Player Matchup

Horus
Horus
Disco Nezo
Horus
Level 99
God Stats
42W - 20L
1,800 SR
Queue Stats
277W - 193L
1,672 Elo+
Party 2
Charybdis
Charybdis
Gottchoo
Charybdis
Level 34
God Stats
16W - 3L
1,879 SR
Queue Stats
241W - 156L
1,648 Elo+
Party 2
Ares
Ares
Gwonesthewee
Ares
Level 145
God Stats
3W - 4L
1,238 SR
Queue Stats
203W - 158L
1,566 Elo+
Party 2
Tiamat
Tiamat
Sir Gonski
Tiamat
Level 145
God Stats
15W - 9L
1,675 SR
Queue Stats
425W - 300L
1,664 Elo+
Party 2
Arachne
Arachne
SponkerPrime
Arachne
Level 106
God Stats
13W - 6L
1,792 SR
Queue Stats
135W - 107L
1,651 Elo+
Party 2
Team Averages
Level 106
1,677 SR
1,641 Elo+

VS

Team Averages
Level 88
1,538 SR
1,588 Elo+
Charybdis
Charybdis
Go-Go_Mumbo
Charybdis
Level 160
God Stats
26W - 26L
1,423 SR
Queue Stats
413W - 422L
1,564 Elo+
Solo
Baron Samedi
Baron Samedi
HarambeKin
Baron Samedi
Level 122
God Stats
24W - 16L
1,675 SR
Queue Stats
296W - 296L
1,611 Elo+
Party 1
Odin
Odin
ReportDeport
Odin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 44L
1,645 Elo+
Party 1
Loki
Loki
headbiter5000
Loki
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,552 Elo+
Solo
Yemoja
Yemoja
wacker
Yemoja
Level 127
God Stats
20W - 21L
1,590 SR
Queue Stats
87W - 69L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
16
1 / 0 / 14
9,196
707
6,568
9,371
8,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
Gottchoo
Charybdis
17
2 / 2 / 9
9,870
759
5,234
9,315
4,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 2 / 7
9,244
711
5,450
17,323
21,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Tiamat
Sir Gonski
Tiamat
18
4 / 1 / 8
10,253
789
15,589
9,846
9,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
SponkerPrime
Arachne
18
9 / 1 / 4
10,502
808
13,369
18,046
12,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Go-Go_Mumbo
Charybdis
16
1 / 4 / 4
9,569
736
12,797
11,769
4,036
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
HarambeKin
Baron Samedi
16
2 / 4 / 3
9,425
725
13,621
13,364
7,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 3 / 3
9,210
708
6,002
12,824
12,357
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
2 / 4 / 2
8,860
682
11,518
14,380
8,524
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
wacker
Yemoja
17
1 / 1 / 2
10,015
770
6,108
8,707
11,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
20
16
Kills
6
6
Deaths
16
42
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Horus
1
0
14
8
L
Charybdis
Go-Go_Mumbo
Charybdis
1
4
4
0.75
W
Charybdis
Gottchoo
Charybdis
2
2
9
3.25
W
0
2
7
1.75
L
Baron Samedi
HarambeKin
Baron Samedi
2
4
3
0.88
L
0
3
3
0.5
W
Tiamat
Sir Gonski
Tiamat
4
1
8
8
W
Arachne
SponkerPrime
Arachne
9
1
4
11
L
2
4
2
0.75
L
Yemoja
wacker
Yemoja
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,210
Damage
50,046
63,901
Taken
61,044
57,080
Mitigated
44,043
27,096
Healing
17,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
6,568
2,329
2,879
3,957
9,371
8,768
173
3,858
5,513
33
12,603
L
Charybdis
Go-Go_Mumbo
Charybdis
12,797
7,256
0
1,645
11,769
4,036
717
4,356
5,947
0
43,586
W
Charybdis
Gottchoo
Charybdis
5,234
3,542
0
3,180
9,315
4,633
1,258
3,447
5,868
0
36,916
W
5,450
122
1,111
4,545
17,323
21,303
59
4,447
12,876
16,154
0
L
Baron Samedi
HarambeKin
Baron Samedi
13,621
375
2,249
4,334
13,364
7,305
52
3,336
8,601
33,018
0
L
6,002
577
442
1,223
12,824
12,357
0
4,908
6,397
0
24,635
W
Tiamat
Sir Gonski
Tiamat
15,589
1,140
0
2,629
9,846
9,612
442
2,707
7,139
49,193
0
W
Arachne
SponkerPrime
Arachne
13,369
8,938
0
8,795
18,046
12,764
985
5,270
12,776
0
33,596
L
11,518
2,820
0
2,429
14,380
8,524
1,099
3,697
10,357
0
40,985
L
Yemoja
wacker
Yemoja
6,108
913
3,246
2,024
8,707
11,821
858
4,101
4,327
31,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,065
Gold Earned
47,079
238
Minions Killed
305
0
Camps Cleared
0
1,346,645
Distance Traveled
1,393,422
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,196
707
20
2
0
265,132
6
L
Charybdis
9,569
736
89
7
0
253,309
5
W
Charybdis
9,870
759
72
6
0
242,064
1
W
Ares
9,244
711
16
1
0
276,090
2
L
Baron Samedi
9,425
725
52
4
0
271,032
0
L
Odin
9,210
708
56
4
0
308,434
0
W
Tiamat
10,253
789
93
7
0
280,667
2
W
Arachne
10,502
808
37
3
0
282,692
1
L
Loki
8,860
682
55
4
0
294,330
1
L
Yemoja
10,015
770
53
4
0
266,317
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role