Player Matchup

Chaac
Chaac
DaddyAbaddon162
Chaac
Level 65
God Stats
27W - 22L
1,578 SR
Queue Stats
96W - 119L
1,460 Elo+
Party 2
Hercules
Hercules
Flash19788372
Hercules
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,163 Elo+
Party 2
Artemis
Artemis
GaddyScoop4985
Artemis
Level 90
God Stats
185W - 196L
1,495 SR
Queue Stats
228W - 292L
1,451 Elo+
Party 2
Ra
Ra
Jynxl
Ra
Level 15
God Stats
9W - 12L
1,299 SR
Queue Stats
94W - 99L
1,388 Elo+
Party 2
Nemesis
Nemesis
VenTheGale
Nemesis
Level 18
God Stats
0W - 1L
1,297 SR
Queue Stats
24W - 28L
1,454 Elo+
Party 2
Team Averages
Level 41
1,434 SR
1,383 Elo+

VS

Team Averages
Level 72
1,520 SR
1,451 Elo+
Ra
Ra
Hjakmjut
Ra
Level 155
God Stats
4W - 2L
1,633 SR
Queue Stats
64W - 72L
1,456 Elo+
Party 1
Rama
Rama
MeCoinPurse
Rama
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 68L
1,521 Elo+
Party 1
Nu Wa
Nu Wa
VeryBerryVanilla
Nu Wa
Level 26
God Stats
55W - 45L
1,588 SR
Queue Stats
123W - 141L
1,514 Elo+
Party 1
Ymir
Ymir
macdawg9700
Ymir
Level 28
God Stats
1W - 0L
1,339 SR
Queue Stats
11W - 26L
1,316 Elo+
Party 3
Artio
Artio
pihw
Artio
Level 124
God Stats
2W - 1L
1,540 SR
Queue Stats
121W - 139L
1,450 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 2
8,750
729
6,941
16,019
13,175
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
Flash19788372
Hercules
13
0 / 1 / 1
7,123
594
1,685
8,793
6,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
1 / 5 / 2
7,750
646
10,009
14,046
6,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ra
14
1 / 5 / 2
8,037
670
9,963
8,883
4,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
VenTheGale
Nemesis
13
1 / 6 / 3
7,817
651
7,364
14,583
6,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 8
9,130
761
11,418
6,439
2,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 2 / 5
10,084
840
14,787
11,676
5,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
4 / 0 / 11
9,900
825
13,448
4,246
1,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 0 / 5
8,267
689
2,975
8,448
7,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artio
pihw
Artio
16
5 / 1 / 10
9,184
765
10,616
19,507
17,892
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
58
4
Kills
19
19
Deaths
4
10
Assists
39
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
Hercules
Flash19788372
Hercules
0
1
1
0.5
L
1
5
2
0.4
W
3
1
8
7
L
Ra
1
5
2
0.4
W
7
2
5
4.75
L
Nemesis
VenTheGale
Nemesis
1
6
3
0.42
W
4
0
11
9.5
W
0
0
5
2.5
W
Artio
pihw
Artio
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,962
Damage
53,244
62,324
Taken
50,316
36,621
Mitigated
36,284
13,011
Healing
15,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,941
1,812
381
5,403
16,019
13,175
0
10,935
4,868
0
36,964
L
Hercules
Flash19788372
Hercules
1,685
249
0
1,894
8,793
6,295
0
4,977
3,732
0
8,804
L
10,009
3,790
476
749
14,046
6,530
0
8,047
5,803
0
27,197
W
11,418
651
1,635
1,778
6,439
2,804
156
664
5,751
33,508
0
L
Ra
9,963
995
1,306
835
8,883
4,230
0
3,125
5,644
37,970
0
W
14,787
8,592
0
1,132
11,676
5,678
2,271
1,881
9,759
0
46,115
L
Nemesis
VenTheGale
Nemesis
7,364
3,064
0
1,967
14,583
6,391
0
10,417
3,820
0
15,318
W
13,448
2,632
0
323
4,246
1,951
770
65
4,143
51,944
0
W
2,975
180
0
867
8,448
7,959
62
3,271
5,087
12,455
0
W
Artio
pihw
Artio
10,616
1,103
2,550
7,584
19,507
17,892
40
4,082
15,324
28,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,477
Gold Earned
46,565
195
Minions Killed
268
0
Camps Cleared
0
1,170,045
Distance Traveled
1,181,955
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,750
729
70
6
0
264,001
0
L
Hercules
7,123
594
11
1
0
234,385
14
L
Artemis
7,750
646
29
2
0
197,515
0
W
Ra
9,130
761
49
4
0
250,330
1
L
Ra
8,037
670
65
5
0
220,581
0
W
Rama
10,084
840
71
6
0
220,007
0
L
Nemesis
7,817
651
20
2
0
253,563
0
W
Nu Wa
9,900
825
85
7
0
229,106
2
W
Ymir
8,267
689
20
2
0
226,012
1
W
Artio
9,184
765
43
4
0
256,500
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role