Player Matchup

Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
DylanCarney26
Kuzenbo
Level 82
God Stats
7W - 5L
1,633 SR
Queue Stats
195W - 187L
1,458 Elo+
Solo
Bacchus
Bacchus
Kyklosclaste
Bacchus
Level 118
God Stats
13W - 8L
1,672 SR
Queue Stats
407W - 424L
1,448 Elo+
Solo
Cliodhna
Cliodhna
OpressedChico
Cliodhna
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,375 Elo+
Solo
Merlin
Merlin
Vanek835
Merlin
Level 87
God Stats
1W - 0L
1,843 SR
Queue Stats
28W - 33L
1,420 Elo+
Solo
Team Averages
Level 94
1,629 SR
1,440 Elo+

VS

Team Averages
Level 70
1,497 SR
1,437 Elo+
Ullr
Ullr
Iam_Rayann
Ullr
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
216W - 225L
1,433 Elo+
Party 1
Nox
Nox
Icoming
Nox
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 42L
1,265 Elo+
Solo
He Bo
He Bo
Maathii_s
He Bo
Level 88
God Stats
0W - 3L
1,149 SR
Queue Stats
78W - 73L
1,481 Elo+
Party 1
Rama
Rama
TheJovanBG
Rama
Level 66
God Stats
1W - 4L
1,500 SR
Queue Stats
161W - 158L
1,561 Elo+
Solo
Janus
Janus
oOoVINCENToOo
Janus
Level 127
God Stats
1W - 1L
1,838 SR
Queue Stats
26W - 28L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
0 / 1 / 4
11,704
688
16,061
14,019
8,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kuzenbo
18
4 / 3 / 12
11,745
691
15,737
22,872
35,568
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
Kyklosclaste
Bacchus
18
3 / 2 / 12
11,072
651
8,331
18,623
28,029
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
OpressedChico
Cliodhna
18
4 / 5 / 5
11,368
669
10,908
22,664
14,330
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Vanek835
Merlin
20
8 / 3 / 5
12,730
749
11,286
12,377
7,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 8
9,654
568
10,823
14,208
6,878
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nox
17
4 / 4 / 5
10,458
615
11,288
12,076
6,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

He Bo
Maathii_s
He Bo
17
2 / 4 / 5
10,132
596
14,908
13,232
6,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
4 / 3 / 5
10,409
612
16,506
12,665
6,364
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
1 / 4 / 5
11,152
656
14,955
13,359
6,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
40
19
Kills
12
14
Deaths
19
38
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
1
4
2
W
Kuzenbo
4
3
12
3.33
L
1
4
8
1.25
L
Nox
4
4
5
1.63
W
Bacchus
Kyklosclaste
Bacchus
3
2
12
4.5
L
He Bo
Maathii_s
He Bo
2
4
5
1.13
W
Cliodhna
OpressedChico
Cliodhna
4
5
5
1.3
L
4
3
5
2.17
W
Merlin
Vanek835
Merlin
8
3
5
3.5
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,323
Damage
68,480
90,555
Taken
65,540
93,487
Mitigated
31,929
40,731
Healing
25,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
16,061
1,662
1,027
6,670
14,019
8,229
5,421
5,436
8,583
46,491
3,016
W
Kuzenbo
15,737
3,821
5,172
7,360
22,872
35,568
133
9,848
13,024
27,743
0
L
10,823
5,398
1,836
1,461
14,208
6,878
138
11,063
3,145
0
20,713
L
Nox
11,288
195
2,800
1,546
12,076
6,044
0
9,031
3,045
17,296
0
W
Bacchus
Kyklosclaste
Bacchus
8,331
78
3,606
3,725
18,623
28,029
491
6,949
11,674
14,631
0
L
He Bo
Maathii_s
He Bo
14,908
965
2,538
4,170
13,232
6,441
125
10,463
2,769
32,204
0
W
Cliodhna
OpressedChico
Cliodhna
10,908
852
2,214
7,885
22,664
14,330
740
12,294
10,370
0
23,862
L
16,506
10,252
2,238
3,084
12,665
6,364
0
10,304
2,361
0
31,310
W
Merlin
Vanek835
Merlin
11,286
43
1,804
1,268
12,377
7,331
1,572
6,624
5,753
40,984
0
L
14,955
468
2,283
3,388
13,359
6,202
0
10,095
3,264
54,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,619
Gold Earned
51,805
186
Minions Killed
204
0
Camps Cleared
0
1,587,551
Distance Traveled
1,481,437
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,704
688
75
4
0
289,290
0
W
Kuzenbo
11,745
691
20
1
0
346,195
2
L
Ullr
9,654
568
25
1
0
270,480
0
L
Nox
10,458
615
14
1
0
313,164
4
W
Bacchus
11,072
651
1
0
0
318,104
0
L
He Bo
10,132
596
37
2
0
288,738
0
W
Cliodhna
11,368
669
39
2
0
350,167
0
L
Rama
10,409
612
37
2
0
310,095
0
W
Merlin
12,730
749
51
3
0
283,795
0
L
Janus
11,152
656
91
5
0
298,960
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role