Player Matchup

Ymir
Ymir
Cold_Torpedo
Ymir
Level 18
God Stats
1W - 3L
1,734 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Sol
Sol
Ynkywitnobrim
Sol
Level 67
God Stats
1W - 1L
1,231 SR
Queue Stats
7W - 10L
1,706 Elo+
Party 1
Bastet
Bastet
pederpopov
Bastet
Level 68
God Stats
3W - 1L
1,711 SR
Queue Stats
26W - 20L
1,617 Elo+
Party 1
Team Averages
Level 51
1,559 SR
1,608 Elo+

VS

Team Averages
Level 133
1,485 SR
1,352 Elo+
Ah Puch
Ah Puch
Cognizantsoul
Ah Puch
Level 129
God Stats
49W - 54L
1,471 SR
Queue Stats
111W - 142L
1,331 Elo+
Solo
Zhong Kui
Zhong Kui
miguelortizdomin
Zhong Kui
Level 123
God Stats
12W - 9L
1,466 SR
Queue Stats
511W - 904L
1,360 Elo+
Solo
Thor
Thor
strangerDANjA
Thor
Level 147
God Stats
182W - 225L
1,519 SR
Queue Stats
650W - 865L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 12
8,669
722
3,520
13,969
15,510
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

16
12 / 0 / 5
10,288
857
17,642
10,131
5,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
pederpopov
Bastet
14
5 / 1 / 11
9,217
768
14,566
11,848
5,298
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
12
0 / 3 / 1
7,464
622
10,209
9,439
3,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
9
1 / 10 / 2
7,643
637
5,017
16,363
12,672
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 6 / 1
7,791
649
5,241
13,554
7,884
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
19
Kills
3
3
Deaths
19
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
0
3
1
0.17
W
2
2
12
4
W
12
0
5
14.5
L
Zhong Kui
1
10
2
0.2
W
Bastet
pederpopov
Bastet
5
1
11
10.5
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,728
Damage
20,467
35,948
Taken
39,356
25,859
Mitigated
24,121
7,493
Healing
5,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
10,209
218
0
3,974
9,439
3,565
0
2,424
7,015
28,635
0
W
3,520
1,069
0
0
13,969
15,510
46
4,436
9,132
17,925
0
W
17,642
8,130
0
5,670
10,131
5,051
2,746
5,620
4,117
44,453
4,520
L
Zhong Kui
5,017
657
0
1,051
16,363
12,672
6
9,505
6,858
11,020
0
W
Bastet
pederpopov
Bastet
14,566
4,712
0
1,823
11,848
5,298
138
4,671
6,879
0
30,494
L
5,241
551
0
520
13,554
7,884
0
7,695
5,859
0
21,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,174
Gold Earned
22,898
140
Minions Killed
109
7
Camps Cleared
3
671,635
Distance Traveled
520,065
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,464
622
62
5
1
220,294
3
W
Ymir
8,669
722
23
2
1
191,937
0
W
Sol
10,288
857
85
7
3
223,693
2
L
Zhong Kui
7,643
637
18
2
0
123,307
1
W
Bastet
9,217
768
32
3
3
256,005
3
L
Thor
7,791
649
29
2
2
176,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role