Player Matchup

Tiamat
Tiamat
MrAsahi
Tiamat
Level 47
God Stats
6W - 14L
1,700 SR
Queue Stats
69W - 81L
1,666 Elo+
Party 2
Chiron
Chiron
Sagiveyder1
Chiron
Level 26
God Stats
20W - 28L
1,269 SR
Queue Stats
271W - 338L
1,274 Elo+
Party 3
Scylla
Scylla
demonLog
Scylla
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,495 Elo+
Party 2
Ymir
Ymir
kinskikhveyder28
Ymir
Level 38
God Stats
3W - 6L
1,500 SR
Queue Stats
287W - 351L
1,308 Elo+
Party 3
Charybdis
Charybdis
ХтулХ
Charybdis
Level 40
God Stats
3W - 5L
1,439 SR
Queue Stats
138W - 144L
1,440 Elo+
Party 2
Team Averages
Level 41
1,482 SR
1,437 Elo+

VS

Team Averages
Level 45
1,503 SR
1,373 Elo+
Baron Samedi
Baron Samedi
Irelian
Baron Samedi
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
106W - 78L
1,498 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Maestrello
Ah Muzen Cab
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,325 Elo+
Party 1
Cthulhu
Cthulhu
Rombikk
Cthulhu
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,309 Elo+
Party 1
Freya
Freya
qEGERq
Freya
Level 60
God Stats
2W - 1L
1,232 SR
Queue Stats
7W - 9L
1,366 Elo+
Party 1
Tyr
Tyr
troublest4rt3r
Tyr
Level 66
God Stats
2W - 1L
1,784 SR
Queue Stats
7W - 9L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
MrAsahi
Tiamat
19
9 / 9 / 7
15,606
1,115
37,148
28,057
23,843
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
20
3 / 9 / 14
14,979
1,070
23,251
30,321
15,280
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
demonLog
Scylla
19
5 / 9 / 7
14,821
1,059
21,590
28,352
14,043
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
3 / 10 / 11
15,160
1,083
15,995
45,919
74,669
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
ХтулХ
Charybdis
19
2 / 9 / 9
13,755
983
30,326
25,399
13,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

0

VS

Team 2 Tickets

136

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Irelian
Baron Samedi
20
7 / 6 / 28
15,598
1,114
33,169
22,263
11,937
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
Maestrello
Ah Muzen Cab
20
11 / 7 / 16
16,332
1,167
33,901
23,382
10,344
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Rombikk
Cthulhu
20
9 / 3 / 25
15,858
1,133
24,460
34,016
58,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Freya
qEGERq
Freya
20
12 / 2 / 22
16,231
1,159
31,707
23,830
11,196
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
7 / 4 / 30
15,724
1,123
26,302
31,333
28,203
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
167
22
Kills
46
46
Deaths
22
48
Assists
121
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Irelian
Baron Samedi
7
6
28
3.5
W
Ah Muzen Cab
Maestrello
Ah Muzen Cab
11
7
16
2.71
L
Tiamat
MrAsahi
Tiamat
9
9
7
1.39
W
Cthulhu
Rombikk
Cthulhu
9
3
25
7.17
L
Chiron
3
9
14
1.11
L
Scylla
demonLog
Scylla
5
9
7
0.94
L
3
10
11
0.85
W
Freya
qEGERq
Freya
12
2
22
11.5
W
7
4
30
5.5
L
Charybdis
ХтулХ
Charybdis
2
9
9
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

128,310
Damage
149,539
158,048
Taken
134,824
141,556
Mitigated
120,238
13,714
Healing
35,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Irelian
Baron Samedi
33,169
4,886
7,976
8,809
22,263
11,937
0
13,016
9,247
51,159
0
W
Ah Muzen Cab
Maestrello
Ah Muzen Cab
33,901
16,106
0
5,735
23,382
10,344
0
15,228
8,154
0
53,309
L
Tiamat
MrAsahi
Tiamat
37,148
3,611
469
4,725
28,057
23,843
0
16,201
11,554
54,543
0
W
Cthulhu
Rombikk
Cthulhu
24,460
2,275
50
2,792
34,016
58,558
0
16,071
17,945
49,405
0
L
Chiron
23,251
8,387
1,511
2,801
30,321
15,280
0
18,051
11,861
0
39,269
L
Scylla
demonLog
Scylla
21,590
3,971
0
0
28,352
14,043
0
14,966
13,121
45,913
0
L
15,995
1,678
0
629
45,919
74,669
0
25,204
20,162
30,969
0
W
Freya
qEGERq
Freya
31,707
11,862
0
6,643
23,830
11,196
0
13,743
10,087
41,492
0
W
26,302
2,919
0
3,710
31,333
28,203
0
16,675
14,658
0
40,318
L
Charybdis
ХтулХ
Charybdis
30,326
12,920
0
3,579
25,399
13,721
0
13,229
12,013
0
54,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,321
Gold Earned
79,743
233
Minions Killed
205
10
Camps Cleared
4
1,225,852
Distance Traveled
1,307,472
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
15,598
1,114
34
2
1
220,669
0
W
Ah Muzen Cab
16,332
1,167
64
5
0
233,339
1
L
Tiamat
15,606
1,115
38
3
1
280,980
1
W
Cthulhu
15,858
1,133
48
3
0
289,813
2
L
Chiron
14,979
1,070
33
2
4
261,413
0
L
Scylla
14,821
1,059
79
6
2
230,549
0
L
Ymir
15,160
1,083
35
3
0
227,390
0
W
Freya
16,231
1,159
31
2
3
239,907
2
W
Tyr
15,724
1,123
28
2
0
323,744
0
L
Charybdis
13,755
983
48
3
3
225,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role