Player Matchup

Janus
Janus
HaxdrusRED20
Janus
Level 152
God Stats
0W - 4L
1,176 SR
Queue Stats
229W - 236L
1,608 Elo+
Solo
Vamana
Vamana
LordMithrandir
Vamana
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 85L
1,502 Elo+
Solo
Medusa
Medusa
Orfaceman
Medusa
Level 124
God Stats
3W - 1L
1,775 SR
Queue Stats
216W - 200L
1,630 Elo+
Party 1
Loki
Loki
derekcarr22
Loki
Level 66
God Stats
1W - 1L
1,520 SR
Queue Stats
114W - 127L
1,528 Elo+
Solo
Fafnir
Fafnir
iClownPrince
Fafnir
Level 98
God Stats
2W - 2L
1,868 SR
Queue Stats
98W - 115L
1,563 Elo+
Party 1
Team Averages
Level 110
1,568 SR
1,566 Elo+

VS

Team Averages
Level 139
1,545 SR
1,560 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
AbyssalDomo
Cernunnos
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 33L
1,588 Elo+
Solo
Fenrir
Fenrir
AlucardtheFard
Fenrir
Level 140
God Stats
1W - 3L
1,164 SR
Queue Stats
127W - 110L
1,574 Elo+
Solo
Nike
Nike
Dabstincito420
Nike
Level 139
God Stats
11W - 5L
1,918 SR
Queue Stats
251W - 229L
1,536 Elo+
Party 2
Anubis
Anubis
FLURDERGNERFER
Anubis
Level 152
God Stats
12W - 5L
1,641 SR
Queue Stats
160W - 146L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
6,942
694
9,255
9,384
2,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 6 / 1
6,689
669
3,324
13,220
9,437
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Orfaceman
Medusa
14
3 / 4 / 3
7,645
765
14,589
14,764
6,226
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 6 / 3
7,178
718
6,881
12,687
4,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
12
2 / 4 / 1
7,230
723
5,130
17,595
16,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
5 / 0 / 15
8,576
858
9,654
12,499
12,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cernunnos
AbyssalDomo
Cernunnos
16
3 / 1 / 10
8,661
866
10,029
8,854
4,507
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
10 / 2 / 8
9,147
915
16,301
14,363
8,313
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 1 / 12
8,003
800
7,907
9,882
10,882
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 2 / 13
8,058
806
14,264
9,223
5,816
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
82
6
Kills
24
24
Deaths
6
9
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
5
0
15
12.5
W
Cernunnos
AbyssalDomo
Cernunnos
3
1
10
8
W
10
2
8
7
W
3
1
12
9
W
3
2
13
4.75
L
0
4
1
0.13
L
0
6
1
0.08
L
Medusa
Orfaceman
Medusa
3
4
3
1.13
L
1
6
3
0.42
L
Fafnir
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,179
Damage
58,155
67,650
Taken
54,821
39,768
Mitigated
42,210
7,290
Healing
12,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
9,654
3,693
704
1,332
12,499
12,692
769
2,859
9,640
26,854
0
W
Cernunnos
AbyssalDomo
Cernunnos
10,029
4,760
0
4,037
8,854
4,507
1,858
2,357
6,497
0
32,684
W
16,301
4,738
0
2,170
14,363
8,313
587
3,699
10,664
0
31,561
W
7,907
671
0
480
9,882
10,882
58
3,172
6,710
0
18,273
W
14,264
533
0
3,674
9,223
5,816
1,520
2,298
6,925
31,167
0
L
9,255
466
0
399
9,384
2,929
0
2,741
6,643
28,482
0
L
3,324
1,859
0
2,037
13,220
9,437
0
6,832
6,388
0
15,484
L
Medusa
Orfaceman
Medusa
14,589
8,076
0
2,083
14,764
6,226
0
2,921
11,843
0
34,152
L
6,881
1,286
0
398
12,687
4,557
0
3,961
8,726
0
16,058
L
Fafnir
5,130
1,764
462
1,911
17,595
16,619
0
7,463
10,132
7,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,684
Gold Earned
42,445
152
Minions Killed
190
0
Camps Cleared
0
1,021,163
Distance Traveled
1,113,153
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,576
858
37
4
0
210,204
0
W
Cernunnos
8,661
866
58
6
0
215,407
1
W
Fenrir
9,147
915
32
3
0
271,176
0
W
Nike
8,003
800
29
3
0
211,671
2
W
Anubis
8,058
806
34
3
0
204,695
2
L
Janus
6,942
694
49
5
0
213,247
1
L
Vamana
6,689
669
33
3
0
200,128
1
L
Medusa
7,645
765
43
4
0
217,762
0
L
Loki
7,178
718
21
2
0
215,568
0
L
Fafnir
7,230
723
6
1
0
174,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role