Player Matchup

Artio
Artio
Hoshua43
Artio
Level 156
God Stats
13W - 6L
1,699 SR
Queue Stats
150W - 136L
1,576 Elo+
Solo
Ao Kuang
Ao Kuang
Nuisince
Ao Kuang
Level 84
God Stats
6W - 4L
1,394 SR
Queue Stats
158W - 171L
1,511 Elo+
Solo
Cliodhna
Cliodhna
ShaiShai
Cliodhna
Level 155
God Stats
3W - 1L
1,670 SR
Queue Stats
73W - 62L
1,529 Elo+
Solo
Cernunnos
Cernunnos
TLupe BFR
Cernunnos
Level 143
God Stats
3W - 6L
1,566 SR
Queue Stats
47W - 53L
1,480 Elo+
Solo
Guan Yu
Guan Yu
cuh_caw
Guan Yu
Level 76
God Stats
3W - 7L
1,189 SR
Queue Stats
520W - 520L
1,539 Elo+
Solo
Team Averages
Level 123
1,504 SR
1,527 Elo+

VS

Team Averages
Level 108
1,567 SR
1,557 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
XDtokeX
Hades
Level 120
God Stats
35W - 23L
1,636 SR
Queue Stats
213W - 212L
1,553 Elo+
Solo
Achilles
Achilles
deep-fried-oreo
Achilles
Level 144
God Stats
71W - 76L
1,516 SR
Queue Stats
463W - 492L
1,486 Elo+
Party 1
Freya
Freya
drkrigllde
Freya
Level 132
God Stats
8W - 11L
1,684 SR
Queue Stats
100W - 84L
1,626 Elo+
Solo
Mercury
Mercury
sharpstick69
Mercury
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Hoshua43
Artio
17
0 / 0 / 10
10,703
765
8,830
12,079
15,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
Nuisince
Ao Kuang
19
10 / 1 / 7
11,552
825
18,747
14,935
9,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
ShaiShai
Cliodhna
19
5 / 4 / 5
11,027
788
11,817
15,181
6,793
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
TLupe BFR
Cernunnos
17
3 / 0 / 8
10,458
747
15,876
10,331
5,520
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Guan Yu
cuh_caw
Guan Yu
17
1 / 3 / 11
10,064
719
13,733
18,230
20,028
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
0 / 0 / 5
9,290
664
13,160
14,669
10,384
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hades
XDtokeX
Hades
17
3 / 7 / 5
10,197
728
16,697
21,040
13,906
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
16
2 / 2 / 2
9,571
684
9,467
22,597
19,429
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
14
2 / 7 / 0
8,965
640
9,476
13,939
5,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mercury
sharpstick69
Mercury
16
1 / 4 / 5
9,489
678
5,315
11,982
5,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
25
19
Kills
8
8
Deaths
20
41
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
0
5
2.5
W
Artio
Hoshua43
Artio
0
0
10
5
W
Ao Kuang
Nuisince
Ao Kuang
10
1
7
13.5
W
Cliodhna
ShaiShai
Cliodhna
5
4
5
1.88
W
Cernunnos
TLupe BFR
Cernunnos
3
0
8
7
L
Hades
XDtokeX
Hades
3
7
5
0.79
W
Guan Yu
cuh_caw
Guan Yu
1
3
11
2.17
L
Achilles
2
2
2
1.5
L
Freya
2
7
0
0.29
L
Mercury
sharpstick69
Mercury
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,003
Damage
54,115
70,756
Taken
84,227
57,025
Mitigated
54,114
29,021
Healing
20,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
13,160
2,972
1,050
3,531
14,669
10,384
78
2,130
12,299
33,759
0
W
Artio
Hoshua43
Artio
8,830
462
2,526
5,447
12,079
15,666
16
5,553
6,370
24,533
0
W
Ao Kuang
Nuisince
Ao Kuang
18,747
6,089
0
6,322
14,935
9,018
46
8,298
6,443
35,641
3,921
W
Cliodhna
ShaiShai
Cliodhna
11,817
3,140
0
1,992
15,181
6,793
1,234
8,276
6,797
0
50,052
W
Cernunnos
TLupe BFR
Cernunnos
15,876
9,106
0
3,849
10,331
5,520
1,090
6,123
4,154
0
50,700
L
Hades
XDtokeX
Hades
16,697
1,132
804
3,482
21,040
13,906
240
5,577
15,403
43,801
0
W
Guan Yu
cuh_caw
Guan Yu
13,733
1,993
2,398
6,487
18,230
20,028
0
10,201
7,659
0
43,089
L
Achilles
9,467
1,912
562
8,834
22,597
19,429
41
8,266
13,981
0
24,342
L
Freya
9,476
2,788
0
1,687
13,939
5,285
0
4,326
9,613
22,776
0
L
Mercury
sharpstick69
Mercury
5,315
3,220
0
666
11,982
5,110
0
5,127
6,720
0
22,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,804
Gold Earned
47,512
266
Minions Killed
224
0
Camps Cleared
0
1,527,477
Distance Traveled
1,388,527
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,290
664
52
4
0
306,587
4
W
Artio
10,703
765
35
3
0
324,203
5
W
Ao Kuang
11,552
825
43
3
0
297,405
3
W
Cliodhna
11,027
788
68
5
0
314,800
1
W
Cernunnos
10,458
747
63
5
0
283,872
2
L
Hades
10,197
728
62
4
0
257,423
1
W
Guan Yu
10,064
719
57
4
0
307,197
2
L
Achilles
9,571
684
25
2
0
315,722
1
L
Freya
8,965
640
33
2
0
210,328
2
L
Mercury
9,489
678
52
4
0
298,467
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role