Player Matchup

Vulcan
Vulcan
Brisardboy
Vulcan
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,397 Elo+
Solo
Mercury
Mercury
Dreedsy
Mercury
Level 80
God Stats
8W - 8L
1,729 SR
Queue Stats
149W - 144L
1,450 Elo+
Solo
King Arthur
King Arthur
MaduroAborrajado
King Arthur
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,503 Elo+
Solo
Horus
Horus
Sandvich321
Horus
Level 74
God Stats
7W - 5L
1,572 SR
Queue Stats
203W - 223L
1,458 Elo+
Solo
Cupid
Cupid
TheMusicalFro
Cupid
Level 64
God Stats
1W - 6L
1,468 SR
Queue Stats
3W - 10L
1,256 Elo+
Solo
Team Averages
Level 92
1,554 SR
1,413 Elo+

VS

Team Averages
Level 110
1,488 SR
1,443 Elo+
Neith
Neith
Bronzure
Neith
Level 124
God Stats
90W - 85L
1,550 SR
Queue Stats
305W - 318L
1,421 Elo+
Solo
Hel
Hel
Jatger
Hel
Level 107
God Stats
2W - 0L
1,272 SR
Queue Stats
63W - 74L
1,402 Elo+
Solo
Chang'e
Chang'e
Marmek1
Chang'e
Level 104
God Stats
43W - 34L
1,575 SR
Queue Stats
60W - 52L
1,489 Elo+
Solo
Atlas
Atlas
Zagry17
Atlas
Level 66
God Stats
31W - 26L
1,548 SR
Queue Stats
120W - 134L
1,447 Elo+
Solo
Loki
Loki
nistelroooi
Loki
Level 147
God Stats
8W - 9L
1,499 SR
Queue Stats
86W - 101L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Brisardboy
Vulcan
14
0 / 5 / 5
8,871
370
16,296
15,191
6,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Dreedsy
Mercury
16
6 / 8 / 1
10,583
441
8,122
25,114
10,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
MaduroAborrajado
King Arthur
17
1 / 4 / 1
10,120
422
17,099
23,449
22,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 1 / 4
9,613
401
7,995
21,179
17,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
0 / 3 / 1
9,904
413
4,714
16,221
6,398
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bronzure
Neith
19
6 / 1 / 2
12,391
516
15,974
11,628
5,567
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
Jatger
Hel
17
2 / 6 / 8
11,166
465
15,583
22,051
11,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chang'e
Marmek1
Chang'e
19
7 / 1 / 5
12,838
535
20,051
21,376
16,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Atlas
Zagry17
Atlas
15
2 / 0 / 11
11,078
462
13,678
15,621
21,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 0 / 3
10,828
451
5,762
13,881
6,376
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
8
Kills
21
21
Deaths
8
12
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Brisardboy
Vulcan
0
5
5
0.5
W
Neith
Bronzure
Neith
6
1
2
7
L
Mercury
Dreedsy
Mercury
6
8
1
0.81
W
Hel
Jatger
Hel
2
6
8
1
L
King Arthur
MaduroAborrajado
King Arthur
1
4
1
0.38
W
Chang'e
Marmek1
Chang'e
7
1
5
9.5
L
1
1
4
3
L
0
3
1
0.17
W
Atlas
Zagry17
Atlas
2
0
11
7.5
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,226
Damage
71,048
101,154
Taken
84,557
64,058
Mitigated
62,107
22,834
Healing
38,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Brisardboy
Vulcan
16,296
5,000
0
500
15,191
6,600
0
10,646
4,077
82,366
0
W
Neith
Bronzure
Neith
15,974
4,921
0
5,399
11,628
5,567
1,228
1,709
9,595
0
114,399
L
Mercury
Dreedsy
Mercury
8,122
1,779
0
5,108
25,114
10,813
68
9,049
15,811
0
61,454
W
Hel
Jatger
Hel
15,583
535
4,852
9,629
22,051
11,578
505
6,262
15,708
97,123
0
L
King Arthur
MaduroAborrajado
King Arthur
17,099
2,613
0
1,016
23,449
22,687
0
14,078
9,283
0
86,164
W
Chang'e
Marmek1
Chang'e
20,051
2,588
2,434
11,794
21,376
16,612
2,305
2,422
18,384
101,921
0
L
7,995
4,260
3,311
8,360
21,179
17,560
0
11,255
9,674
0
43,035
L
4,714
2,668
60
4,479
16,221
6,398
2,738
3,214
12,889
0
70,778
W
Atlas
Zagry17
Atlas
13,678
4,459
0
1,781
15,621
21,974
42
4,342
10,789
32,622
0
W
5,762
914
0
3,036
13,881
6,376
480
1,561
12,162
0
75,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,091
Gold Earned
58,301
515
Minions Killed
618
0
Camps Cleared
0
2,178,827
Distance Traveled
2,311,708
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,871
370
121
5
0
440,482
9
W
Neith
12,391
516
144
6
0
432,498
6
L
Mercury
10,583
441
89
4
0
454,975
1
W
Hel
11,166
465
154
6
0
465,733
0
L
King Arthur
10,120
422
118
5
0
415,091
0
W
Chang'e
12,838
535
197
8
0
427,315
1
L
Horus
9,613
401
48
2
0
479,582
2
L
Cupid
9,904
413
139
6
0
388,697
4
W
Atlas
11,078
462
36
2
0
486,943
3
W
Loki
10,828
451
87
4
0
499,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role