Player Matchup

Horus
Horus
 
Horus
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Frenkydwarf
Charybdis
Level 53
God Stats
1W - 1L
1,724 SR
Queue Stats
132W - 106L
1,483 Elo+
Solo
Nemesis
Nemesis
Ghost_KxquA
Nemesis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,296 Elo+
Party 2
Ra
Ra
PTMatik
Ra
Level 109
God Stats
14W - 16L
1,695 SR
Queue Stats
242W - 242L
1,435 Elo+
Solo
Yemoja
Yemoja
SpecialsTR
Yemoja
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 18L
1,138 Elo+
Solo
Team Averages
Level 57
1,584 SR
1,370 Elo+

VS

Team Averages
Level 47
1,451 SR
1,379 Elo+
Xing Tian
Xing Tian
Faihl
Xing Tian
Level 45
God Stats
1W - 3L
1,301 SR
Queue Stats
34W - 51L
1,368 Elo+
Party 1
Neith
Neith
Helqe
Neith
Level 3
God Stats
5W - 10L
1,331 SR
Queue Stats
6W - 16L
1,289 Elo+
Party 1
Sun Wukong
Sun Wukong
TShirt1441
Sun Wukong
Level 40
God Stats
7W - 11L
1,354 SR
Queue Stats
26W - 27L
1,368 Elo+
Party 1
Freya
Freya
Wingman14414301
Freya
Level 45
God Stats
26W - 14L
1,708 SR
Queue Stats
33W - 36L
1,439 Elo+
Party 1
Lancelot
Lancelot
kom55
Lancelot
Level 101
God Stats
66W - 65L
1,559 SR
Queue Stats
559W - 569L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
3 / 0 / 1
7,555
504
6,535
10,140
6,174
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
Frenkydwarf
Charybdis
11
0 / 3 / 0
6,185
412
8,305
12,853
4,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Ghost_KxquA
Nemesis
13
2 / 2 / 3
7,714
514
5,946
11,632
4,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 3 / 0
7,120
475
3,590
8,617
4,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
SpecialsTR
Yemoja
11
0 / 0 / 1
6,602
440
5,098
7,055
4,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Faihl
Xing Tian
11
2 / 1 / 3
7,324
488
5,832
14,671
12,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Helqe
Neith
11
1 / 1 / 1
6,055
404
4,678
6,645
2,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
TShirt1441
Sun Wukong
12
0 / 1 / 2
6,991
466
5,916
10,523
5,005
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 1 / 0
8,307
554
6,552
8,864
3,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
kom55
Lancelot
12
2 / 2 / 2
7,090
473
7,192
9,589
4,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
6
Kills
8
8
Deaths
6
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
0
1
3.5
W
Xing Tian
Faihl
Xing Tian
2
1
3
3.5
L
Charybdis
Frenkydwarf
Charybdis
0
3
0
0
L
Nemesis
Ghost_KxquA
Nemesis
2
2
3
1.75
W
Neith
Helqe
Neith
1
1
1
1.5
L
1
3
0
0.33
L
Yemoja
SpecialsTR
Yemoja
0
0
1
0.5
W
Sun Wukong
TShirt1441
Sun Wukong
0
1
2
1
W
3
1
0
3
W
Lancelot
kom55
Lancelot
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,474
Damage
30,170
50,297
Taken
50,292
23,582
Mitigated
28,215
18,160
Healing
20,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,535
2,554
285
3,572
10,140
6,174
0
1,356
8,784
0
52,254
W
Xing Tian
Faihl
Xing Tian
5,832
640
306
4,582
14,671
12,652
189
3,535
11,059
25,613
0
L
Charybdis
Frenkydwarf
Charybdis
8,305
5,380
2
4,173
12,853
4,696
0
3,279
9,574
0
52,336
L
Nemesis
Ghost_KxquA
Nemesis
5,946
3,212
0
1,492
11,632
4,595
0
1,345
10,287
0
60,078
W
Neith
Helqe
Neith
4,678
1,795
0
3,040
6,645
2,521
99
1,237
5,368
0
29,680
L
3,590
211
173
2,300
8,617
4,054
0
5,000
3,617
54,682
0
L
Yemoja
SpecialsTR
Yemoja
5,098
1,181
3,257
2,906
7,055
4,063
0
2,224
4,831
26,018
0
W
Sun Wukong
TShirt1441
Sun Wukong
5,916
1,010
0
4,093
10,523
5,005
0
412
10,099
0
50,416
W
6,552
2,563
0
4,418
8,864
3,799
0
2,374
6,254
62,643
0
W
Lancelot
kom55
Lancelot
7,192
1,580
0
4,116
9,589
4,238
738
715
8,824
0
49,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,176
Gold Earned
35,767
410
Minions Killed
371
0
Camps Cleared
0
1,284,814
Distance Traveled
1,376,763
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,555
504
87
6
0
275,294
6
W
Xing Tian
7,324
488
22
1
0
282,267
3
L
Charybdis
6,185
412
85
6
0
233,690
2
L
Nemesis
7,714
514
108
7
0
306,143
3
W
Neith
6,055
404
56
4
0
246,067
0
L
Ra
7,120
475
90
6
0
236,746
2
L
Yemoja
6,602
440
40
3
0
232,941
2
W
Sun Wukong
6,991
466
83
6
0
271,394
2
W
Freya
8,307
554
110
7
0
281,929
4
W
Lancelot
7,090
473
100
7
0
295,106
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role