Player Matchup

Hun Batz
Hun Batz
Djmeess
Hun Batz
Level 96
God Stats
6W - 2L
1,588 SR
Queue Stats
50W - 33L
1,571 Elo+
Party 2
Gilgamesh
Gilgamesh
GattDawg
Gilgamesh
Level 29
God Stats
0W - 1L
1,269 SR
Queue Stats
6W - 7L
1,221 Elo+
Party 2
Chronos
Chronos
KingFsh
Chronos
Level 105
God Stats
0W - 3L
1,628 SR
Queue Stats
72W - 54L
1,533 Elo+
Party 2
Geb
Geb
SalemFireFight
Geb
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,482 Elo+
Party 2
Izanami
Izanami
Whitey445
Izanami
Level 80
God Stats
8W - 2L
1,800 SR
Queue Stats
59W - 38L
1,590 Elo+
Party 2
Team Averages
Level 75
1,557 SR
1,479 Elo+

VS

Team Averages
Level 42
1,638 SR
1,705 Elo+
Nu Wa
Nu Wa
ElGusanoloca
Nu Wa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 6L
1,898 Elo+
Party 1
Danzaburou
Danzaburou
ElRemolino
Danzaburou
Level 47
God Stats
13W - 8L
1,704 SR
Queue Stats
138W - 46L
1,808 Elo+
Party 1
Xing Tian
Xing Tian
Marcofer
Xing Tian
Level 33
God Stats
3W - 0L
1,790 SR
Queue Stats
10W - 7L
1,502 Elo+
Solo
Nemesis
Nemesis
MyBawlz
Nemesis
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,500 Elo+
Party 1
Chaac
Chaac
ScienceIzNutz
Chaac
Level 76
God Stats
5W - 3L
1,698 SR
Queue Stats
99W - 26L
1,817 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Djmeess
Hun Batz
5
2 / 1 / 0
3,473
695
1,417
3,870
1,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
GattDawg
Gilgamesh
2
0 / 1 / 0
2,570
514
120
1,254
377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
KingFsh
Chronos
6
0 / 1 / 1
3,364
673
1,089
2,285
775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

5
0 / 0 / 1
3,533
707
1,158
3,717
1,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Whitey445
Izanami
5
1 / 0 / 0
3,254
651
1,693
1,697
414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,619
724
1,958
1,449
384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Danzaburou
ElRemolino
Danzaburou
4
0 / 1 / 0
2,914
583
1,624
2,102
475
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Marcofer
Xing Tian
5
0 / 0 / 0
3,227
645
1,036
3,616
1,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
MyBawlz
Nemesis
5
2 / 2 / 0
3,693
739
2,212
4,006
1,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

6
1 / 0 / 0
3,523
705
489
909
323
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
3
Kills
3
3
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Djmeess
Hun Batz
2
1
0
2
W
0
0
1
0.5
W
Danzaburou
ElRemolino
Danzaburou
0
1
0
0
L
Gilgamesh
GattDawg
Gilgamesh
0
1
0
0
L
Chronos
KingFsh
Chronos
0
1
1
0.5
W
Xing Tian
Marcofer
Xing Tian
0
0
0
0
W
Nemesis
MyBawlz
Nemesis
2
2
0
1
L
0
0
1
0.5
W
1
0
0
1
L
Izanami
Whitey445
Izanami
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,477
Damage
7,319
12,823
Taken
12,082
4,236
Mitigated
3,895
6,122
Healing
4,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Djmeess
Hun Batz
1,417
745
0
1,830
3,870
1,046
0
542
3,248
0
9,406
W
1,958
574
0
625
1,449
384
0
296
1,153
13,962
0
W
Danzaburou
ElRemolino
Danzaburou
1,624
876
0
798
2,102
475
0
468
1,634
0
13,483
L
Gilgamesh
GattDawg
Gilgamesh
120
88
0
166
1,254
377
0
85
1,159
0
2,534
L
Chronos
KingFsh
Chronos
1,089
451
0
739
2,285
775
0
898
1,225
12,787
1,851
W
Xing Tian
Marcofer
Xing Tian
1,036
0
87
1,569
3,616
1,577
0
690
2,926
7,359
0
W
Nemesis
MyBawlz
Nemesis
2,212
1,456
0
708
4,006
1,136
0
545
3,461
0
13,808
L
1,158
280
101
2,050
3,717
1,624
0
748
2,959
8,772
0
W
489
317
0
243
909
323
0
0
909
0
15,127
L
Izanami
Whitey445
Izanami
1,693
1,356
0
1,236
1,697
414
0
449
1,238
0
21,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,194
Gold Earned
16,976
125
Minions Killed
117
0
Camps Cleared
0
400,507
Distance Traveled
445,618
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
3,473
695
26
5
0
113,034
1
W
Nu Wa
3,619
724
22
4
0
81,612
2
W
Danzaburou
2,914
583
27
5
0
88,742
2
L
Gilgamesh
2,570
514
4
1
0
33,020
0
L
Chronos
3,364
673
30
6
0
79,986
1
W
Xing Tian
3,227
645
13
3
0
92,069
1
W
Nemesis
3,693
739
33
7
0
93,447
2
L
Geb
3,533
707
10
2
0
94,746
2
W
Chaac
3,523
705
22
4
0
89,748
1
L
Izanami
3,254
651
55
11
0
79,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role