Player Matchup

Thoth
Thoth
BSKxKRAKEN
Thoth
Level 85
God Stats
1W - 1L
1,710 SR
Queue Stats
47W - 43L
1,473 Elo+
Party 2
Apollo
Apollo
DirtyDangles69
Apollo
Level 28
God Stats
1W - 1L
1,758 SR
Queue Stats
23W - 16L
1,539 Elo+
Party 2
Bastet
Bastet
Europska
Bastet
Level 25
God Stats
1W - 4L
1,297 SR
Queue Stats
238W - 231L
1,454 Elo+
Party 3
Discordia
Discordia
joacoRiv
Discordia
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,308 Elo+
Solo
Chiron
Chiron
xHesy
Chiron
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
176W - 178L
1,464 Elo+
Party 3
Team Averages
Level 61
1,553 SR
1,448 Elo+

VS

Team Averages
Level 31
1,509 SR
1,532 Elo+
Anubis
Anubis
Alexmous9858
Anubis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 34L
1,636 Elo+
Solo
Chaac
Chaac
BAFCreed
Chaac
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
MassMutt
Kukulkan
Level 67
God Stats
13W - 14L
1,545 SR
Queue Stats
806W - 800L
1,450 Elo+
Solo
Nike
Nike
SgtRagealot
Nike
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 20L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
stonecold456
Cthulhu
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
159W - 143L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
16
3 / 7 / 12
9,095
700
14,381
15,198
6,405
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 8 / 11
8,777
675
6,918
16,768
7,096
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
Europska
Bastet
12
1 / 6 / 9
7,435
572
5,661
12,214
5,158
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
joacoRiv
Discordia
16
1 / 6 / 11
8,556
658
8,690
10,901
4,306
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
xHesy
Chiron
20
13 / 5 / 6
11,893
915
24,261
16,138
7,776
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
5 / 6 / 11
9,932
764
9,000
11,726
7,110
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
BAFCreed
Chaac
18
5 / 3 / 15
10,895
838
14,127
23,730
30,005
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
MassMutt
Kukulkan
19
9 / 3 / 10
11,835
910
16,452
9,452
5,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
10 / 6 / 12
11,525
887
14,550
20,358
23,895
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
stonecold456
Cthulhu
17
3 / 4 / 16
9,931
764
11,325
16,650
21,860
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
96
21
Kills
32
32
Deaths
22
49
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Anubis
5
6
11
1.75
W
Chaac
BAFCreed
Chaac
5
3
15
4.17
L
Thoth
3
7
12
1.29
L
3
8
11
1.06
L
Bastet
Europska
Bastet
1
6
9
0.92
W
Kukulkan
MassMutt
Kukulkan
9
3
10
4.67
W
10
6
12
2.67
L
Discordia
joacoRiv
Discordia
1
6
11
1.08
W
Cthulhu
stonecold456
Cthulhu
3
4
16
2.75
L
Chiron
xHesy
Chiron
13
5
6
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,911
Damage
65,454
71,219
Taken
81,916
30,741
Mitigated
88,465
17,258
Healing
20,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
9,000
49
551
566
11,726
7,110
680
3,772
7,954
15,987
0
W
Chaac
BAFCreed
Chaac
14,127
1,449
915
8,492
23,730
30,005
847
7,114
16,616
0
35,115
L
Thoth
14,381
1,413
830
1,936
15,198
6,405
0
8,859
6,339
27,534
0
L
6,918
4,191
538
3,464
16,768
7,096
0
7,666
9,102
0
12,464
L
Bastet
Europska
Bastet
5,661
812
1,089
1,262
12,214
5,158
0
6,483
5,731
0
8,174
W
Kukulkan
MassMutt
Kukulkan
16,452
589
2,702
1,766
9,452
5,595
3,107
2,646
6,806
30,378
0
W
14,550
821
1,613
2,218
20,358
23,895
1,108
5,290
15,068
0
22,334
L
Discordia
joacoRiv
Discordia
8,690
413
479
1,141
10,901
4,306
0
5,462
5,439
15,765
0
W
Cthulhu
stonecold456
Cthulhu
11,325
535
920
768
16,650
21,860
559
4,249
12,401
19,040
0
L
Chiron
xHesy
Chiron
24,261
9,766
1,149
5,370
16,138
7,776
0
8,307
7,831
0
38,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,756
Gold Earned
54,118
94
Minions Killed
143
0
Camps Cleared
0
1,094,668
Distance Traveled
1,196,377
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,932
764
25
2
0
220,788
0
W
Chaac
10,895
838
38
3
0
257,799
0
L
Thoth
9,095
700
29
2
0
203,156
0
L
Apollo
8,777
675
7
1
0
238,862
0
L
Bastet
7,435
572
5
0
0
223,939
0
W
Kukulkan
11,835
910
49
4
0
232,952
3
W
Nike
11,525
887
18
1
0
248,555
2
L
Discordia
8,556
658
18
1
0
224,257
0
W
Cthulhu
9,931
764
13
1
0
236,283
0
L
Chiron
11,893
915
35
3
0
204,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role