Player Matchup

Sylvanus
Sylvanus
Silver II
Malunk
Sylvanus
Silver II
Level 142
God Stats
13W - 12L
1,452 SR
Queue Stats
80W - 115L
1,168 MMR
Solo
Merlin
Merlin
Silver III
UndyingSarrows
Merlin
Silver III
Level 127
God Stats
1W - 1L
1,427 SR
Queue Stats
17W - 25L
1,099 MMR
Solo
Chaac
Chaac
Gold V
WarGeneraI7629
Chaac
Gold V
Level 119
God Stats
78W - 80L
1,558 SR
Queue Stats
458W - 513L
1,154 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,479 SR
1,141 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,466 SR
1,079 MMR
Skadi
Skadi
Gold IV
SmashAho
Skadi
Gold IV
Level 89
God Stats
14W - 19L
1,579 SR
Queue Stats
246W - 383L
1,492 MMR
Party 1
Ares
Ares
Silver V
YonGotti1Shotty
Ares
Silver V
Level 106
God Stats
96W - 140L
1,483 SR
Queue Stats
349W - 661L
1,003 MMR
Party 1
Agni
Agni
Bronze I
fzartori
Agni
Bronze I
Level 109
God Stats
0W - 2L
1,337 SR
Queue Stats
10W - 26L
742 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Malunk
Sylvanus
14
0 / 2 / 11
9,113
651
8,579
15,688
11,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 0 / 10
9,419
673
12,818
8,535
3,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
10 / 0 / 1
10,684
763
19,141
11,892
9,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ZeusBastetAnubisGilgameshCerberus

VS

Bans
PoseidonChang'eKukulkanAh PuchBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
SmashAho
Skadi
12
0 / 3 / 2
7,711
551
8,995
13,955
5,689
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 1 / 1
9,109
651
5,790
19,895
19,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Agni
12
1 / 7 / 1
7,931
567
6,776
12,478
4,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
11
Kills
2
2
Deaths
11
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Malunk
Sylvanus
0
2
11
2.75
L
Skadi
SmashAho
Skadi
0
3
2
0.33
W
1
0
10
6
W
10
0
1
10.5
L
1
1
1
1.5
L
Agni
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,538
Damage
21,561
36,115
Taken
46,328
25,486
Mitigated
30,154
19,017
Healing
7,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Malunk
Sylvanus
8,579
2,474
4,533
7,984
15,688
11,669
874
6,962
8,726
24,056
5,169
L
Skadi
SmashAho
Skadi
8,995
2,470
0
1,990
13,955
5,689
0
5,851
7,799
0
26,908
W
12,818
671
0
555
8,535
3,914
507
2,782
5,753
50,633
0
W
19,141
1,315
0
5,945
11,892
9,903
874
3,938
7,954
0
42,946
L
5,790
148
84
4,540
19,895
19,598
0
9,966
9,561
21,023
0
L
Agni
6,776
581
0
745
12,478
4,867
0
4,910
7,239
28,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,216
Gold Earned
24,751
156
Minions Killed
122
8
Camps Cleared
4
750,096
Distance Traveled
730,726
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,113
651
49
4
2
228,519
4
L
Skadi
7,711
551
32
2
1
247,888
2
W
Merlin
9,419
673
62
4
3
247,588
3
W
Chaac
10,684
763
45
3
3
273,989
2
L
Ares
9,109
651
30
2
1
287,748
1
L
Agni
7,931
567
60
4
2
195,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role