Player Matchup

Hel
Hel
 
Hel
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
Fx05-Barba
Atlas
Level 42
God Stats
13W - 15L
1,511 SR
Queue Stats
122W - 134L
1,435 Elo+
Party 2
Xbalanque
Xbalanque
MouseKeeper12
Xbalanque
Level 129
God Stats
15W - 14L
1,529 SR
Queue Stats
173W - 193L
1,483 Elo+
Party 3
Olorun
Olorun
storyteller18
Olorun
Level 4
God Stats
1W - 1L
1,768 SR
Queue Stats
3W - 14L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
yeomanmetal
Guan Yu
Level 65
God Stats
3W - 1L
1,704 SR
Queue Stats
20W - 30L
1,374 Elo+
Solo
Team Averages
Level 63
1,602 SR
1,458 Elo+

VS

Team Averages
Level 75
1,533 SR
1,409 Elo+
Gilgamesh
Gilgamesh
ACL NINJA
Gilgamesh
Level 155
God Stats
18W - 13L
1,497 SR
Queue Stats
173W - 189L
1,547 Elo+
Party 1
Tiamat
Tiamat
InsaltedFries
Tiamat
Level 45
God Stats
0W - 3L
1,566 SR
Queue Stats
13W - 22L
1,221 Elo+
Solo
Ra
Ra
RagingTarsier
Ra
Level 14
God Stats
2W - 4L
1,468 SR
Queue Stats
8W - 21L
1,304 Elo+
Party 1
Olorun
Olorun
SCH00LED
Olorun
Level 34
God Stats
130W - 145L
1,538 SR
Queue Stats
137W - 162L
1,488 Elo+
Solo
Cupid
Cupid
shaqfitz
Cupid
Level 127
God Stats
5W - 6L
1,595 SR
Queue Stats
94W - 110L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
20
2 / 0 / 11
12,610
742
15,273
13,148
7,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Atlas
19
3 / 3 / 9
12,979
763
12,691
19,283
30,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
MouseKeeper12
Xbalanque
20
10 / 2 / 4
13,414
789
34,308
22,528
13,277
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
0 / 0 / 6
11,929
702
4,051
8,732
4,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
yeomanmetal
Guan Yu
17
0 / 3 / 8
10,617
625
7,044
28,717
27,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ACL NINJA
Gilgamesh
18
3 / 4 / 3
10,843
638
16,370
27,763
25,969
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
2 / 1 / 3
10,873
640
8,636
7,330
5,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 5 / 4
9,976
587
6,633
11,326
6,243
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
SCH00LED
Olorun
18
2 / 3 / 3
10,968
645
13,016
17,132
7,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
shaqfitz
Cupid
18
1 / 2 / 7
10,664
627
18,887
21,032
10,004
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
28
15
Kills
8
8
Deaths
15
38
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
0
11
7.5
L
Gilgamesh
ACL NINJA
Gilgamesh
3
4
3
1.13
W
Atlas
3
3
9
2.5
L
2
1
3
3.5
W
Xbalanque
MouseKeeper12
Xbalanque
10
2
4
6
L
0
5
4
0.4
L
Olorun
SCH00LED
Olorun
2
3
3
1.17
L
Cupid
shaqfitz
Cupid
1
2
7
2.25
W
0
0
6
3
W
Guan Yu
yeomanmetal
Guan Yu
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,367
Damage
63,542
92,408
Taken
84,583
83,552
Mitigated
55,393
40,183
Healing
24,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
15,273
637
9,081
7,380
13,148
7,561
330
3,627
9,521
71,938
0
L
Gilgamesh
ACL NINJA
Gilgamesh
16,370
3,458
0
2,675
27,763
25,969
0
9,409
18,354
0
36,103
W
Atlas
12,691
5,588
0
2,320
19,283
30,843
445
4,854
14,429
31,681
0
L
8,636
777
0
1,179
7,330
5,302
97
3,664
3,666
33,751
0
W
Xbalanque
MouseKeeper12
Xbalanque
34,308
16,220
0
5,141
22,528
13,277
5,020
7,007
15,521
0
88,348
L
6,633
935
1,827
1,786
11,326
6,243
0
4,852
6,474
26,879
0
L
Olorun
SCH00LED
Olorun
13,016
5,041
1,326
5,403
17,132
7,875
948
6,078
11,054
56,533
0
L
Cupid
shaqfitz
Cupid
18,887
11,929
2,200
7,929
21,032
10,004
74
8,012
13,020
0
55,774
W
4,051
2,069
471
2,998
8,732
4,633
3,593
3,619
5,113
47,918
0
W
Guan Yu
yeomanmetal
Guan Yu
7,044
1,159
5,033
7,759
28,717
27,238
1,442
9,178
19,539
0
25,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,549
Gold Earned
53,324
406
Minions Killed
291
0
Camps Cleared
0
1,686,338
Distance Traveled
1,547,950
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,610
742
140
8
0
373,207
2
L
Gilgamesh
10,843
638
32
2
0
332,004
3
W
Atlas
12,979
763
35
2
0
328,377
1
L
Tiamat
10,873
640
56
3
0
286,529
3
W
Xbalanque
13,414
789
99
6
0
320,298
3
L
Ra
9,976
587
45
3
0
283,931
0
L
Olorun
10,968
645
75
4
0
301,777
0
L
Cupid
10,664
627
83
5
0
343,709
5
W
Olorun
11,929
702
103
6
0
291,110
0
W
Guan Yu
10,617
625
29
2
0
373,346
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role