Player Matchup

Vamana
Vamana
BootyPOPPPPA
Vamana
Level 25
God Stats
1W - 3L
1,297 SR
Queue Stats
10W - 11L
1,427 Elo+
Party 2
Scylla
Scylla
Its HungryHowie
Scylla
Level 97
God Stats
4W - 3L
1,514 SR
Queue Stats
40W - 30L
1,471 Elo+
Party 2
Cthulhu
Cthulhu
TheDunk35
Cthulhu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,278 Elo+
Party 2
Team Averages
Level 55
1,437 SR
1,392 Elo+

VS

Team Averages
Level 43
1,599 SR
1,341 Elo+
Agni
Agni
BossinUpGwop PR
Agni
Level 45
God Stats
3W - 1L
1,807 SR
Queue Stats
23W - 43L
1,253 Elo+
Party 1
Bakasura
Bakasura
Br1ansLegacy
Bakasura
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 72L
1,394 Elo+
Party 1
Bellona
Bellona
HaYmAn54
Bellona
Level 6
God Stats
3W - 2L
1,488 SR
Queue Stats
3W - 4L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
0 / 6 / 0
10,235
569
12,055
19,986
18,032
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
2 / 5 / 1
11,341
630
12,428
10,635
3,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
TheDunk35
Cthulhu
16
1 / 2 / 2
10,788
599
9,062
17,443
17,270
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 8
11,441
636
12,533
11,760
5,860
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Br1ansLegacy
Bakasura
20
11 / 1 / 2
13,526
751
20,885
19,711
14,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
HaYmAn54
Bellona
16
0 / 0 / 13
11,479
638
7,937
13,968
14,686
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
13
13
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Vamana
0
6
0
0
W
2
2
8
3
W
Bakasura
Br1ansLegacy
Bakasura
11
1
2
12
W
Bellona
HaYmAn54
Bellona
0
0
13
6.5
L
2
5
1
0.5
L
Cthulhu
TheDunk35
Cthulhu
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,545
Damage
41,355
48,064
Taken
45,439
38,991
Mitigated
34,955
7,482
Healing
13,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
12,055
3,858
285
4,760
19,986
18,032
372
6,762
12,184
0
27,724
W
12,533
2,004
0
3,730
11,760
5,860
501
6,000
5,760
50,160
0
W
Bakasura
Br1ansLegacy
Bakasura
20,885
12,327
0
7,106
19,711
14,409
70
9,219
10,492
0
69,571
W
Bellona
HaYmAn54
Bellona
7,937
1,532
874
2,175
13,968
14,686
240
6,858
7,110
0
25,026
L
12,428
900
0
539
10,635
3,689
358
2,705
7,184
49,126
0
L
Cthulhu
TheDunk35
Cthulhu
9,062
439
353
1,545
17,443
17,270
0
3,712
13,306
39,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,364
Gold Earned
36,446
188
Minions Killed
230
4
Camps Cleared
13
1,014,693
Distance Traveled
1,097,705
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
10,235
569
36
2
1
334,668
1
W
Agni
11,441
636
85
5
5
316,653
3
W
Bakasura
13,526
751
114
6
8
441,377
5
W
Bellona
11,479
638
31
2
0
339,675
5
L
Scylla
11,341
630
95
5
3
328,324
3
L
Cthulhu
10,788
599
57
3
0
351,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role