Player Matchup

Chaac
Chaac
Chef Gumi
Chaac
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
938 Elo+
Party 1
Sun Wukong
Sun Wukong
XsCryo
Sun Wukong
Level 10
God Stats
1W - 2L
1,457 SR
Queue Stats
1W - 4L
938 Elo+
Party 1
Hel
Hel
cooltiger117
Hel
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
938 Elo+
Party 1
Team Averages
Level 28
1,486 SR
938 Elo+

VS

Team Averages
Level 40
1,432 SR
1,447 Elo+
Sol
Sol
Raglel
Sol
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,715 Elo+
Solo
Neith
Neith
WoodyWarrior250
Neith
Level 47
God Stats
6W - 13L
1,296 SR
Queue Stats
14W - 26L
1,126 Elo+
Party 2
Gilgamesh
Gilgamesh
walls102508
Gilgamesh
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Chef Gumi
Chaac
18
8 / 4 / 10
12,826
713
24,237
35,095
34,054
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
XsCryo
Sun Wukong
17
8 / 3 / 12
13,251
736
22,491
26,519
27,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
6 / 7 / 11
12,443
691
17,666
20,645
9,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Raglel
Sol
20
9 / 3 / 4
14,513
806
38,438
24,299
10,237
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
4 / 5 / 8
13,729
763
25,333
20,558
9,293
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Gilgamesh
walls102508
Gilgamesh
14
1 / 14 / 7
11,957
664
7,359
28,063
22,679
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
33
22
Kills
14
14
Deaths
22
33
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chaac
Chef Gumi
Chaac
8
4
10
3.25
W
Sol
Raglel
Sol
9
3
4
3.67
W
4
5
8
1.6
L
Sun Wukong
XsCryo
Sun Wukong
8
3
12
4.67
L
6
7
11
1.64
W
Gilgamesh
walls102508
Gilgamesh
1
14
7
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,394
Damage
71,130
82,259
Taken
72,920
71,429
Mitigated
42,209
32,205
Healing
20,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Chef Gumi
Chaac
24,237
6,632
0
10,460
35,095
34,054
633
16,077
19,018
0
63,113
W
Sol
Raglel
Sol
38,438
18,564
0
13,668
24,299
10,237
2,567
5,802
18,039
91,769
0
W
25,333
10,620
0
5,201
20,558
9,293
462
6,550
13,488
0
55,797
L
Sun Wukong
XsCryo
Sun Wukong
22,491
4,702
0
4,876
26,519
27,817
40
13,121
13,398
8,032
42,960
L
17,666
1,516
8,592
8,277
20,645
9,558
656
10,262
10,383
34,687
0
W
Gilgamesh
walls102508
Gilgamesh
7,359
4,784
510
806
28,063
22,679
219
9,174
18,424
359
12,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,520
Gold Earned
40,199
167
Minions Killed
192
3
Camps Cleared
8
928,922
Distance Traveled
829,905
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,826
713
83
5
2
313,776
0
W
Sol
14,513
806
114
6
6
320,288
1
W
Neith
13,729
763
67
4
2
271,186
1
L
Sun Wukong
13,251
736
53
3
1
321,798
3
L
Hel
12,443
691
31
2
0
293,348
0
W
Gilgamesh
11,957
664
11
1
0
238,431
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role