Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DeathIsBestCC
Ah Muzen Cab
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 47L
1,444 Elo+
Party 3
Chang'e
Chang'e
Duzytheking
Chang'e
Level 40
God Stats
4W - 6L
1,315 SR
Queue Stats
13W - 18L
1,412 Elo+
Solo
Erlang Shen
Erlang Shen
MasterEMV
Erlang Shen
Level 37
God Stats
2W - 8L
1,500 SR
Queue Stats
59W - 65L
1,450 Elo+
Party 2
Fenrir
Fenrir
MouseyPineapple
Fenrir
Level 34
God Stats
2W - 4L
1,817 SR
Queue Stats
39W - 59L
1,513 Elo+
Party 2
Yemoja
Yemoja
Smurfturber
Yemoja
Level 47
God Stats
0W - 5L
1,500 SR
Queue Stats
102W - 113L
1,493 Elo+
Party 3
Team Averages
Level 44
1,526 SR
1,462 Elo+

VS

Team Averages
Level 103
1,586 SR
1,697 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Helka
Hun Batz
Level 148
God Stats
1W - 0L
1,348 SR
Queue Stats
7W - 4L
1,719 Elo+
Party 1
Cernunnos
Cernunnos
KeilanHybrid
Cernunnos
Level 150
God Stats
1W - 0L
1,913 SR
Queue Stats
4W - 1L
1,688 Elo+
Party 1
Janus
Janus
Lefifou1506
Janus
Level 139
God Stats
2W - 0L
1,673 SR
Queue Stats
3W - 1L
1,844 Elo+
Party 1
Athena
Athena
pingpongolino
Athena
Level 38
God Stats
1W - 2L
1,495 SR
Queue Stats
7W - 4L
1,731 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DeathIsBestCC
Ah Muzen Cab
18
3 / 4 / 3
11,067
481
19,811
22,227
10,615
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Duzytheking
Chang'e
16
1 / 8 / 2
10,253
446
14,168
21,494
14,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Erlang Shen
MasterEMV
Erlang Shen
17
3 / 7 / 1
11,413
496
16,724
29,840
22,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
1 / 2 / 3
10,373
451
5,336
22,936
11,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
17
4 / 2 / 4
11,494
500
9,503
20,272
22,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
18
6 / 3 / 2
11,815
514
14,770
23,259
16,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Helka
Hun Batz
19
4 / 6 / 5
12,064
525
14,083
22,462
11,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
KeilanHybrid
Cernunnos
20
3 / 4 / 5
12,759
555
17,973
26,301
12,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
7 / 0 / 5
12,193
530
24,162
13,830
6,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 1 / 10
10,980
477
8,828
23,000
26,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
12
Kills
22
23
Deaths
14
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
6
3
2
2.33
L
Ah Muzen Cab
DeathIsBestCC
Ah Muzen Cab
3
4
3
1.13
L
Chang'e
Duzytheking
Chang'e
1
8
2
0.25
W
Hun Batz
Helka
Hun Batz
4
6
5
1.08
W
Cernunnos
KeilanHybrid
Cernunnos
3
4
5
1.38
W
7
0
5
9.5
L
Erlang Shen
MasterEMV
Erlang Shen
3
7
1
0.5
L
1
2
3
1.25
L
Yemoja
4
2
4
3
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,542
Damage
79,816
116,769
Taken
108,852
82,338
Mitigated
73,848
43,600
Healing
39,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
14,770
8,903
0
11,372
23,259
16,610
2,282
2,711
20,456
0
72,015
L
Ah Muzen Cab
DeathIsBestCC
Ah Muzen Cab
19,811
8,240
0
4,943
22,227
10,615
27
4,179
18,048
0
101,750
L
Chang'e
Duzytheking
Chang'e
14,168
1,247
995
5,810
21,494
14,637
0
8,498
12,996
70,670
0
W
Hun Batz
Helka
Hun Batz
14,083
6,464
0
7,152
22,462
11,294
0
3,992
18,234
0
120,524
W
Cernunnos
KeilanHybrid
Cernunnos
17,973
11,251
0
12,373
26,301
12,968
2,793
5,582
20,669
0
136,564
W
24,162
2,623
620
5,145
13,830
6,769
968
4,553
9,007
116,110
0
L
Erlang Shen
MasterEMV
Erlang Shen
16,724
10,514
0
11,429
29,840
22,646
846
6,471
23,369
0
94,161
L
5,336
789
0
11,994
22,936
11,537
0
5,441
17,495
0
104,022
L
Yemoja
9,503
2,076
4,666
3,763
20,272
22,903
0
8,401
11,871
56,300
0
W
8,828
1,890
618
2,371
23,000
26,207
277
7,380
15,316
32,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,600
Gold Earned
59,811
633
Minions Killed
692
0
Camps Cleared
0
2,125,008
Distance Traveled
2,189,854
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,815
514
122
5
0
438,222
1
L
Ah Muzen Cab
11,067
481
152
7
0
388,540
5
L
Chang'e
10,253
446
132
6
0
414,695
3
W
Hun Batz
12,064
525
160
7
0
449,679
5
W
Cernunnos
12,759
555
197
9
0
367,396
3
W
Janus
12,193
530
174
8
0
462,533
3
L
Erlang Shen
11,413
496
154
7
0
416,715
1
L
Fenrir
10,373
451
137
6
0
500,966
2
L
Yemoja
11,494
500
58
3
0
404,092
5
W
Athena
10,980
477
39
2
0
472,024
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role