Player Matchup

Freya
Freya
RoboticSniper102
Freya
Level 69
God Stats
2W - 0L
1,299 SR
Queue Stats
11W - 10L
1,375 Elo+
Party 1
Bacchus
Bacchus
l_theCoolJack_l
Bacchus
Level 6
God Stats
2W - 0L
1,658 SR
Queue Stats
2W - 1L
1,254 Elo+
Party 1
Jing Wei
Jing Wei
redwards2004
Jing Wei
Level 122
God Stats
1W - 0L
1,365 SR
Queue Stats
3W - 1L
1,340 Elo+
Party 1
Team Averages
Level 66
1,440 SR
1,323 Elo+

VS

Team Averages
Level 52
1,341 SR
1,224 Elo+
Tsukuyomi
Tsukuyomi
Chains_forn
Tsukuyomi
Level 84
God Stats
2W - 6L
1,074 SR
Queue Stats
25W - 51L
1,162 Elo+
Solo
Cthulhu
Cthulhu
MonetteVI
Cthulhu
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 9L
1,243 Elo+
Party 2
He Bo
He Bo
Snonatra
He Bo
Level 39
God Stats
1W - 3L
1,448 SR
Queue Stats
32W - 55L
1,266 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 4 / 11
13,026
766
17,919
22,618
11,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 2 / 16
12,249
721
6,975
14,840
18,036
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jing Wei
redwards2004
Jing Wei
19
12 / 3 / 9
13,887
817
32,890
16,971
8,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Chains_forn
Tsukuyomi
14
3 / 10 / 4
10,637
626
10,223
19,426
11,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
MonetteVI
Cthulhu
16
2 / 5 / 7
10,793
635
12,364
28,706
28,086
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
Snonatra
He Bo
16
4 / 6 / 4
11,626
684
22,404
18,761
14,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
24
21
Kills
9
9
Deaths
21
36
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Chains_forn
Tsukuyomi
3
10
4
0.5
L
Cthulhu
MonetteVI
Cthulhu
2
5
7
1.1
W
8
4
11
3.38
L
He Bo
Snonatra
He Bo
4
6
4
1
W
1
2
16
4.5
W
Jing Wei
redwards2004
Jing Wei
12
3
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,784
Damage
44,991
54,429
Taken
66,893
38,041
Mitigated
53,416
10,128
Healing
11,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Chains_forn
Tsukuyomi
10,223
2,391
0
1,238
19,426
11,259
0
8,739
10,687
186
27,263
L
Cthulhu
MonetteVI
Cthulhu
12,364
577
1,381
5,805
28,706
28,086
186
9,613
19,093
28,245
0
W
17,919
6,957
0
7,855
22,618
11,188
264
14,489
8,129
42,534
0
L
He Bo
Snonatra
He Bo
22,404
1,683
0
3,316
18,761
14,071
0
7,095
11,666
51,899
0
W
6,975
967
0
1,267
14,840
18,036
70
8,813
6,027
17,868
0
W
Jing Wei
redwards2004
Jing Wei
32,890
25,083
0
1,006
16,971
8,817
1,968
12,094
4,877
0
81,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,162
Gold Earned
33,056
175
Minions Killed
130
5
Camps Cleared
9
892,974
Distance Traveled
833,293
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,637
626
35
2
3
257,119
0
L
Cthulhu
10,793
635
32
2
0
304,516
0
W
Freya
13,026
766
41
2
2
289,711
0
L
He Bo
11,626
684
63
4
6
271,658
0
W
Bacchus
12,249
721
19
1
0
285,147
0
W
Jing Wei
13,887
817
115
7
3
318,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role