
10,288
1,029
20
2
0
201,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role