Player Matchup

Danzaburou
Danzaburou
BasedEthos
Danzaburou
Level 99
God Stats
2W - 1L
1,601 SR
Queue Stats
9W - 14L
1,386 Elo+
Party 1
Janus
Janus
DKnox28
Janus
Level 67
God Stats
1W - 0L
1,280 SR
Queue Stats
4W - 14L
1,264 Elo+
Party 1
Gilgamesh
Gilgamesh
NawtSocial
Gilgamesh
Level 151
God Stats
4W - 2L
1,650 SR
Queue Stats
299W - 290L
1,554 Elo+
Party 1
Team Averages
Level 106
1,510 SR
1,402 Elo+

VS

Team Averages
Level 75
1,365 SR
1,337 Elo+
Merlin
Merlin
EyedHoodieee
Merlin
Level 89
God Stats
10W - 13L
1,382 SR
Queue Stats
93W - 109L
1,433 Elo+
Solo
Neith
Neith
Merlin_Kanatos
Neith
Level 66
God Stats
0W - 1L
1,284 SR
Queue Stats
16W - 30L
1,354 Elo+
Solo
Loki
Loki
icehe
Loki
Level 69
God Stats
0W - 2L
1,428 SR
Queue Stats
8W - 25L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BasedEthos
Danzaburou
20
5 / 0 / 6
14,857
675
8,461
15,454
6,567
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
DKnox28
Janus
19
1 / 4 / 8
14,153
643
12,550
14,362
4,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gilgamesh
NawtSocial
Gilgamesh
20
6 / 3 / 6
15,096
686
18,423
27,380
26,950
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
4 / 5 / 2
14,904
677
21,420
17,395
12,627
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
2 / 3 / 4
13,781
626
17,443
19,304
10,129
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Loki
icehe
Loki
9
0 / 4 / 2
10,503
477
2,828
7,662
2,658
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
12
Kills
6
7
Deaths
12
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BasedEthos
Danzaburou
5
0
6
8
W
Janus
DKnox28
Janus
1
4
8
1.25
L
Merlin
4
5
2
1
L
2
3
4
1.33
W
Gilgamesh
NawtSocial
Gilgamesh
6
3
6
3
L
Loki
icehe
Loki
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,434
Damage
41,691
57,196
Taken
44,361
38,210
Mitigated
25,414
10,888
Healing
8,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BasedEthos
Danzaburou
8,461
879
0
2,873
15,454
6,567
1,835
8,026
7,428
0
53,726
W
Janus
DKnox28
Janus
12,550
518
0
550
14,362
4,693
306
4,632
9,730
73,430
0
L
Merlin
21,420
577
26
1,064
17,395
12,627
432
3,606
13,561
93,198
0
L
17,443
3,395
328
6,231
19,304
10,129
1,020
5,955
12,947
0
58,999
W
Gilgamesh
NawtSocial
Gilgamesh
18,423
4,159
407
7,058
27,380
26,950
1,227
9,197
18,183
0
56,449
L
Loki
icehe
Loki
2,828
805
171
705
7,662
2,658
0
2,638
4,872
0
8,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,106
Gold Earned
39,188
281
Minions Killed
218
15
Camps Cleared
5
1,243,045
Distance Traveled
881,154
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,857
675
88
4
5
421,424
3
W
Janus
14,153
643
140
6
6
374,538
0
L
Merlin
14,904
677
124
6
3
385,368
2
L
Neith
13,781
626
77
4
1
358,949
2
W
Gilgamesh
15,096
686
53
2
4
447,083
8
L
Loki
10,503
477
17
1
1
136,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role