Player Matchup

Cernunnos
Cernunnos
CrazyThreepoint
Cernunnos
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 159L
1,386 Elo+
Party 1
Atlas
Atlas
thiisrigged
Atlas
Level 28
God Stats
12W - 4L
1,716 SR
Queue Stats
119W - 122L
1,402 Elo+
Party 1
Zeus
Zeus
warmonkey707
Zeus
Level 98
God Stats
29W - 28L
1,524 SR
Queue Stats
124W - 154L
1,389 Elo+
Party 1
Team Averages
Level 77
1,580 SR
1,392 Elo+

VS

Team Averages
Level 63
1,350 SR
1,419 Elo+
Cernunnos
Cernunnos
Buck Em86
Cernunnos
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 60L
1,364 Elo+
Party 2
Gilgamesh
Gilgamesh
DeathSpeake5
Gilgamesh
Level 103
God Stats
1W - 1L
1,249 SR
Queue Stats
135W - 150L
1,479 Elo+
Party 2
Agni
Agni
Shorty8234
Agni
Level 45
God Stats
1W - 2L
1,302 SR
Queue Stats
158W - 180L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CrazyThreepoint
Cernunnos
16
5 / 2 / 9
11,038
788
10,550
11,937
6,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 4 / 12
10,554
754
8,275
19,376
21,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
10 / 3 / 4
11,392
814
15,186
9,299
4,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Buck Em86
Cernunnos
13
0 / 5 / 3
8,814
630
9,235
11,718
5,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
DeathSpeake5
Gilgamesh
15
8 / 6 / 1
10,974
784
14,738
17,254
8,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 5 / 2
8,481
606
7,828
10,670
4,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
16
Kills
9
9
Deaths
16
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Buck Em86
Cernunnos
0
5
3
0.3
W
Cernunnos
CrazyThreepoint
Cernunnos
5
2
9
4.75
L
Gilgamesh
DeathSpeake5
Gilgamesh
8
6
1
1.42
L
1
5
2
0.4
W
1
4
12
1.75
W
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,011
Damage
31,801
40,612
Taken
39,642
32,417
Mitigated
18,602
4,808
Healing
1,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Buck Em86
Cernunnos
9,235
3,376
0
139
11,718
5,629
0
7,291
4,427
0
33,390
W
Cernunnos
CrazyThreepoint
Cernunnos
10,550
3,682
0
1,212
11,937
6,768
440
3,459
8,040
0
34,879
L
Gilgamesh
DeathSpeake5
Gilgamesh
14,738
5,287
0
1,614
17,254
8,754
0
9,574
7,680
0
40,543
L
7,828
357
0
5
10,670
4,219
0
7,205
3,465
21,652
0
W
8,275
3,566
0
1,578
19,376
21,494
471
2,431
16,495
17,545
0
W
15,186
636
0
2,018
9,299
4,155
432
1,027
8,060
37,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,984
Gold Earned
28,269
139
Minions Killed
163
3
Camps Cleared
9
702,935
Distance Traveled
694,743
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,814
630
55
4
3
219,736
0
W
Cernunnos
11,038
788
63
5
2
239,488
1
L
Gilgamesh
10,974
784
53
4
4
239,553
1
L
Agni
8,481
606
55
4
2
235,454
0
W
Atlas
10,554
754
15
1
0
233,727
0
W
Zeus
11,392
814
61
4
1
229,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role